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League of Legends
May 25 2010, 6:33 am
By: poison_us
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Nov 14 2011, 1:46 am shmeeps Post #2101



Quote from Wing Zero
Quote from Xero
Next up is Bunny girl Riven
I dont believe you!
Not confirmed, far as I know, but:





None.

Nov 14 2011, 2:03 am Dem0n Post #2102

ᕕ( ᐛ )ᕗ

Quote from shmeeps
Not confirmed, far as I know, but:

orly? :teach:




Nov 14 2011, 2:05 am shmeeps Post #2103



They also suggested this. Somehow I think it's less likely.





None.

Nov 23 2011, 9:41 pm poison_us Post #2104

Back* from the grave

OH MY GOD. New Vlad skin is a complete makeover...dude, if he was an evil lord before, he's a fucking demon now. Makes Nocturne look like a teddy bear.



Post has been edited 1 time(s), last time on Nov 23 2011, 10:06 pm by poison_us.




Nov 24 2011, 5:30 am Wing Zero Post #2105

Magic box god; Suck it Corbo

I hate it... Whenever he casts a spell my frame rate drops down to like 10
-_______-





Nov 26 2011, 4:40 am Riney Post #2106

Thigh high affectionado





Significant trolling was made :awesome:



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-- Updated as of December 2021 --

Nov 26 2011, 4:59 am poison_us Post #2107

Back* from the grave

It's on TT, doesn't count.




Nov 28 2011, 2:24 pm poison_us Post #2108

Back* from the grave

Quote from name:Rahares: Avast,">http://na.leagueoflegends.com/board/showthread.php?t=1522028]Avast, summoners!



As part of our continued commitment to keeping League of Legends a fun and engaging experience, we will be updating yet another of our classic champions with a salty new model and some truly seaworthy new animations. Like Kayle, Janna, and Tryndamere before him, Gangplank, the Saltwater Scourge, will be the next champion of the League to walk down the plank (err… runway!) sporting some knavish new looks. We think you’ll like the cut of his jib!

Stay tuned for more information on Gangplank’s new model and animations when he’s released in the upcoming patch!

For DM. :teach:

EDIT:

TL;DW: Sivir's ricochet will now be an on-next-hit like Nasus's Siphoning Strike, Trundle's Bite, or Jax's Empower. Rework to her passive.
Jungle rework: ALL camps will drop some kind of buff, like the top half of TT. This is supposed to make it easier for low level summoners or off-junglers (:wtfawesome: Mundo jungle). Increased respawn rate.
Nerfing lane sustainability: decreasing HP from potions, lowering minion damage (boo, no more Kassadin rape~reminds me, I need to put that on youtube still), and nerfing Melee champ's slow from Lizard (because they buffed it a little while ago, it's got to be nerfed now, ya dig?). As a side note, the red buff slow didn't "spell instant doom". Nasus's massive slow and Udyr's stun did, at least in the video. Also note that if any laning player worth his shit has neither cleanse nor flash, or doesn't want to use it, Riot shouldn't punish the rest of the junglers.

So, basically the Jungle is getting a rework, but an overall nerf, at least from what I see. Laning is being adversely affected as well.

EDIT2:
The highest rated comment (and basically the summary of my thoughts) in that thread is as follows:
Quote from name:Xhieron; Let's">http://na.leagueoflegends.com/board/showthread.php?t=1522155&page=3]Let's encourage aggression by ...

Wait a second. You're trying to get people to be more aggressive by punishing their sustainability? I'm not sure I see this. If my health potions won't actually heal me meaningfully anymore, I'm not going to decide to take more risks. I'm going to blue pill more often and look for an alternative to potions. I'm going to hug my tower more because I know getting poked is something I can't recover from, and I'd rather be pushed out of lane than killed. I'll just buy Health Regen, Life steal, or mitigation stats instead. Or better yet, I'll play more champs that have abilities that give me those things.

The minion damage change is a good one; nothing is more demoralizing than being killed because the enemy minion line is in a better position to protect their champ than yours is. That said, if you want to make the game more aggressive, you have to make the consequences of success more rewarding and the consequences of failure less punishing. The change to death timers several patches ago was a start, but even after that change, I still feel like teleport is mandatory for one of the champs in a two man lane, because a successful gank at any time after level one or two will mean that the turret falls.

I guess I say that to say I just frankly disagree with your vision for the game. Honestly, I'm sick and tired of having esports waved in my face like a giant *****. It's offensive, and I think these changes are more about marketing and less about the overall health of the game. You want the game to be more entertaining for people who are watching, but at the same time I think you're making the game progressively more frustrating for people actually playing.

When Vlad was nerfed, there was a great deal of in my opinion extremely meaningful discussion about player decision-making in gameplay, and I appreciated that conversation for it even though I think the nerf was a slap in the face to Vlad players (and said as much at the time). Well what happened to that? I thought the company line was that players should have more and better choices? Making potions less useful is removing a choice. Maybe this is a totally insignificant change, but since we're still not actually testing, I have to assume the worst and argue accordingly.

If, however, my worst fears fail to materialize, I think we're still looking at a symptom of a more systemic problem. You're trying to twist players' arms to make the game more aggressive, yet you've done nothing significant to actually alter the mechanics of the game to encourage aggression. Last hitting is still the name of the game--guaranteed creep score is always a better option than a risk at a kill, especially since the consequences if that risk fails to materialize are pretty dire. That is to say, if you want to actually fundamentally change the way players in the lane behave, you have to actually change the fundamentals of laning.

That means minions need to matter less, death needs to matter less, and killing other players needs to matter more. Even though I feel like Dominion is a catastrophic failure on the whole, there are some definite things to learn from it, and if your goal is to make champion play on SR more like that, you have to carry some of those things over. Minions need to be less important; if I forego killing minions to harass and try to get a kill instead, I shouldn't be completely wrecked if it doesn't work out. Similarly, if I take a chance and die, I shouldn't come back to my lane to find myself down two levels and completely zoned out for the rest of the phase.

The counter-argument is, "Well that's the cost of the risk; you could have won and then it would be the other guy in that situation," right? Right! So play passively instead. I realize this change is aimed at moving the line between "maybe a kill" and "guaranteed kill (or at least out of lane)" from where it currently is, but as long as the base mechanics remain unaltered, the incentives remain where they are. They shift around a little--depending on the numbers, I'll probably leave base with fewer potions from now on--but my laning behavior isn't going to change at all. If anything, I'll be even more passive, because now I'm not packing any potions, and I don't have a Flash anymore.

The only two disagreements I have is Dominion being a "catastrophic" failure. It's decent, it just needs a little work to make it what it should be. The other problem is the last phrase: "and I don't have a Flash anymore". Don't bitch about Flash's nerf, it wasn't even half as bad as it should or could have easily been.

Post has been edited 2 time(s), last time on Nov 28 2011, 2:42 pm by poison_us.




Nov 28 2011, 4:40 pm OlimarandLouie Post #2109



Heal is now used instead of flash on most supports in 1600~1700 elo
:awesome:



None.

Nov 28 2011, 9:16 pm Bar Refaeli Post #2110



Quote from poison_us
Quote from name:Xhieron
That means minions need to matter less, death needs to matter less, and killing other players needs to matter more.
HoN Casual Mode hmmmm?



Raccoon

Nov 29 2011, 4:14 pm Riney Post #2111

Thigh high affectionado

Quote from OlimarandLouie
Heal is now used instead of flash on most supports in 1600~1700 elo
:awesome:

And it fuggen works too :awesome:

SO many people at lower elos fall for a heal when they tower dive, ends up giving first blood and all kinds of fun shit.



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-- Updated as of December 2021 --

Nov 30 2011, 4:37 am poison_us Post #2112

Back* from the grave

Nothing's more annoying than getting dove in a 4v5 as Trundle, meaning to start in the jungle, and dying for nothing because the tower shoots once while I get hit 4 times in tower range, to have the bastard heal and flash out.

EDIT:

Lingie and I decided to have some fun, meaning I dragged him onto League to play around.


Post has been edited 1 time(s), last time on Dec 2 2011, 7:48 pm by poison_us.




Dec 9 2011, 3:59 am poison_us Post #2113

Back* from the grave



Love Veigar.





Dec 9 2011, 4:11 am Raitaki Post #2114



Quote from poison_us


Love Veigar.
O_O; How the heck did you get fed enough for 3 rabs? They are like 10k total :hurr:



None.

Dec 9 2011, 5:16 am poison_us Post #2115

Back* from the grave

Most games you get over 10k? If you had less than that in an average game, you're doing something wrong.




Dec 14 2011, 10:50 am Wing Zero Post #2116

Magic box god; Suck it Corbo

I thought Ahri was coming out this patch...
Made me rage so hard when she wasnt there.... :cecil:





Dec 14 2011, 4:26 pm shmeeps Post #2117



Quote from Wing Zero
I thought Ahri was coming out this patch...
Made me rage so hard when she wasnt there.... :cecil:
She's supposed to come out today.
Quote
Ahri, her skins, and all of the Snowdown Showdown content will be simultaneously released in North America, Europe, and Korea on 12/14.
Most likely something to do with the giant patch: lot's of changes, new runes, and all the winter stuff, they broke it into two patches.



None.

Dec 14 2011, 11:23 pm Wing Zero Post #2118

Magic box god; Suck it Corbo

Quote from shmeeps
Quote from Wing Zero
I thought Ahri was coming out this patch...
Made me rage so hard when she wasnt there.... :cecil:
She's supposed to come out today.
Quote
Ahri, her skins, and all of the Snowdown Showdown content will be simultaneously released in North America, Europe, and Korea on 12/14.
Most likely something to do with the giant patch: lot's of changes, new runes, and all the winter stuff, they broke it into two patches.
Shes not out yet....... :devlin:




Dec 15 2011, 6:06 am poison_us Post #2119

Back* from the grave

GAAAH I LOVE VOLIBEAR.




Dec 15 2011, 6:22 am Wing Zero Post #2120

Magic box god; Suck it Corbo

I <<<333333 Ahri! It was totally worth being sleep deprived at work tommorrow to play her tonight. I just wish Riot didnt derp and released her when they said they would so I cold play some more




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[01:13 pm]
No-Name-Needed-II -- Zoan you mentioned making kotk maps.. I've got a 110% fully polished up terrain I've been sitting on since 2019.. I'm more a painter than a poet, I've got no storyline to do it justice so if you or anyone else want to check it out MSG me.. If no takers than I'll probably just upload it to terrain genre in a few days.. SCBW is running outa lifespan so i'm at that point where little gems I've got will never see the light of day otherwise ;(
[12:24 pm]
Ultraviolet -- Zoan
Zoan shouted: TheHappy115 Oh, I mentioned in a thread but not the shoutbox, but it does work if you run SC in 32bit as suggested by Butch.
I found 64-bit SC broke all sorts of stuff, I never liked it
[12:21 pm]
No-Name-Needed-II -- Zoan Could it have something to do with the turn rate? I found recently the hard way that when I have too many unit orders triggered at once with hyper triggers on "I think it was Dynamic" It caused a crash similar to an EUD crash on non-eud maps.. -Also when does the map crash?? does it crash after briefing at start of game??? or does it crash when you use a spell???
[07:35 am]
MINT_H -- Map Upload
[02:42 am]
Zoan -- TheHappy115
TheHappy115 shouted: I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
Oh, I mentioned in a thread but not the shoutbox, but it does work if you run SC in 32bit as suggested by Butch.
[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
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