I will try your ideas on iCCup!, The non-RandomO_oKorean version!
Post #1
Super Duper
May 10 2010, 3:08 am
Post #2 youarenotworthy May 10 2010, 3:11 am
Post #3
Super Duper
May 10 2010, 3:13 am
Post #4 youarenotworthy May 10 2010, 3:15 am
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I don't think you get it. I've been in the competitive starcraft scene for 8 years and held B+ rank on iCCup. How long have you been playing iCCup? Like I said, not to be condescending, it's just truth: Any strategy worth doing has already been implemented in professional starcraft. You don't think professional sc players experiment in this way?
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Post #5
Biophysicist
May 10 2010, 3:18 am
Post #6
Super Duper
May 10 2010, 3:19 am
Post #7
Excalibur
May 10 2010, 3:20 am
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-=-
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I'll throw in whatever BS comes to mind:
T: I always wanted to see a T build that focused on valks and tanks almost exclusively. Naturally you'd have some rines or vults or something to keep cover against melee like zeal or ling, but I like the idea of T's best air to air and ground to ground units teaming up and being somehow viable. Not sure how it would be done though. P: Find a way to productively use scouts and I'll give you a cookie. Z: Any build with fast hive tech and harass which uses dropping defilers to use plague in the main structures. Particularly in ZvT and throwing it on their depots. Shit will burn. I always loved the idea of plague harass. That's got to get annoying. ![]() ![]() ![]() ![]() ![]() ![]() Is it in you now?
To watch the things you gave your life to broken And stoop and build them up with worn out tools |
Post #8
HCM™Aristocrat
May 10 2010, 3:21 am
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Fake DT transition into 2gate unranged goon 0/0 slowlot push.
No, but really, PvZ builds: -Forge FE into 5 gate rangegoons being pumped from every one of them, expanding when possible and generally trying to beat the zerg with only dragoons while keeping up pressure. -+1 speedzeal + HT/DA -Sair/Reaver/DA T: -Fast nuke + Rine/dropship vs Z -Factory float to proxy vultures w/ mines on Blue Storm or any map with cliff over a section of the main -Mass (24) BCs + vessel cloud transitioning from an econ build Z: -5 hatch zerglings -5pool transition to 1 base spire -12 hatch in opponent's 3rd gas and attempt contain. I know most of these builds sound retarded, but they are, after all, "unconventional" as you requested .Valkyries are really, really expensive. The critical mass to 1-shot mutas is actually pretty low, 6/7 stacked will kill mutalisks with ease, let alone overlords, but valk/rine builds don't get more than 2/3 valks since the zerg WILL transition. Making scouts instead of corsair from the stargate allows you to pick off a crapton of workers PvZ and force tech switch to hydras (because you WILL be able to kill the spire if you keep up production and pressure with your other units). Usually a followup of cheese, though. Fast hive rarely succeeds since they rape you with tier 2 units, but I would like to see that . This post was edited 1 time, last edit by Aristocrat: May 10 2010, 3:26 am. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #9
Biophysicist
May 10 2010, 3:23 am
Post #10
Super Duper
May 10 2010, 3:27 am
Post #11
Biophysicist
May 10 2010, 3:29 am
Post #12
HCM™Aristocrat
May 10 2010, 3:32 am
Post #14
Super Duper
May 10 2010, 3:34 am
Post #15 x-EnAlex May 10 2010, 11:14 am
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1. Make a DT wall when a ground rush is coming (They will never know that anyone put a DT wall, and somehow, they always get 1/2 of their army killed by a DT wall, I wonder why....
)2. Mass Dark Archons And Archons (Because Archons can really be helpful ) 3. Mass Marines and Medics. (Who wouldn't :l ) 4. Annoy the shit out of your opponent with a barrage of Dark Templars behind their resource piles, many players forget to put detectors/protectors of their resource gatherers. 5. The worst one that I can think of, Dark Archons, a Defiler, and a DT army or a Zealot army. (Dark swarm, then mind control, then charge.) 6. Cloaked Wraiths (20) and Battlecruisers (12) P: Find a way to productively use scouts and I'll give you a cookie. Scouts are great supports for an Air battle, but multiple scouts can also be deadly to an zerg base. Just be careful of Hydralisks XD By the way, I also use Valkyries, they are excellent for battling against spire-rushers. (I quit melee and FFA, but I still play Top vs Bottom) This post was edited 1 time, last edit by x-EnAlex: May 10 2010, 11:22 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #16
Super Duper
May 10 2010, 8:41 pm
Post #18
HCM™Aristocrat
May 11 2010, 2:50 am
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T: Find a way to efficiently produce enough valks to quickly eradicate any overlords that your Z enemy might come up with. They will have not enough supply to do anything. Do it. Hydralisk > you. 3 hatch hydra will have enough hydra to steamroll you before starport is even up. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #19
ClansAreForGays
May 11 2010, 4:43 am
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ZvT: grab nat, no lings, all sunken def(4). Get 1 chamber early and start melee up. You now start making lings every now and then. Lair. Queen's. Don't hive as soon as nest finishes, say gas to make 3 queens and broodling upgrade, then start hive. Pick off tanks, and make 1 spore at each base, pool ovies there too. Start carapace at that 1 chamber. Start hive and ling speed. Adrenaline. Once lings are 1/1, roll out and pray for win.
P: Shield batteries TvP: double rax @ 10. |
Post #20
ImagoDeo
May 11 2010, 8:21 pm
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Back! Maybe.
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ZvT: grab nat, no lings, all sunken def(4). Get 1 chamber early and start melee up. You now start making lings every now and then. Lair. Queen's. Don't hive as soon as nest finishes, say gas to make 3 queens and broodling upgrade, then start hive. Pick off tanks, and make 1 spore at each base, pool ovies there too. Start carapace at that 1 chamber. Start hive and ling speed. Adrenaline. Once lings are 1/1, roll out and pray for win. Rape'd by any terran who does any kind of scanning at all and makes bats. ![]() ![]() ![]() ![]() ![]() ![]() "We live, as we dream - alone..."
-Marlow, Heart of Darkness |
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