Corbo's Work, WARNING: HUNDREDS OF IMAGES!
Post #1
Corbo
May 12 2010, 9:05 pm
Post #3
HCM™DavidJCobb
May 12 2010, 9:41 pm
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↑ STUDENT DRIVER ↑
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Very nice work. And this was all before the editor?
Achievement unlocked 5G - Become God Also, nice port of the Link model. You're doing Zelda... When I get SCII, I'll be doing Pokemon... Any takers for Mario? Metroid? ![]() ![]() ![]() ![]() ![]() ![]() ░░░▒▒▒▓▓▓▓███▀▀░▄▄▄▄▄▄░▀▀███▓▓▓▓▒▒▒░░░ ░░▒▒▒▓▓▓████░▄██████████▄░████▓▓▓▒▒▒░░ ░▒▒▒▓▓▓████▐▀▀▀█████▀▀▀▀██▌████▓▓▓▒▒▒░ ░▒▒▓▓▓████▐░██░░███▌██░░░██░████▓▓▓▒▒░ ▒▒▒▓▓▓███▌▐░██▌░███▌███▌░██▌▐███▓▓▓▒▒▒ ▒▒▓▓▓████▌██▄▄▄▄████▄▄▄▄▄███▐████▓▓▓▒▒ ▒▒▓▓▓████▌██▀▀▀▀▀▀▀▀▀▀▀▀▀███▐████▓▓▓▒▒ ▒▒▓▓▓████▌███▌▓▒▓▒▓▒▓▒▒▒▌███▐████▓▓▓▒▒ ▒▒▒▓▓▓███▌▐██▌▒▓▒▓▒▒▒▒▒▒▌██▌▐███▓▓▓▒▒▒ ░▒▒▓▓▓████░███▐▒▓▒█████▌███░████▓▓▓▒▒░ ░▒▒▒▓▓▓████░▀██▄▀▀▀▀▀▀▄██▀░████▓▓▓▒▒▒░ ░░▒▒▒▓▓▓████▄░▀▀██████▀▀░▄████▓▓▓▒▒▒░░ ░░░▒▒▒▓▓▓▓█████▄▄▄▄▄▄▄▄█████▓▓▓▓▒▒▒░░░ |
Post #4
Corbo
May 12 2010, 9:49 pm
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Pokemon also crossed my mind.
I had already thought of doing it all open field-y and you had to collect something like "gym badges" wasn't really sure about them being gym badges but the game would be divided in several areas. You could store your character information and unlock it with a password. So you could roam around in an area(map) or then just switch to another one. Each map having different pokemon, some maps with higher levels of course and so on cause obviously pokemon wouldn't really fit in one map. Some areas could've been forests others open sea and such. Also the password thingy would allow it to be kind of MMO-ish. Everyone could join any game, input their user pass and their information should be loaded. And yes, this was all before the editor. I've only touched the editor to make a map where 5 SCVs are placed, map which I use to test out my models. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #5
UnholyUrine
May 13 2010, 12:11 am
Post #6 Fallen May 13 2010, 12:16 am
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Thats actually really creepy, I wanted to do pokemon to. But i was going to take a different take on it. I wanted to have the units battle each other, in real time.
Hey man, did you actually spend 3500 dollars on buying 3d max? Cause i want to make models but i am not sure of any free editor that does .m3. Does any know of any? I forgot to say, i am INCREDIBLY JEALOUS of your work. That is a freaking beaut! ![]() ![]() ![]() ![]() ![]() ![]() |
Post #7
Jack[RCDF
May 13 2010, 12:35 am
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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At the moment, the only program that will EXPORT .m3 files is 3ds max. Most people just torrent it. Not that I support it or the torrenting thereof. I'm trying to get a blender plugin for .m3, dunno how that will go.
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #8
Corbo
May 13 2010, 12:53 am
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Most people do torrent it and I didn't spend a penny, one of my teachers who's really a friend of mine had access to a multiple licensing programme or whatever so he gave me one cause I'm an awesome student And no, the m3 exporter doesn't really automatically put your models into SC2. It converts your model and exports it as an .m3 format which is the only model format SC2 supports. You have to put your model inside of SC2 yourself. With any of the methods known. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #10
Corbo
May 13 2010, 1:12 am
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wow this is great =D Link looks awesome and I see you had some fun with the editor ;p Also is it possible to change the darkness you see in the third person mode? It would be interesting if people could make it into a sky or something. There's a SkyBoxModel index but I haven't heard of anyone changing it to any value no even with the editor. Maps do use it, some blizzard ones at least but to my knowledge no one has changed the SkyBox as for now. You can fog it out, though. P.S. I didn't have fun with the editor, I had fun without it ;o ![]() ![]() ![]() ![]() ![]() ![]() |
Post #11 MuffinLove Jun 1 2010, 7:28 pm
Post #12
Jack[RCDF
Jun 1 2010, 7:35 pm
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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1. Make model in 3d studio max.
2. Export using the .m3 exporter. 3. Open up Galaxyedit, go to the Import bit, import the .m3, save. 4. Replace a unit's model with yours, and/or make a new unit. ![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #13 MuffinLove Jun 2 2010, 10:18 pm
Post #14
Jack[RCDF
Jun 5 2010, 9:10 pm
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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"4. Replace a unit's model with yours, and/or make a new unit. " whats texture maps do i need and how do i make it walk? it has to be way more complicated? To make the unit move, you need to add a mover to it. If you mean 'How do you get the unit to animate ingame?' you currently can't, but when NiNToxicated finishes his .m3 exporter, you will be able to. ![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
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