1v1 Partners
Jun 3 2010, 3:50 pm
By: CecilSunkure  

Jun 19 2010, 3:39 pm LoTu)S Post #21



Quote from lihan88
I'm at a B+ when it comes to micromanaging but when when it come to micromanaging I just suck... :(
:crazy: ?

Of course do you play iccup...? Because you wouldnt really know if your good at micro and bad at micro macro



None.

Jun 21 2010, 12:03 am CecilSunkure Post #22



Quote from lihan88
I'm at a B+ when it comes to micromanaging but when when it come to micromanaging I just suck... :(
No you're not. Nobody is a B+ at micro and a D- macro wise. Truthfully, they come hand in hand; you aren't going to ever even experience what it means to have good micromanagement without being in a 1v1 situation. Good micro would be micro in-between macro, and often requires great game sense, and a great deal of experience. I guarantee you aren't better than me at micro, and I would have a lot of trouble ranking to C+ this season.

Micro shouldn't be defined solely as unit control, but should be defined more as the individual decisions when controlling units during a game of 1v1 or 2v2. Micro shouldn't be thought of as controlling your units during an UMS game of Random Unit Micro 3.

I've become too busy to melee anymore, and so this thread is a bit useless. It was nice 1v1ing you guys.



None.

Jun 22 2010, 7:39 am BeDazed Post #23



Micromanagement can be considered multitasking. The main reason there's micro is because you require your units to be most effective all the while you're macroing. Truth be told though, macro and micro has become x9999999 easier in SC2.



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Jun 22 2010, 8:37 pm CecilSunkure Post #24



Quote from BeDazed
Micromanagement can be considered multitasking. The main reason there's micro is because you require your units to be most effective all the while you're macroing. Truth be told though, macro and micro has become x9999999 easier in SC2.
Why? I'm interested in hearing why.



None.

Jun 24 2010, 10:22 am BeDazed Post #25



Well, aside from being able to select infinite amount of units- (that would remove the necessity of mastering extremely hard 1 to 0 hotkey skills.)
You can also hotkey groups of buildings- which removes the necessity of mastering the skills of quickly producing what you need by going back and forth while using the first mentioned skill.
By using tab, you can also switch between unit types within your select- which means you can keep several types of units in one group- no problem. Although, ideally- I've found it it's difficult to control if you have 3 or more different caster types.
These are the 3 major ones. Though a bit small, and minor- and you would already know- if you hotkey SCV production to mineral lines, they automatically mine- unlike that of SC1.

This ultimately reduces a ton of time in game from going back and forth from your base. In essence, many of SC1's skills are actually going to harm your game play efficiency. For example, if you had a habit of hotkeying medics and marines seperately, which you should've in SC1, then it will become harder to control medivacs and marines in SC2. They're meant to be grouped to one hotkey in SC2.

You will notice, all the major skills required for high level macro has just become very easy. I mean, you literally don't have to use more than 3 hotkeys for units, and just 2 for buildings. That's 5 in all. And that's nowhere near hard to use. And even in middle of battle, you could just bring up your buildings and press a few ms and as and have it keep producing no problem. And you wouldn't even have to look back. You don't even have to pull back.
In SC1, when I used to play as Terran, I had to group from 1 to 8 and 9 0 for scanners. I had to use location keys for macro production. In comparison, SC2 is x9999999999 easier. In a TvZ game, I had to pull and push marines and vessels, and make sure medics didn't run into lurkers. I had to constantly press F3 and F4 in order to keep my flow of marines, and constantly regroup. I had to practice for weeks in order to make no mistakes on scanner hotkeys and vessel hotkeys- which would be 8 9 and 0. Well, you get what I mean.



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[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
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