First I want to say, my name is missing a dash!
Not a big deal but you know, I'm just Leon-037, not Leon037.
Unfortunately adding the - made it wrap around to the next line and look ugly.
Second, For 1x Mineral Mode, I guess just leave it there, maybe some people do play it. Nothing that I know of though. It's always up to you anyways and it's your map.
Yeah, I don't really think the pros outweigh the cons.
Third, why are you trying to nerf Marines so much? Removing Stim for them is just way too much. I'm pretty sure War Pigs (Jim Raynor Marine) don't use stim since it's a Hero unit, so only Firebats would use it.
Just tested this and yeah, Raynor doesn't use it, and neither does Gui Montag. Since I can't disable upgrades for individual units, I'd have to make the standard marine into Raynor and the war pig would use the base marine unit.
Though why are you expecting Protoss to beat Marines with just Zealots? Melee units are always going to be the most to be killed unless they're spammed in massive amounts or they have really high stats.
I'm not, it's just used as a synthetic test. Give each race a certian large fixed amount of money and see how comparable units stack up (wraiths vs mutalisks/scourge, carriers vs battlecrusiers etc).
In this case the marines completely shred the zealots, who barely get a scratch on them. In a 2T v 2P matchup both terrans can just build marines and throw in a few reapers and marauders and there's not a whole lot the protoss players can do because the protoss counters to marines are much more expensive. To get Archons requires a citadel first (d.temps do nothing if the terran are sensible and get 1 sci vessal) and storm costs an additonal $300 on top of that. Just a single archon doesn't do much vs a marine horde either, you really need to get 3 or 4 to make a dent. During this whole time both terrans can easily get at least 2 gas up on the protoss, and throw in a few ghosts to help deal with reavers or void rays if the protoss gets them.
Either way, Protoss has Reavers and Archons anyways. 1 Reaver is about $650 or so right? They can kill Marines pretty easy and two Barracks is about $610. With the damage upgrade of the Reaver, it pretty much wins, build like two or three more and they can take on a large army of marines like nothing.
Single reaver with the damage upgrade costs $900 for which the terran can buy 15 marines - can a single reaver take down 15 marines before dying, considering that every marine will take 2 shots to kill? I don't think so, not usually. Even when you get 2 or 3 reavers ($1550 - $2200) they do tend to get taken down fairly quickly, meanwhile the terran can use that comparative cash advantage to get banshees or BCs to kill your reavers.
People seem to rely on more Reapers anyways from games I've played, unless Protoss makes Void Rays so then from there they make Marines. Either way, if you just remove Stim from Marines, it'll just make it way easier for Zerg in the beginning with Lurkers and Roaches.
Yeah, it might be difficult for terrans vs zerg. I could bring the Vulture back though. Re-jig the units so supply depot is firebat + 1.25 war pigs and make the engineering bay a regular building that spawns 2 vultures or something.
None.