This topic serves the purpose to show you guys what I've been doing.
I left you guys with a small look of the Coastal Tileset:
It takes place in a coastal type planet. Which means it's 95% water and at some point the lands get flooded because the max altitude in the whole planet is merely 25m above the sea level.
I made a loading screen for that map:
Before that I had made my very first change which was a pink nexus and chaging an SCV's health to 1337, right after Voyager, DoA and I found out how to mod. (or more like I found out and told them )
After the tileset I got challenged by people at SC2 Mapster to terranify zealots! So I did!
And a zerg colossus?
These have all mostly been graphical changes so far but while makign the terran zealots someone also suggested to make dark templar jump over cliffs like terrans, which was easy to do.
After that it was "stop experimenting time" or maybe not, but me and a friend called Bifuu wondered what was the unit limit. So I made a quick mod that made 100 overlords spawn instead of just one from each egg and made them cost nothing. We discovered that after a couple of thousands (around 1500-2000) minimap "dots" just start disappearing in order to make room for new ones. This is us havign fun while testing this:
After this comes my second real project after the coastal tileset, "My wife cheated on me so I'm going on a "kicking ass on zerg" suicide mission".
Here are some of the first screenshots:
As you guessed it was a sort of third person shooter about a ghost whose wife cheated on him
The project involved a LOT of revolutionizing concepts that weren't made at that time, without an editor. A ground level "third person shooter" camera, rotation of camera hadled by mouse scroll, zoom was locked in order to achieve this. The camera allowed you to freely rotate so you could get nice "artistic" screenshots that duddenly became in game photography. It also involved lightning and fog, I did several tests on them and figured out how they worked:
After these small things, came a video trailer for the project:
After that, while I was on more creative decisions for the project I participated a bit in the breaking of the height maps:
Though, to be fair, I merely gave the idea of how things worked and not actually did any sort of format cracking, they did all the job while I was just toying around with a hex editor
Then Sixen suggested the TPS needed a custom UI, so I threw in a custom UI! I was also the first to edit the UI and made a brief explanation on how it works from my discoveries.
Here's me playing around:
Here's the final UI:
I NEVER could get rid of the black bar that was generated because of the missing console.
Every single one of these changes were made WITHOUT an editor and I was pretty much always the first at doing them, i.e. first at UI editing, first at tileset making, first at makign a TPS, make your choice.
After that came EXAMS! So I idle'd for almost two entire weeks of not even checking on any site. By the time I came back the editor was already out and everything I had done, ironically, was REALLY easy to do with the editor Though, I cannot say I didn't expect that.
Everything had changed, editor was out and the huge news was an M3 EXPORTER! YES! I literally RAN to opening 3ds max and created this:
That was just a test, just like this:
After that I decided I had to "serious up" and created one of my master pieces:
Just kidding
I also made a few small ships testing out textures and UVW Mapping:
Leaving me only to discuss my last creation and most likely my future project:
LINK!
My future project will most likely be a Zelda map.
Hope you enjoyed the OH GOD SO UNNECESSARY HUGE LOADING TIME and if anyone's got a questions about ANYTHING posted in here feel free to ask
fuck you all