Staredit Network > Forums > SC1 Map Showcase > Topic: Zombies Vs. S.W.A.T.
Zombies Vs. S.W.A.T.
May 19 2010, 2:06 pm
By: ETEFT(U)  

May 19 2010, 2:06 pm ETEFT(U) Post #1



New Map Name!

Quick Description:
Play as either zombies or humans and fight eachother to the death. The zombies must infect more people to mass their forces and eliminate the S.W.A.T Team trying to kill them. The S.W.A.T Team must use tactics and special weapons to eliminate the zombies.

Features:
SWAT -
1. Cool items to kill those dreaded zombies such as:
Grenades
Mines
Artillery
Radar Scans
2. Four weapons to choose from.
3. Tactical spots and techniques.

Zombies -
1. Two different zombie types to choose from with each unique abilities, such as one can slow the SWAT and the other can move really fast.
2. Create a msssive army of zombies by eating the civilians in the lab.
3. Mass mover allows you to control all your zombies to own a certain area.
4. Underground Spines ability to hurt your enemies even more!

TIP:

You must use teamwork and tactics from the SWAT side if you want to have a chance to kill these zombies. Once you kill one of the zombie leaders all their zombies they made will die.

Screen Shots:




Map File D/L Link: http://www.staredit.net/files/2209/

Post has been edited 3 time(s), last time on May 21 2010, 7:14 am by B-ETEFT.



None.

May 19 2010, 7:20 pm xnikozx Post #2



Can you write some features or gameplay or something? I think that's not enough to motive the community :/



None.

May 19 2010, 11:40 pm ETEFT(U) Post #3



There you go, I wrote a little bit of features and stuff, just for you. :P



None.

May 21 2010, 6:17 am ETEFT(U) Post #4



New version available with alot of new features: http://www.staredit.net/files/2209/

Post has been edited 1 time(s), last time on May 21 2010, 7:14 am by B-ETEFT.



None.

May 22 2010, 9:04 am Jack Post #5

>be faceless void >mfw I have no face

Not to be cruel or anything but it sucked hard :/

1. Areas were too big.

2. Corridors were too narrow.

3. It was confusing at the start, I didn't know killing civs gave me zombies, and abilities weren't the easiest to use.

Humans were unkillable with a medic, they just have to camp till they feel like moving.

Little skill or micro involved, no replay value, got boring quickly.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 22 2010, 5:41 pm xnikozx Post #6



I think the humans must have a lot of life but the zombies could deal too high damage so that way the medic will not make them almost invincibles, also to make it better there can be different types of zombie players that spawns different zombies when they kill civs, the weaker zombies could spawn more from one civ or something like that.



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[06:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[06:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
[2019-10-16. : 3:31 am]
martosss -- FaRTy1billion
FaRTy1billion shouted: how about 5 minerals
you can't even get a scarab with those!
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