Starcraft II Mapping Contest #1
Post #81
Forsaken Archer
Jun 9 2010, 3:10 pm
Post #84
Jack[RCDF
Jun 9 2010, 7:17 pm
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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Woo! Good job Swampy! Congrats everyone who placed
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #86
Centreri
Jun 11 2010, 1:53 am
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If I were as smart as I think I am...
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What's submitted so far was incredibly disappointing. According to Corbo, Devilesk's generic zombie-killing game with nothing complex beyond tutorialized concepts like an inventory is more complex and more original than my map. And he tried to give him five extra points for having "a lot of articles" (compare the damn article quality).
This is, of course, from my biased perspective. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #88
Centreri
Jun 11 2010, 2:22 am
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If I were as smart as I think I am...
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I argued for a while with Devlin to push your score up successfully. His original marking had you four points behind Devilesk, his revised one had you one point ahead.
And, yeah, as I argued then, rewarding Devilesk's copying of SCI concepts with no innovation in our first competition was not the way to go. But I guess Corbo didn't get the memo. Or he's been far more detached from SCII than I'd thought and doesn't know that there are TUTORIALS these days for everything that might possibly be considered complex in Sta47. SEN simply isn't pumping out anything else new right now, and it's very disappointing. And thank god Devilesk was #2 - that's bad enough, but having our best map be a SCI map ripoff would've been just SAD. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #89
DevliN
Jun 11 2010, 2:40 am
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SOMETHING STATUS GO
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Yeah, I originally rated devilesk's the highest mostly due to the amount of enjoyment I got from it. I dunno if and when IP will post the scores, but I sort of explain my scores for each map. I liked the concept of Isolation a lot more than the actual gameplay (basically because after 2 or 3 plays, I had my fill). Other than that, it was a fantastic map, and congratulations for winning.
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Post #90
Demented Shaman
Jun 11 2010, 2:46 am
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Just accept the fact that my map beat your map. No one likes a sore loser. Also, there's more to my map than just an inventory system, but obviously you're too ignorant to realize that. I should have gotten those five extra points from Corbo, which would put me in first, but unlike you I'm not complaining. I already accomplished my goal.
If you actually knew my map, you'd know that there are things done there that aren't even possible in SC. You have no idea what you're talking about. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #91
DevliN
Jun 11 2010, 2:51 am
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SOMETHING STATUS GO
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In his defense (as far as tutorials go), more than half of yours weren't organized or very descriptive. They mostly consist of a few sentences without any screenshots or much description. In this case I'd say he's right to not include the extra points because quantity versus quality should be taken into consideration.
Just so you know, I also originally defended having your map scored the highest of my ratings, too. I was a huge fan of it, and Cent can vouch for that. |
Post #92
Demented Shaman
Jun 11 2010, 2:55 am
Post #100
DevliN
Jun 11 2010, 8:00 pm
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SOMETHING STATUS GO
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I'm also surprised a map like mine won when you take a look at the quality of maps coming out of sc2mapster. You would think SEN would be able to pump out some better stuff being the very map-making-oriented community that it is... |
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