Fate and Destiny 2.1, The Turn-Based RPG Returns!
Post #24 UnholyUrine Jun 18 2010, 11:20 pm
I would want more info on the combat system... cause I'm really skeptical about turn-based RPG's in SC (they just don't work...)
But can 10 years prove me wrong? We'll see
Looks like an epic RPG.
Post #25 TheSleepCat Jun 19 2010, 10:12 am
F&D's 3 Phases:
-Player/Persuaded Unit Attack
Impelementation-wise, F&D uses switches since the system was experimental 10 years ago.
Also, the forced centering after skipping the first scene demands fixing. BRB.
Fixed! I'll update links and the readme within a day.
This post was edited 2 times, last edit by Elward: Jun 23 2010, 8:48 pm.
Note: Small spoilers, minimized as much as possible
I finished the game without walk throughs, some stuff was weird like how I went to the treasure civs first in the area they were in. Then most of the other stuff was wacked. Like it told me to do the 2 tank on top 1 on bottom thing. I need them all to be unsieged to continue though.
Also, I lol'ed at almost all the jokes irl. Had a bag of chips handy so I opened them up while I watched the last cut scene. I liked the 'bloopers'. Also liked the Carrier scenes (he only had 2 including his 'blooper', but they were worth watching). Now, about that second disc....
...Where do I get it?
"He's not just a regular moron. He's the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived. And you just put him in charge of the entire facility."
0 members in this topic (italic members are currently writing a reply): None
Vrael -- advertising is basically Mittler Adolf
lil-Inferno -- More like Hitler amirite
Vrael -- I hate advertising
Vrael -- the south park website is stuck in an advertising loop
Pr0nogo -- lol xbone