1v1 Partners
Jun 3 2010, 3:50 pm
By: CecilSunkure  

Jun 19 2010, 3:39 pm LoTu)S Post #21



Quote from lihan88
I'm at a B+ when it comes to micromanaging but when when it come to micromanaging I just suck... :(
:crazy: ?

Of course do you play iccup...? Because you wouldnt really know if your good at micro and bad at micro macro



None.

Jun 21 2010, 12:03 am CecilSunkure Post #22



Quote from lihan88
I'm at a B+ when it comes to micromanaging but when when it come to micromanaging I just suck... :(
No you're not. Nobody is a B+ at micro and a D- macro wise. Truthfully, they come hand in hand; you aren't going to ever even experience what it means to have good micromanagement without being in a 1v1 situation. Good micro would be micro in-between macro, and often requires great game sense, and a great deal of experience. I guarantee you aren't better than me at micro, and I would have a lot of trouble ranking to C+ this season.

Micro shouldn't be defined solely as unit control, but should be defined more as the individual decisions when controlling units during a game of 1v1 or 2v2. Micro shouldn't be thought of as controlling your units during an UMS game of Random Unit Micro 3.

I've become too busy to melee anymore, and so this thread is a bit useless. It was nice 1v1ing you guys.



None.

Jun 22 2010, 7:39 am BeDazed Post #23



Micromanagement can be considered multitasking. The main reason there's micro is because you require your units to be most effective all the while you're macroing. Truth be told though, macro and micro has become x9999999 easier in SC2.



None.

Jun 22 2010, 8:37 pm CecilSunkure Post #24



Quote from BeDazed
Micromanagement can be considered multitasking. The main reason there's micro is because you require your units to be most effective all the while you're macroing. Truth be told though, macro and micro has become x9999999 easier in SC2.
Why? I'm interested in hearing why.



None.

Jun 24 2010, 10:22 am BeDazed Post #25



Well, aside from being able to select infinite amount of units- (that would remove the necessity of mastering extremely hard 1 to 0 hotkey skills.)
You can also hotkey groups of buildings- which removes the necessity of mastering the skills of quickly producing what you need by going back and forth while using the first mentioned skill.
By using tab, you can also switch between unit types within your select- which means you can keep several types of units in one group- no problem. Although, ideally- I've found it it's difficult to control if you have 3 or more different caster types.
These are the 3 major ones. Though a bit small, and minor- and you would already know- if you hotkey SCV production to mineral lines, they automatically mine- unlike that of SC1.

This ultimately reduces a ton of time in game from going back and forth from your base. In essence, many of SC1's skills are actually going to harm your game play efficiency. For example, if you had a habit of hotkeying medics and marines seperately, which you should've in SC1, then it will become harder to control medivacs and marines in SC2. They're meant to be grouped to one hotkey in SC2.

You will notice, all the major skills required for high level macro has just become very easy. I mean, you literally don't have to use more than 3 hotkeys for units, and just 2 for buildings. That's 5 in all. And that's nowhere near hard to use. And even in middle of battle, you could just bring up your buildings and press a few ms and as and have it keep producing no problem. And you wouldn't even have to look back. You don't even have to pull back.
In SC1, when I used to play as Terran, I had to group from 1 to 8 and 9 0 for scanners. I had to use location keys for macro production. In comparison, SC2 is x9999999999 easier. In a TvZ game, I had to pull and push marines and vessels, and make sure medics didn't run into lurkers. I had to constantly press F3 and F4 in order to keep my flow of marines, and constantly regroup. I had to practice for weeks in order to make no mistakes on scanner hotkeys and vessel hotkeys- which would be 8 9 and 0. Well, you get what I mean.



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[06:35 pm]
Ultraviolet -- You might even be able to turn another unused unit into a map revealer imitation with a smaller vision range so that you could have both normal map revealers and smaller map revealers. Not sure about this one though.
[06:33 pm]
Ultraviolet -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
Using EUDs, you can reduce the vision range of map revealers. But of course this will apply to all map revealers. They have a default vision range of 10. For some of my maps, I've been increasing their vision range to 11 and giving them detection and it works nicely. Reducing vision range should work the same.
[06:30 pm]
Ultraviolet -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
are you in Minneapolis?
[01:25 pm]
NudeRaider -- or do you need actual vision (not just revealing the terrain)
[01:24 pm]
NudeRaider -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
if at the beginning of the game (as opposed to at some later time in game) is enough, just edit the fog of war layer.
[01:22 pm]
NudeRaider -- as an innocent bystander, mind you
[01:22 pm]
NudeRaider -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
and apparently you should follow that advice: https://streamable.com/u2jzoo -- crazy things going on over there. You're not even safe from police harassment on your own property.
[10:01 am]
Oh_Man -- Units and map revealers are only way. Unless there's some EUD solution I'm not aware of.
[09:57 am]
IlyaSnopchenko -- Oh_Man
Oh_Man shouted: You can also use burrowed Zerg units.
The OP says he cannot use units. But if it's not units, what else? (there's a command to reveal the area in AISE, but it's only for 1.16)
[09:51 am]
Oh_Man -- You can also use burrowed Zerg units.
Please log in to shout.


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