Quick question. Can you run mods yet, and if so, how?
Related question: Is there any way to add custom models yet? How about editing the terrain textures?
None.
>be faceless void >mfw I have no face
Yes, but it's too complicated for me to explain right now. I'll write a tutorial for it if/when I get time.
Custom models can be exported from 3ds max (not animations yet) using NiNtoxicated's plugin, it's at sc2mapster and isn't complete.
Custom terrain is just a matter of making .dds's and putting them in the editor.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Responsible for my own happiness? I can't even be responsible for my own breakfast
Place modified files in the LibertyMulti.SC2Mod folder under the same path they are in the archive files.
That wasn't so hard, was it?
Voy, you're supposed to be able to run mods (even in multiplayer) the same way you run a map. That's what I'm asking about.
None.
>be faceless void >mfw I have no face
The multiplayer way isn't done yet, but you create a folder with .SC2Mod in the same directory as the LibertyMulti folder voy said, with all your modded files in it, and you'll end up using that. Easiest way to start a mod would be copying the LibertyMulti folder (or maybe a different one, not sure) and renaming it. Then go through replacing and deleting and adding everything you want changed. That's a simple explanation, it'll be a bit different once SC2 releases.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."