Since no one else seems to be posting them, I'll do it.
Scores by DevliN:ISOLATION by SwampfoxComplexity: 5/5Glitchness: 5/5Fun: 11/15Originality: 10/10Content: 5/5Knowledge: 10/10Total:
46/50Very interesting map. Attempts have been made to make something similar in SC1, but the limitations of that editor really inhibited them. I admit it took a few tries to figure out what I was supposed to do, but once I figured that out the rest was definitely enjoyable. This was very, very well made, and came with some excellent tutorials.
Impossible One by payneComplexity: 2/5Glitchness: 5/5As a side note, I originally gave a 2/5 because the version you linked us was the multi-player one. Good thing I checked the DLDB for a different version. Fun: 8/15Originality: 3/10Content: 2/5Knowledge: 8/10Total:
28/50I actually do like Impossible Scenario maps quite a bit. I had to give lower scores for complexity because compared to most, this isn't that complex of a map. It definitely shows you know how units interact with others, but doesn't have much to show for the map editor itself.
Find the Dot by SixenComplexity: 3/5Glitchness: 5/5Fun: 5/15Originality: 10/10Content: 1/5Knowledge: 4/10Total:
28/50This map shows a very clever use of some more complex mechanics, but it is just a simple test map. I gave high marks for originality and the lack of glitches, but couldn't do much about content or fun, considering I had my fill after two run-throughs. Good map, though, for anyone looking to use a similar feature in a larger map.
Capture Points by TempComplexity: 4/5Glitchness: 5/5Fun: 12/15Originality: 8/10Content: 4/5Knowledge: 9/10Total:
43/50I think this is a great start to what could be a very fun map. I like the idea a lot, and like Isolation it has been attempted before, just not with this level of success. I think a bit more effort could have been put in to unit descriptions and whatnot, but I didn't dock any points for that. Great work.
Zone Control Beta 1.0 by JB4times4Complexity: 5/5Glitchness: 4/5Fun: 9/15Originality: 1/10Content: 5/5Knowledge: 10/10Total:
34/50Good port of Zone Control. I'm not sure if I just couldn't figure it out and did something wrong, but for some reason my BunkerBuilder seemed useless since it never actually did anything. Was it supposed to be able to burrow to build bunkers? Aside from that, I thought this was a very solid map. I had to give a low score for originality, but I do really appreciate the effort and definitely love the easy upgrade system.
Mech Combat by CentreriComplexity: 5/5Glitchness: 4/5Fun: 13/15Originality: 8/10Content: 5/5Knowledge: 10/10Total:
45/50This map is near perfect for what this contest was trying to achieve. Centreri clearly put a lot of thought into it and developed some great tutorials for other map-makers to utilize. I took off a point for the non-functional UI, but everything else seemed to work really well.
sta47 by devileskComplexity: 4/5Glitchness: 5/5Fun: 15/15Originality: 6/10Content: 5/5Knowledge: 10/10Total:
45/50This was by far the most fun to play around with for me. Though it is like any other "defend the ___" map, the level up system, the custom items, and the damn Uberlisk more than make up for it, and devilesk has some really great tutorials to go along with it. I really enjoyed the terrain and doodad placement, the waves were tough, and the hero unit was a fun tool to use to massacre.
Scores by isolatedpurity:Mech Combat by Centreri
This could be a lot of fun once all the tweaking is done.
Complexity: 5/5
Glitchness: 3/5
Fun: 13/15
Originality: 8/10
Content: 5/5
Knowledge: 10/10
Total: 44/50
Impossible One by payne
Very simple map, there wasn't a whole lot done to it. The tutorials themselves don't entirely apply directly to the map, but they are general purpose so that's cool. Usually the best Impossible maps have separate arenas where different units can shine (such as marine vs lurkers). So if you are going to make more complex ones with a team, I believe I heard you mention, maybe take that into consideration?
Complexity: 2/5
Glitchness: 5/5
Fun: 8/15
Originality: 3/10
Content: 3/5
Knowledge: 7/10
Score: 28/50 +1 bonus point for using a sen loading screen ;o
Zone Control Beta 1.0 by JB4times4
I loved zone control. It doesn't entirely seem to be working and I think the method for taking over the zones might be a little weak, even when it does work. Nice video tutorials though.
Complexity: 4/5
Glitchness: 3/5
Fun: 10/15
Originality: 4/10
Content: 5/5
Knowledge: 10/10
Total: 36/50
sta47 by devilesk
Great articles. I'm sure when you have the gameplay sorted out as far as abilities, waves, items, and/or whatever you are going to end up doing, it will be a nice map.
Complexity: 5/5
Glitchness: 4/5
Fun: 13/15
Originality: 5/10
Content: 5/5
Knowledge: 10/10
Total: 42/50
Capture Points by Temp
Impressive. This type of system can be used in a lot of different map types, opposed to "build near the beacon" and etc. The game itself needs some tweaking, but the potential for fun chaos is great.
Complexity: 4/5
Glitchness: 5/5
Fun: 12/15
Originality: 8/10
Content: 5/5
Knowledge: 10/10
Total: 44/50
ISOLATION by Swampfox
Beautiful work, especially with the UI and the environment. Definitely want to check this out when it's ready for release.
Complexity: 5/5
Glitchness: 5/5
Fun: 11/15
Originality: 8/10
Content: 4/5
Knowledge: 10/10
Total: 43/50
Find the Dot by Sixen
The main fault is the article you linked to, as I told you over IM, the only revision you did to the article was add a comment.
Complexity: 5/5
Glitchness: 5/5
Fun: 6/15
Originality: 10/10
Content: 2/5
Knowledge: 0/10
Total: 28/50
Scores by Corbo:Mech Combat by Centreri
Complexity: 4/5
Glitchness: 5/5
Fun: 10/15
Originality: 5/10
Content: 5/5
Knowledge: 10/10
Total: 39/50
Comment: I don't know, it's basically smash the hell out of everyone, nice maps to play once of twice in a while but boring after more plays, so unless it gets added soemthing that makes it stand out from what I'd call a "first map ever" type of map i don't see this getting different.
Impossible One by payne
Complexity: 3/5
Glitchness: 4/5
Fun: 7/15
Originality: 4/10
Content: 3/5
Knowledge: 9/10
Score: 27/50
Comment: wut? I agree with IP, there wasn't much done in here I feel that it got somehow limited due to deadline, due to whatever limitations SC1 had but this is SC2! I expected a greater ammount of challenges, or at least more innovative ones.
Zone Control Beta 1.0 by JB4times4
Complexity: 3/5
Glitchness: 2/5
Fun: 12/15
Originality: 2/10
Content: 4/5
Knowledge: 10/10
Total: 35/50
Comment: I'd like to give out +2 on awesome video tutorials. It's... zone control? There's nothing original on the map IMO plus it wasn't achieved to perfection, though yeah, is just a beta. It could've been more even when it was an old concept of a map.
sta47 by devilesk
Complexity: 5/5
Glitchness: 3/5
Fun: 13/15
Originality: 6/10
Content: 5/5
Knowledge: 10/10
Total: 42/50
Comment: This can be developed into something really GREAT. And even with all the flaws of right now (incompleteness...) I'd like to give him +5 to the total score for making a great ammount of knowledge participations.
Capture Points by Temp
Complexity: 3/5
Glitchness: 5/5
Fun: 10/15
Originality: 9/10
Content: 5/5
Knowledge: 8/10
Total: 40/50
Comment: Interesting map,involves a very interesting concept that can probably take over the whole diplomacy type of maps. However I do think that it lacks something, dunno maybe I just don't enjoy this kind of map so it lowers a bit the fun out of me.
ISOLATION by Swampfox
Complexity: 5/5
Glitchness: 4/5
Fun: 10/15
Originality: 8/10
Content: 4/5
Knowledge: 10/10
Total: 41/50
And the final tally:
Devlin IP Corbo TOTAL
1. ISOLATION by Swampfox 46 43 41 130
2. sta47 by devilesk 45 42 42 129
3. Mech Combat by Centreri 45 44 39 128
4. Capture Points by Temp 43 44 40 127
5. Zone Control Beta by JB4times4 34 36 35 105
6. Find the Dot by Sixen 28 28 28 84
7. Impossible One by payne 28 28 27 83
You'll notice a few times that bonus points are mentioned. None of them went toward the final tally.
Post has been edited 1 time(s), last time on Jun 23 2010, 4:04 pm by DevliN.
Currently Working On: My Overwatch addiction.