Staredit Network > Forums > SC1 Contests > Topic: Week #3 SEN Mapping Contest
Week #3 SEN Mapping Contest
May 20 2010, 4:58 am
By: UnholyUrine
Pages: 1 2 35 >
 

May 20 2010, 4:58 am UnholyUrine Post #1



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SEN Week-Long Mapping Contest #3


All submissions are due May 27th, 2010, by 11:59:59PM EST
Deadline may be moved due to a unanimous decision by judges and at the request of participants.


Alright Then...
This is myour turn to shine :D. The third installment of the week-long SEN mapping contest is here! The last week's entries have been spectacular (I've personally played it all, but haven't finished all of them...). This is causing the judging to be delayed, both due to the length of the games, and the difficulty to judge them since they're all so awesome. Anywho, there Will be MINERAL REWARDS for first, second, and third prize! Details below. -- Note the due date is Thursday night. I will be hosting your submissions on Map Night the day after :D.

Specifications
  • All maps will be judged by a handful of pre-determined judges based on a set criteria.
  • The maps to be submit must adhere to the prescribed theme.
  • There is no specification for an amount of players.
  • Mapping teams are not allowed (ironically... read below)
  • Mod supplements are not allowed. Although maps with mods can be submit for fun, they will not be judged (this includes Farty's EUD enabler).
  • Maps started previous to the starting of this contest are not allowed.
  • Only one map per participant may be submit in each contest.
  • Late maps may be submit, but are not guaranteed to be judged, and will not count towards the rankings.


Theme
The theme that each of the maps need to adhere to is: Teamwork

The Key here is to be creative. There are tons of map styles that can fit into teamwork, but don't think we're being easy on you. Try to be creative with this: What kind of map styles have we not experienced before, or have not experienced enough, that requires teamwork?
Example Ideas for a Map:
  • Leader leading a squadron into battle
  • Infiltration, different players with different skills
  • Pikmin styled arena?



Judging Criteria
Gameplay: 10 points
  • Does the map keep the player's constant attention?
  • Is the map too hard, too easy?
  • Is the map actually fun?
Originality: 10 points
  • Was the entire idea copied from someone else? If so, did you shape the idea into something unique?
  • Is your map not just a Final Fantasy or AoS clone?
Aesthetics: 10 points
  • How shiny is your map? How polished?
  • Is your terrain blocky in places?
  • Are there any text errors?
  • Do you have proper grammar?
Theme: 5 points
  • Do the players have to work together as a team, or would they actually be better off themselves?
  • Think about what kind of gameplay mechanic you want. Do players have different roles in their team, or the same?
  • What incentives are there to work together?
Completion: 5 points
  • Are there major bugs?
  • Is the map complete?
  • Do you use the entire map's space?
  • Was there any more you could have done?


Judges
  • Loveless
  • CecilSunkure - Unfortunately, he will be too busy for this one, so he has told me he will most likely not judge this week's contest.
  • UnholyUrine
  • Judges pending...

Q: "Can I be a Judge!?"
A: "Why.. Yes you CAN! Be sure to tell me Why you'd be a good Judge! Tell me ASAP, cause Judge spaces are first come first serve!"


Rewards
Third Prize - you're getting there... waaay back there
- Person who gets the third highest overall score in the third week WILL be rewarded with 10 minerals.

Second Prize - So close.. yet so far
- Person who gets the second highest overall score in the third week WILL be rewarded with 20 minerals.

First Prize - congrats on getting the title "public enemy of the week"
- Person who gets the first highest overall score in the third week WILL be rewarded with a whopping 40 minerals, AND will get an SCII beta-key generously donated by Payne <3 <3.


Previous Contest Map List
Contest #1 - Puzzle
Puzzle Map By qPirateKing
PSYCHE By chia_tyrant
Bound Escape By Mp)SkLoped
Murder Mystery by Leeroy_Jenkins
Lizard 37 By Foxwolf1
conFuse Demo By -Azrael666-


Contest #2 - Short Story


Previous Contest Rankings
Contest #1 - Puzzles
1. qPirateKing
1/0/0 Ave: 29.5/40 SM: 5 TP: 5
2. chia_tyrant
0/1/0 Ave: 27.5/40 SM: 3 TP: 3
3. Mp)SkLoped
0/0/1 Ave: 24.5/40 SM: 1 TP: 1
4. Leeroy_Jenkins
0/0/0 Ave: 19/40 SM: 0 TP: 0
5. Foxwolf1
0/0/0 Ave: 14.5/40 SM: 0 TP: 0

Contest #2 - Short Story
Judging pending...


Ranking Key
1. Dr. StrangeLove
1/2/0 Ave: 31.3/40 SM: 6 TP: 11

-1/2/0 is the total wins for first place/second place/third place over all the previous contests.
-Ave: is the average score for all the user's submit maps.
-SM: is the total submit maps for the particular user.
-TP: is the total points awarded for placing in the top three ranks in contests.

Scoring Process:
-Winners will be scored by the positions they place in. A first place position is worth 5 points, a second place position is worth three points, and a third place position is worth one point.
-The participants who have not yet won any of the top three positions will be ranked by their average map scores.


Additional Notes:
  • If anyone wishes to donate something to the contest to act as a giveaway prize, it would be greatly appreciated! Please contact one of the judges via a PM to set up the donation.
  • If anyone wants to create a banner, please do!


Post has been edited 18 time(s), last time on Jun 24 2010, 4:14 am by UnholyUrine.



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May 20 2010, 6:24 pm UnholyUrine Post #2



Quote
there WILL be mineral rewards

boomshakalaka [/shameless bump]



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May 20 2010, 6:28 pm CecilSunkure Post #3



@Unholy
You should use :encase: instead of :quote:


You should use :encase: instead of :quote:


Looks like a good contest! I hope to see some awesome teamwork oriented maps!

My suggestion to participants: Make a team vs team map. Make the map simple, make it insultingly simple. Make it so that the mapper is required to make the least amount of content possible (I designed Recursion RPG to be specifically like this). Once you have a decent idea for your gameplay mechanic, test the map out and make necessary modifications, then add on as much as you can to make the game fun until the the deadline approaches. Test the gameplay ASAP, and please please name your maps in interesting ways to allow an ease for the judges. If the judges are having trouble finding players because you named your map as if you were a dunce, shame on you ;)



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May 20 2010, 6:30 pm payne Post #4

:payne:

I'll give a beta-key to the winner.



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May 20 2010, 7:21 pm lil-Inferno Post #5

Just here for the pie

A banner that just needs words on it:


I might participate in this one.




May 20 2010, 7:26 pm UnholyUrine Post #6



Change the flag into something SC related (or SEN related) :D

edit: edited first post to clear things up a bit



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May 20 2010, 7:32 pm payne Post #7

:payne:

You didn't even add the fact that I was giving a beta-key to the winner in the prizes! :(
And you have an :encase: that isn't working somewhere in your post ;o
Also, I'd suggest to put anything not related to -this- specific contest into a collapse box.



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May 20 2010, 7:37 pm UnholyUrine Post #8



wtf? I must've mis-pasted D:

Fixed <3



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May 20 2010, 8:21 pm Azrael Post #9



I'd like to point out that

1) My short story map is "Autocracy RPG," not "Ascension RPG" >_>

2) It can be downloaded via DLDB now instead of a mediafire rar link ^^




May 20 2010, 8:57 pm UnholyUrine Post #10



:blush: fixed



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May 20 2010, 9:27 pm ImagoDeo Post #11



Quote from payne
I'll give a beta-key to the winner.

Ah already haz a beta key, but no matter - I'll enter anywayz and if I get the key I'll give it to a friend who doesn't have one.



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May 20 2010, 9:29 pm Leeroy_Jenkins Post #12



You realize the beta will have ended before winners are decided, right?



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May 20 2010, 10:29 pm ImagoDeo Post #13



Quote from Leeroy_Jenkins
You realize the beta will have ended before winners are decided, right?

And then it starts back up again in a few weeks. :awesome:



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May 20 2010, 10:32 pm Azrael Post #14



Quote from UnholyUrine
:blush: fixed
Np, I saw the thread for the other RPG and was almost confused myself ^^




May 21 2010, 3:11 am UnholyUrine Post #15



Can anyone help me w/ resizing the banner? whenever it uploads, it strangely doesn't upload the resized image



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May 21 2010, 5:17 am Azrael Post #16



1) This is the banner resized.

http://img72.imageshack.us/img72/4113/banner3c.jpg

2) Can you list my name as -Azrael666-? There is an "Azrael666" on bnet and it isn't me ^^

On SEN and bnet, my name used to start and end with a hyphen. Then some greater power decided they hated non-alphanumeric characters and Blizzard deleted my name for beginning with a hyphen and this site also won't let me use my proper name anymore. It is supposed to be written with 2 hyphens. Thanks ^^




May 21 2010, 7:02 pm ImagoDeo Post #17



I lol'd at the banner. :awesome:



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May 23 2010, 7:23 am EzTerix Post #18



although I have a ton of neat ideas for this one I probably wont make a map for this contest

srry guys T_T



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May 25 2010, 6:38 am Leeroy_Jenkins Post #19



It's taken a ridiculously long time to judge the last contest. Makes me lose interest in this one...



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May 25 2010, 6:49 am UnholyUrine Post #20



Doesn't mean you aren't going to get minerals if you win

If you don't feel like it, then don't do anything.. no need to be negative about it :wtfage:
we'll finish as soon as we can



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[10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[09:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[05:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[05:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[05:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[05:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[2022-5-23. : 12:19 am]
Oh_Man -- Did martiss' link not work?
[2022-5-22. : 8:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
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