Staredit Network > Forums > SC2 Custom Maps > Topic: Corbo's Work
Corbo's Work
May 12 2010, 9:05 pm
By: Corbo  

May 12 2010, 9:05 pm Corbo Post #1

ALL PRAISE YOUR SUPREME LORD CORBO

While reading posts all over SEN someone brought up a good point. I've been gone, and you guys probably haven't seen what I've been doing.
This topic serves the purpose to show you guys what I've been doing.


I left you guys with a small look of the Coastal Tileset:







It takes place in a coastal type planet. Which means it's 95% water and at some point the lands get flooded because the max altitude in the whole planet is merely 25m above the sea level.
I made a loading screen for that map:



Before that I had made my very first change which was a pink nexus and chaging an SCV's health to 1337, right after Voyager, DoA and I found out how to mod. (or more like I found out and told them :P)



After the tileset I got challenged by people at SC2 Mapster to terranify zealots! So I did!






And a zerg colossus?




These have all mostly been graphical changes so far but while makign the terran zealots someone also suggested to make dark templar jump over cliffs like terrans, which was easy to do.





After that it was "stop experimenting time" or maybe not, but me and a friend called Bifuu wondered what was the unit limit. So I made a quick mod that made 100 overlords spawn instead of just one from each egg and made them cost nothing. We discovered that after a couple of thousands (around 1500-2000) minimap "dots" just start disappearing in order to make room for new ones. This is us havign fun while testing this:





After this comes my second real project after the coastal tileset, "My wife cheated on me so I'm going on a "kicking ass on zerg" suicide mission".
Here are some of the first screenshots:







As you guessed it was a sort of third person shooter about a ghost whose wife cheated on him :P
The project involved a LOT of revolutionizing concepts that weren't made at that time, without an editor. A ground level "third person shooter" camera, rotation of camera hadled by mouse scroll, zoom was locked in order to achieve this. The camera allowed you to freely rotate so you could get nice "artistic" screenshots that duddenly became in game photography. It also involved lightning and fog, I did several tests on them and figured out how they worked:






After these small things, came a video trailer for the project:



After that, while I was on more creative decisions for the project I participated a bit in the breaking of the height maps:




Though, to be fair, I merely gave the idea of how things worked and not actually did any sort of format cracking, they did all the job while I was just toying around with a hex editor :P


Then Sixen suggested the TPS needed a custom UI, so I threw in a custom UI! I was also the first to edit the UI and made a brief explanation on how it works from my discoveries.
Here's me playing around:





Here's the final UI:



I NEVER could get rid of the black bar that was generated because of the missing console.
Every single one of these changes were made WITHOUT an editor and I was pretty much always the first at doing them, i.e. first at UI editing, first at tileset making, first at makign a TPS, make your choice.

After that came EXAMS! So I idle'd for almost two entire weeks of not even checking on any site. By the time I came back the editor was already out and everything I had done, ironically, was REALLY easy to do with the editor :P Though, I cannot say I didn't expect that.
Everything had changed, editor was out and the huge news was an M3 EXPORTER! YES! I literally RAN to opening 3ds max and created this:



That was just a test, just like this:



After that I decided I had to "serious up" and created one of my master pieces:



Just kidding :P
I also made a few small ships testing out textures and UVW Mapping:





Leaving me only to discuss my last creation and most likely my future project:

LINK!
My future project will most likely be a Zelda map.


Hope you enjoyed the OH GOD SO UNNECESSARY HUGE LOADING TIME and if anyone's got a questions about ANYTHING posted in here feel free to ask ^^



fuck you all

May 12 2010, 9:15 pm Centreri Post #2

Relatively ancient and inactive

Lol, link.

Very nice. Though... why focus on link for a SCII map? You'd have to recreate all those nasty models...



None.

May 12 2010, 9:41 pm DavidJCobb Post #3



Very nice work. And this was all before the editor?

Achievement unlocked
5G - Become God

Also, nice port of the Link model. You're doing Zelda... When I get SCII, I'll be doing Pokemon... Any takers for Mario? Metroid?



None.

May 12 2010, 9:49 pm Corbo Post #4

ALL PRAISE YOUR SUPREME LORD CORBO

Pokemon also crossed my mind.

I had already thought of doing it all open field-y and you had to collect something like "gym badges" wasn't really sure about them being gym badges but the game would be divided in several areas. You could store your character information and unlock it with a password. So you could roam around in an area(map) or then just switch to another one. Each map having different pokemon, some maps with higher levels of course and so on cause obviously pokemon wouldn't really fit in one map.

Some areas could've been forests others open sea and such. Also the password thingy would allow it to be kind of MMO-ish. Everyone could join any game, input their user pass and their information should be loaded.

And yes, this was all before the editor. I've only touched the editor to make a map where 5 SCVs are placed, map which I use to test out my models.



fuck you all

May 13 2010, 12:11 am UnholyUrine Post #5



wow.... It's f'ing LInk! ! ! ! !
I don't really know waht the M3 exporter do.. does it export 3d models into sc2?

Can I help with the Pokemon stuff? :D



None.

May 13 2010, 12:16 am Fallen Post #6



Thats actually really creepy, I wanted to do pokemon to. But i was going to take a different take on it. I wanted to have the units battle each other, in real time.
Hey man, did you actually spend 3500 dollars on buying 3d max? Cause i want to make models but i am not sure of any free editor that does .m3. Does any know of any?
I forgot to say, i am INCREDIBLY JEALOUS of your work. That is a freaking beaut!



None.

May 13 2010, 12:35 am Jack Post #7

>be faceless void >mfw I have no face

Quote from Fallen
Thats actually really creepy, I wanted to do pokemon to. But i was going to take a different take on it. I wanted to have the units battle each other, in real time.
Hey man, did you actually spend 3500 dollars on buying 3d max? Cause i want to make models but i am not sure of any free editor that does .m3. Does any know of any?
I forgot to say, i am INCREDIBLY JEALOUS of your work. That is a freaking beaut!
At the moment, the only program that will EXPORT .m3 files is 3ds max. Most people just torrent it. Not that I support it or the torrenting thereof. I'm trying to get a blender plugin for .m3, dunno how that will go.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 13 2010, 12:53 am Corbo Post #8

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Jack
Quote from Fallen
Thats actually really creepy, I wanted to do pokemon to. But i was going to take a different take on it. I wanted to have the units battle each other, in real time.
Hey man, did you actually spend 3500 dollars on buying 3d max? Cause i want to make models but i am not sure of any free editor that does .m3. Does any know of any?
I forgot to say, i am INCREDIBLY JEALOUS of your work. That is a freaking beaut!
At the moment, the only program that will EXPORT .m3 files is 3ds max. Most people just torrent it. Not that I support it or the torrenting thereof. I'm trying to get a blender plugin for .m3, dunno how that will go.

Most people do torrent it and I didn't spend a penny, one of my teachers who's really a friend of mine had access to a multiple licensing programme or whatever so he gave me one cause I'm an awesome student :P

And no, the m3 exporter doesn't really automatically put your models into SC2. It converts your model and exports it as an .m3 format which is the only model format SC2 supports. You have to put your model inside of SC2 yourself. With any of the methods known.



fuck you all

May 13 2010, 1:05 am EzTerix Post #9



wow this is great =D

Link looks awesome and I see you had some fun with the editor ;p

Also is it possible to change the darkness you see in the third person mode? It would be interesting if people could make it into a sky or something.



None.

May 13 2010, 1:12 am Corbo Post #10

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from EzTerix
wow this is great =D

Link looks awesome and I see you had some fun with the editor ;p

Also is it possible to change the darkness you see in the third person mode? It would be interesting if people could make it into a sky or something.

There's a SkyBoxModel index but I haven't heard of anyone changing it to any value no even with the editor. Maps do use it, some blizzard ones at least but to my knowledge no one has changed the SkyBox as for now.
You can fog it out, though.

P.S. I didn't have fun with the editor, I had fun without it ;o



fuck you all

Jun 1 2010, 7:28 pm MuffinLove Post #11



can you explain how u did this?i dont know how to export models into sc2 , i have the photoshop dll plugin and the .m3 plugin for 3dsmax. and mpq editor. and understand most of it.



None.

Jun 1 2010, 7:35 pm Jack Post #12

>be faceless void >mfw I have no face

1. Make model in 3d studio max.

2. Export using the .m3 exporter.

3. Open up Galaxyedit, go to the Import bit, import the .m3, save.

4. Replace a unit's model with yours, and/or make a new unit.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 2 2010, 10:18 pm MuffinLove Post #13



"4. Replace a unit's model with yours, and/or make a new unit. "

whats texture maps do i need and how do i make it walk? it has to be way more complicated?

Post has been edited 1 time(s), last time on Jun 3 2010, 7:34 am by MuffinLove.



None.

Jun 5 2010, 9:10 pm Jack Post #14

>be faceless void >mfw I have no face

Quote from MuffinLove
"4. Replace a unit's model with yours, and/or make a new unit. "

whats texture maps do i need and how do i make it walk? it has to be way more complicated?
You need to make the textures yourself. You can have diffuse maps, normal maps, specular maps, and probably a couple of others that I've forgotten.

To make the unit move, you need to add a mover to it.

If you mean 'How do you get the unit to animate ingame?' you currently can't, but when NiNToxicated finishes his .m3 exporter, you will be able to.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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