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League of Legends
May 25 2010, 6:33 am
By: poison_us
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Oct 27 2011, 6:29 pm Wing Zero Post #2081

Magic box god; Suck it Corbo

So I opened up LoL today and the new title screen caught me off guard :hurr:


I heard fiddels ult and i twitched a little. Then i realised i wasnt playing yet. ><





Oct 27 2011, 10:51 pm Tempz Post #2082



@Poison
Well runescape won the last two years so they are doing something right.



None.

Oct 28 2011, 2:02 am x-EnAlex Post #2083



Quote from Wing Zero
So I opened up LoL today and the new title screen caught me off guard :hurr:


I heard fiddels ult and i twitched a little. Then i realised i wasnt playing yet. ><

Oh hey! Happy birthday, here's ca- CAW CAW CAW CAW
*After 30 seconds*
PENTA KILL! :crazy:



None.

Oct 28 2011, 2:15 am Wing Zero Post #2084

Magic box god; Suck it Corbo

Quote from x-EnAlex
Quote from Wing Zero
So I opened up LoL today and the new title screen caught me off guard :hurr:


I heard fiddels ult and i twitched a little. Then i realised i wasnt playing yet. ><

Oh hey! Happy birthday, here's ca- CAW CAW CAW CAW
*After 30 seconds*
PENTA KILL! :crazy:
You forgot SQUEAK SQUEAK SQUEAK




Oct 28 2011, 2:23 am x-EnAlex Post #2085



Quote from Wing Zero
You forgot SQUEAK SQUEAK SQUEAK
*Crowstorm into bush*




None.

Nov 4 2011, 7:36 pm Wing Zero Post #2086

Magic box god; Suck it Corbo

So flash is getting a nerf next season. Hell, its about time.
:wtfawesome:





Nov 4 2011, 7:37 pm poison_us Post #2087

Back* from the grave

Quote from ByronicHero;16819094
Going into Season Two, we’d like to open up the playing field for a greater variety of summoner spell choices. With this objective in mind, we’re going to retouch the existing summoner spells to shake up the classic compositions, and to help them better support the strategy of a given team composition.

Here are a few changes that you can expect to see coming up in Season Two.

Harder, Better, Faster, Stronger!

Most of the classic summoner spells that you’re used to seeing will still be there for you to use heading into Season Two. Many of them will be getting retuned, however, to better suit the more aggressive gameplay that we want to promote in the new competitive season.

Most notably, Flash and Clairvoyance – largely considered the two most powerful summoner spells – will each be coming down a notch going into Season Two. Flash will now have both reduced range and an increased cooldown to make summoners feel less obligated to select it. Clairvoyance will also be receiving an increased cooldown and reduced duration to make it require more tactical use and be less punishing to junglers.

Heal and Cleanse, on the other hand, will each be receiving buffs to make them more attractive selections. Heal will now scale much more strongly into late game, while Cleanse will now remove summoner spell effects such as Ignite and Exhaust.

Out with the Old!

In addition to these changes, there were a couple of older summoner spells that didn’t really fit into how the game has developed since release. We opted to remove these less utilized summoner spells and replace them with some new options. In particular, we’ll be bidding farewell to both the Fortify spell and the Rally spell.

Rally suffers from a few unique disadvantages that are not symptomatic of the other summoner spells. Not only is it a stationary effect in a game that favors high-mobility play, but it can be quickly focus-fired and destroyed by an enemy team with good combat awareness. As a result, the Rally spell has seen little usage, and won’t be making a comeback in Season Two.

As for Fortify, one of the goals of our design changes going into the new competitive season is to continue to encourage aggressive, exciting gameplay. Having a summoner spell that promotes stagnant play by completely shutting down pushes, while also being unpopular, doesn’t mesh with our Season Two goals. We’ll be replacing this relic with a spell we think has a stronger place in the game.

And in with the New!

To fill the void left by the removal of these two spells, we’ll be supplementing the remaining complement of summoner spells with some new choices. This includes the return of the Promote summoner spell and the introduction of the new “Surge” (name not yet final) spell.

“Surge” is a brand new summoner spell that will imbue your champion with a powerful aura, boosting the combat effectiveness of both you and your allies. This new spell will fill the same niche that Rally was intended to occupy without suffering from all the adverse caveats that come with being linked to a stationary object.

Additionally, rather than promote stagnant gameplay through the Fortify spell, we’ve retooled the Promote spell for use on Summoner’s Rift. Like its Dominion equivalent this spell will provide a single minion with a significant buff to its Range, Health, Armor, and Magic Resistance stats. Unlike the incarnation of Promote that was present in the League of Legends Beta, however, this new spell can only be cast on a cannon minion, preventing a group of players from spamming it to aggressively push a single lane.

Spell it out for me!

Ultimately, these new summoner spells will help encourage more aggressive and exciting gameplay in the new season. Additionally, the spells will help to promote more varied team strategies in order to open up the playing field for unexpected new styles of play. We hope that these changes will make for a generation of new and interesting gameplay as we head into Season Two!

Quote
Most notably, Flash and Clairvoyance – largely considered the two most powerful summoner spells – will each be coming down a notch going into Season Two. Flash will now have both reduced range and an increased cooldown to make summoners feel less obligated to select it. Clairvoyance will also be receiving an increased cooldown and reduced duration to make it require more tactical use and be less punishing to junglers.

Quote
Flash will now have both reduced range and an increased cooldown
:wtfawesome:

Quote
Cleanse will now remove summoner spell effects such as Ignite and Exhaust.
Oh, because it wasn't the most OP spell (after flash) already. Not that I'm complaining; it's almost always what's on my D key anyways.
In any case, like the changes, just hope they nerf flash hard.





Nov 5 2011, 3:35 am Voyager7456 Post #2088

Responsible for my own happiness? I can't even be responsible for my own breakfast

So mad about losing Fortify.



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but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


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Nov 5 2011, 4:49 am Dem0n Post #2089

ᕕ( ᐛ )ᕗ

Just take out flash and make them use teleport. ;|




Nov 5 2011, 3:21 pm poison_us Post #2090

Back* from the grave

Quote from Voyager7456
So mad about losing Fortify.
Yea, I liked Fortify because its cooldown was long enough to prohibit excessive use, but it was effective enough that I could kill a player that isn't expecting it because nobody ever brings it. Except me on Malphite.

Quote from name:Dem0nS1ayer
Just take out flash and make them use teleport. ;|
Do you ever really pay attention to what you type?





Nov 6 2011, 6:17 pm poison_us Post #2091

Back* from the grave

I SEE YOU ONLINE RINEY

EDIT: My fucking god Apos, you simply don't understand that dodging Nidalee's spear is in your best interest. That was the worst Nid I've seen, at least spear-wise, and it's a slow ass projectile. What part of taking a spear in the fucking face sounds good?

Demon, you honestly didn't do as bad as I expected, but you've got to learn what items to get if you want to be tankier.


Post has been edited 1 time(s), last time on Nov 6 2011, 7:56 pm by poison_us.




Nov 7 2011, 3:12 am ShadowFlare Post #2092



If it is coming out of the fog right next to you it is difficult to dodge, but if you can see her throw it then not dodging is mostly just being lazy, assuming your ping is good enough to dodge it. :P (unless you are incapable of reacting fast enough or maybe if you don't have boots)



None.

Nov 7 2011, 4:04 am poison_us Post #2093

Back* from the grave

He was mid.




Nov 8 2011, 8:41 pm Apos Post #2094

I order you to forgive yourself!

Quote from ShadowFlare
If it is coming out of the fog right next to you it is difficult to dodge, but if you can see her throw it then not dodging is mostly just being lazy, assuming your ping is good enough to dodge it. :P (unless you are incapable of reacting fast enough or maybe if you don't have boots)
My ping was around 300 that day.

I was also pretty bad at playing Lux for the first time and it was my first time playing mid. (Perhaps I should have told my team...)




Nov 9 2011, 5:08 am ShadowFlare Post #2095





edit:
btw, just noticed that all 5 of the enemy team were using ignite.

Also, Powerball Flash is fun. :lol:



None.

Nov 9 2011, 2:27 pm poison_us Post #2096

Back* from the grave

Oh dear god, what have you done? Do you realize what you've unleashed upon yourself? Go, now, before Lingie sees this.




Nov 11 2011, 5:55 am Xero Post #2097



Quote from Wing Zero
So I opened up LoL today and the new title screen caught me off guard :hurr:


I heard fiddels ult and i twitched a little. Then i realised i wasnt playing yet. ><
Next up is Bunny girl Riven



None.

Nov 11 2011, 11:40 pm Wing Zero Post #2098

Magic box god; Suck it Corbo

Quote from Xero
Next up is Bunny girl Riven
I dont believe you!




Nov 12 2011, 5:31 am Lingie Post #2099

Champion of "Tooting his own Horn."

I miss Runescape. Damn good game. Damn well made.



Lingie#3142 @ Discord. Still alive!

Nov 12 2011, 7:08 am poison_us Post #2100

Back* from the grave

That's random.




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