Staredit Network > Forums > SC1 Map Showcase > Topic: Zombies Vs. S.W.A.T.
Zombies Vs. S.W.A.T.
May 19 2010, 2:06 pm
By: ETEFT(U)  

May 19 2010, 2:06 pm ETEFT(U) Post #1



New Map Name!

Quick Description:
Play as either zombies or humans and fight eachother to the death. The zombies must infect more people to mass their forces and eliminate the S.W.A.T Team trying to kill them. The S.W.A.T Team must use tactics and special weapons to eliminate the zombies.

Features:
SWAT -
1. Cool items to kill those dreaded zombies such as:
Grenades
Mines
Artillery
Radar Scans
2. Four weapons to choose from.
3. Tactical spots and techniques.

Zombies -
1. Two different zombie types to choose from with each unique abilities, such as one can slow the SWAT and the other can move really fast.
2. Create a msssive army of zombies by eating the civilians in the lab.
3. Mass mover allows you to control all your zombies to own a certain area.
4. Underground Spines ability to hurt your enemies even more!

TIP:

You must use teamwork and tactics from the SWAT side if you want to have a chance to kill these zombies. Once you kill one of the zombie leaders all their zombies they made will die.

Screen Shots:




Map File D/L Link: http://www.staredit.net/files/2209/

Post has been edited 3 time(s), last time on May 21 2010, 7:14 am by B-ETEFT.



None.

May 19 2010, 7:20 pm xnikozx Post #2



Can you write some features or gameplay or something? I think that's not enough to motive the community :/



None.

May 19 2010, 11:40 pm ETEFT(U) Post #3



There you go, I wrote a little bit of features and stuff, just for you. :P



None.

May 21 2010, 6:17 am ETEFT(U) Post #4



New version available with alot of new features: http://www.staredit.net/files/2209/

Post has been edited 1 time(s), last time on May 21 2010, 7:14 am by B-ETEFT.



None.

May 22 2010, 9:04 am Jack Post #5

>be faceless void >mfw I have no face

Not to be cruel or anything but it sucked hard :/

1. Areas were too big.

2. Corridors were too narrow.

3. It was confusing at the start, I didn't know killing civs gave me zombies, and abilities weren't the easiest to use.

Humans were unkillable with a medic, they just have to camp till they feel like moving.

Little skill or micro involved, no replay value, got boring quickly.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 22 2010, 5:41 pm xnikozx Post #6



I think the humans must have a lot of life but the zombies could deal too high damage so that way the medic will not make them almost invincibles, also to make it better there can be different types of zombie players that spawns different zombies when they kill civs, the weaker zombies could spawn more from one civ or something like that.



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[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
[03:44 am]
O)FaRTy1billion[MM] -- use scmd or NudeRaider
NudeRaider shouted: You are right, however, in that the Remastered *graphics* are just a skin are interchangeable, even midgame. Skinability being another new functionality. Anyways, for tools that rely on the original mpqs you will have to obtain a legacy version of sc.
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