Staredit Network > Forums > SC1 Melee Discussion & Strategy > Topic: I will try your ideas on iCCup!
I will try your ideas on iCCup!
May 10 2010, 3:08 am
By: Super Duper  

May 10 2010, 3:08 am Super Duper Post #1



Have you ever wanted to test a strategy on iCCup/Battle.net but you were afraid of getting a loss/losing points etc.?
Well, worry no more. Ever since my iCCup has been unbanned, I have been playing iCCup quite often. So, what I am really looking for is for you to post the most fucked up/creative/strange builds you can think of. I will then attempt to execute them into a 1v1 on iCCup and I will then post the replay of the results!
Before posting a strat, you agree that the strategy you are posting has logic behind it.
So go on ahead, post any kind of strategy that you want tested, I will post the results and we will see how it goes.
:bye1:

Coming Soon:
Quote
Mass Dark Archons.
Quote
T: I always wanted to see a T build that focused on valks and tanks almost exclusively. Naturally you'd have some rines or vults or something to keep cover against melee like zeal or ling, but I like the idea of T's best air to air and ground to ground units teaming up and being somehow viable. Not sure how it would be done though.
Quote
P: Find a way to productively use scouts and I'll give you a cookie. :P
Quote
Z: Any build with fast hive tech and harass which uses dropping defilers to use plague in the main structures. Particularly in ZvT and throwing it on their depots. Shit will burn. :P I always loved the idea of plague harass. That's got to get annoying.


Post has been edited 2 time(s), last time on May 10 2010, 3:22 am by Super Duper.



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May 10 2010, 3:11 am youarenotworthy Post #2



Any strategy worth doing has already been figured out and implemented. Where have you been the past 6 years?



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May 10 2010, 3:13 am Super Duper Post #3



I don't think you get it.
It's an experiment! Any kind of strategy you can think of. Anything. Sair/Goon PvT? Scouts instead of Corsairs PvZ? TvT Vults only? You name it.



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May 10 2010, 3:15 am youarenotworthy Post #4



I don't think you get it. I've been in the competitive starcraft scene for 8 years and held B+ rank on iCCup. How long have you been playing iCCup? Like I said, not to be condescending, it's just truth: Any strategy worth doing has already been implemented in professional starcraft. You don't think professional sc players experiment in this way? :P



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May 10 2010, 3:18 am Biophysicist Post #5



Mass Dark Archons.



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May 10 2010, 3:19 am Super Duper Post #6



Should have posted this on TL.
There already IS a topic like this on TL.



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May 10 2010, 3:20 am Excalibur Post #7

The sword and the faith

I'll throw in whatever BS comes to mind:

T: I always wanted to see a T build that focused on valks and tanks almost exclusively. Naturally you'd have some rines or vults or something to keep cover against melee like zeal or ling, but I like the idea of T's best air to air and ground to ground units teaming up and being somehow viable. Not sure how it would be done though.
P: Find a way to productively use scouts and I'll give you a cookie. :P
Z: Any build with fast hive tech and harass which uses dropping defilers to use plague in the main structures. Particularly in ZvT and throwing it on their depots. Shit will burn. :P I always loved the idea of plague harass. That's got to get annoying.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

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My stream, live PC building and tech discussion.

May 10 2010, 3:21 am Aristocrat Post #8



Fake DT transition into 2gate unranged goon 0/0 slowlot push.

No, but really, PvZ builds:
-Forge FE into 5 gate rangegoons being pumped from every one of them, expanding when possible and generally trying to beat the zerg with only dragoons while keeping up pressure.
-+1 speedzeal + HT/DA
-Sair/Reaver/DA

T:
-Fast nuke + Rine/dropship vs Z
-Factory float to proxy vultures w/ mines on Blue Storm or any map with cliff over a section of the main
-Mass (24) BCs + vessel cloud transitioning from an econ build

Z:
-5 hatch zerglings
-5pool transition to 1 base spire
-12 hatch in opponent's 3rd gas and attempt contain.

I know most of these builds sound retarded, but they are, after all, "unconventional" as you requested :P.

Quote from Excalibur
I'll throw in whatever BS comes to mind:

T: I always wanted to see a T build that focused on valks and tanks almost exclusively. Naturally you'd have some rines or vults or something to keep cover against melee like zeal or ling, but I like the idea of T's best air to air and ground to ground units teaming up and being somehow viable. Not sure how it would be done though.
P: Find a way to productively use scouts and I'll give you a cookie. :P
Z: Any build with fast hive tech and harass which uses dropping defilers to use plague in the main structures. Particularly in ZvT and throwing it on their depots. Shit will burn. :P I always loved the idea of plague harass. That's got to get annoying.

Valkyries are really, really expensive. The critical mass to 1-shot mutas is actually pretty low, 6/7 stacked will kill mutalisks with ease, let alone overlords, but valk/rine builds don't get more than 2/3 valks since the zerg WILL transition.

Making scouts instead of corsair from the stargate allows you to pick off a crapton of workers PvZ and force tech switch to hydras (because you WILL be able to kill the spire if you keep up production and pressure with your other units). Usually a followup of cheese, though.

Fast hive rarely succeeds since they rape you with tier 2 units, but I would like to see that :P.

Post has been edited 1 time(s), last time on May 10 2010, 3:26 am by Aristocrat.



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May 10 2010, 3:23 am Biophysicist Post #9



Quote
-Sair/Reaver/DA
Quote
-Mass (24) BCs + vessel cloud transitioning from an econ build
Quote
-5 hatch zerglings
I approve.

ImagoDeo proposed mass Ghosts in the shoutbox, btw. Not against Z, of course.



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May 10 2010, 3:27 am Super Duper Post #10



Quote
Not against Z, of course.
Because lockdown TvZ would be so effective :P.



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May 10 2010, 3:29 am Biophysicist Post #11



Oh... QUEEN RUSH.



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May 10 2010, 3:32 am Aristocrat Post #12



Lol Ciara, only approving Excalibur's strats. I see what you did there.



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May 10 2010, 3:33 am ImagoDeo Post #13



Quote from Super Duper
Quote
Not against Z, of course.
Because lockdown TvZ would be so effective :P.

[/sarcasm]

Fix'd.



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May 10 2010, 3:34 am Super Duper Post #14



Quote from Aristocrat
Lol Ciara, only approving Excalibur's strats. I see what you did there.
I'm only taking them 4 at a time, honest D=



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May 10 2010, 11:14 am x-EnAlex Post #15



1. Make a DT wall when a ground rush is coming (They will never know that anyone put a DT wall, and somehow, they always get 1/2 of their army killed by a DT wall, I wonder why.... :) )
2. Mass Dark Archons And Archons (Because Archons can really be helpful )
3. Mass Marines and Medics. (Who wouldn't :l )
4. Annoy the shit out of your opponent with a barrage of Dark Templars behind their resource piles, many players forget to put detectors/protectors of their resource gatherers.
5. The worst one that I can think of, Dark Archons, a Defiler, and a DT army or a Zealot army. (Dark swarm, then mind control, then charge.)
6. Cloaked Wraiths (20) and Battlecruisers (12)

Quote from Excalibur
P: Find a way to productively use scouts and I'll give you a cookie. :P
Easy, Multiple starports with 3 resource piles, but scouts shouldn't be used much in my opinion except for air battles :l
Scouts are great supports for an Air battle, but multiple scouts can also be deadly to an zerg base. Just be careful of Hydralisks XD

By the way, I also use Valkyries, they are excellent for battling against spire-rushers. (I quit melee and FFA, but I still play Top vs Bottom)

Post has been edited 1 time(s), last time on May 10 2010, 11:22 am by x-EnAlex.



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May 10 2010, 8:41 pm Super Duper Post #16



I'll do all of these on the weekend/Friday, I am too busy IRL for now.



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May 10 2010, 10:16 pm TiKels Post #17



T: Find a way to efficiently produce enough valks to quickly eradicate any overlords that your Z enemy might come up with. They will have not enough supply to do anything. Do it.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

May 11 2010, 2:50 am Aristocrat Post #18



Quote from TiKels
T: Find a way to efficiently produce enough valks to quickly eradicate any overlords that your Z enemy might come up with. They will have not enough supply to do anything. Do it.

Hydralisk > you.

3 hatch hydra will have enough hydra to steamroll you before starport is even up.



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May 11 2010, 4:43 am ClansAreForGays Post #19



ZvT: grab nat, no lings, all sunken def(4). Get 1 chamber early and start melee up. You now start making lings every now and then. Lair. Queen's. Don't hive as soon as nest finishes, say gas to make 3 queens and broodling upgrade, then start hive. Pick off tanks, and make 1 spore at each base, pool ovies there too. Start carapace at that 1 chamber. Start hive and ling speed. Adrenaline. Once lings are 1/1, roll out and pray for win.

P: Shield batteries

TvP: double rax @ 10.




May 11 2010, 8:21 pm ImagoDeo Post #20



Quote from ClansAreForGays
ZvT: grab nat, no lings, all sunken def(4). Get 1 chamber early and start melee up. You now start making lings every now and then. Lair. Queen's. Don't hive as soon as nest finishes, say gas to make 3 queens and broodling upgrade, then start hive. Pick off tanks, and make 1 spore at each base, pool ovies there too. Start carapace at that 1 chamber. Start hive and ling speed. Adrenaline. Once lings are 1/1, roll out and pray for win.

Rape'd by any terran who does any kind of scanning at all and makes bats.



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[10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[05:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
[03:31 am]
martosss -- FaRTy1billion
FaRTy1billion shouted: how about 5 minerals
you can't even get a scarab with those!
[03:26 am]
O)FaRTy1billion[MM] -- how about 5 minerals
[03:26 am]
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and for that you should receive an award
[02:53 am]
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jjf28 shouted: the map is playable on both 1.16.1 and SC:R, this would just be straight up unprotecting
OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
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