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Halo: Reach
May 4 2010, 10:17 pm
By: Forsaken Archer  

May 4 2010, 10:17 pm Forsaken Archer Post #1



Why is there not a topic about this yet?
I didn't even really hear or care much about the game. Just watched a video though, seems like Halo 3.1. Same weapons, a different ctf mode that seems slightly amusing, brought back life from Halo 1. Anyone playing beta want to share opinions?



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May 4 2010, 10:33 pm ShredderIV Post #2



Noooooo.... It's sooo much different in soo many ways.

First of all, the BR is gone, and replaced by a single shot gun that is well, a lot more skill involved. They added grendae launchers, took out covenant battle rifles, replaces them with a BA version, and replaced the covenant carbine and beam rifle.

Not only are the weapons different, but the armor abilities add so much more to the game. They make it seem a lot more like you're actually fighting in a war.

And if that wasn't enough, they even changed the default controls. Oh yeah, default controls mean EVERYTHING!!!

I played it a couple times, and personally I think it's completely different, in a good way. Also, when they release the Invasion mode, which is covenant vs. spartans, it's gonna be even more awesome.



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May 4 2010, 10:38 pm Forsaken Archer Post #3



THEY TOOK AWAY THE BR!!! WTF.



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May 4 2010, 10:55 pm MadZombie Post #4



Take it as what ever way you want but i would take a FAL over a FAMAS with a scope any day.

Oh and theirs like classes you can play as? I think i saw one with jet packs. Regardless, it was my friedns birthday today and he had halo reach beta and he wanted to coem to my house to pick me up and take me over there but i was like "Dude it's only halo, i'll go some other day". Didn't tell him happy birthday though. He tried to convince me twice.

What about map editing, how is that now?



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May 4 2010, 11:17 pm KrayZee Post #5



If you want a similar version of Halo 3's controls, pick Recon controls.

I actually liked the beta, even for a Halo game. Though I don't like the idea of buying a mediocre game to play a decent beta.
The problems I have about the beta so far is 1 Flag on Sword Base. Mainly because the opposing team have to jump off from their base, pick up the flag, then climb the ramps and expose to dying. While you're at it, the enemies had respawned by your base, which is the location you take the flag to.
Playing Oddball on Powerhouse is easy and tedious. Pick the Guard class, hide in the showers and camp. If your entire team uses the Guard Class, all can perform the armor lock and they will not die. The oddball carrier can hold it, and when in danger, that person will use armor lock to survive. As they survive, they can finish off the enemies who wasted their grenades and bullets on nothing. After killing them, then they can pick up the oddball again to fill in the remainder of the time.
The Plasma Launcher is overpowered. One can wipe out the entire enemy team as the Plasma Launcher shoots out plasma grenades that homes onto enemies. One is enough to kill the enemy player, and allows an easy win in game modes that's not deathmatch (or slayer).


The Covenant never had Battle Rifles, ShredderIV. Instead, that was called a "Carbine" that shoots out green shots in single shots.

As much as I like the Battle Rifle, the DMR and the Needle Rifle is a good replacement. And I appreciate the reticle spreads apart if you fire, but it doesn't spread if you move around. With this method of gameplay, players do not have to stand still to be more accurate.

Stockpile is an interesting game mode. Though it awfully reminds me of Left 4 Dead 2's scavenge mode.

I haven't played Invasion, Generator Defense or Headhunter so I can't form my opinion completely. However, I am interested in playing Invasion and Generator Defense. Invasion appears to be like Rush from Battlefield Bad Company 2. And Generator Defense's rules play very much like Assault from Far Cry on the PC.



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May 5 2010, 12:32 am ShredderIV Post #6



Quote
The Covenant never had Battle Rifles, ShredderIV. Instead, that was called a "Carbine" that shoots out green shots in single shots.
Sry, I meant the BEAM rifle, just happened to write battle rifle.

Alos, invasion and generator defense aren't released yet, I believe they release them on the 7th.

And yes iso, the BR is gone. But the DMR is a much better replacement.



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May 5 2010, 1:02 am DavidJCobb Post #7



I hate the DMR, but that's because I'm a nub. :P

@MadZombie!: Only Matchmaking and Theater are out right now, and only 3 playlists and a handful of maps. I don't think they'll be testing the map editor, despite how badly glitchers pwned Halo 3's Forge...

@KrayZee: Reducing accuracy in a game like Halo, where movement, strafing, and dodging is critical... Nobody would be able to hit anything!

As for the graphics, outlines and patterns of light and shadow are crisper and smoother. Textures are also fairly smooth. However, the armor colors in team games (deep blue and vibrant red) combined with Bungie's inclination toward brightly-lit, colorful environments make the graphics look outdated at times. If it were more desaturated, however, it wouldn't feel as Haloish IMO. I think the biggest problem is that you don't get time to actually look at and examine the maps and hence the graphics.



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May 5 2010, 2:42 am ShredderIV Post #8



SWAT mod eis probably the most fun. I wound up sniping people from across the map with the DMR for a coupe double kills. It's a fun mode, especially since 1 headshot kills.



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May 5 2010, 3:06 am DavidJCobb Post #9



Ugh, hell freaking no. Team SWAT was awesome in Halo 3, I fucking loved it, but it just sucks in Reach. The maps are too open, the weapons fire at awkward speeds with awkward accuracy -- they're great for normal gameplay but absolutely horrible for SWAT. Yes, having to lead your target is more realistic, but it's also more assraping-the-SWAT-gametype-and-gameplay. (I'm not talking about normal leading, I'm talking about having to lead a barely-strafing target from three feet away even when strafing in an identical fashion.) Doesn't help that the (like, eight) spawns on the maps are also terrible for SWAT.



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May 5 2010, 3:36 am KrayZee Post #10



Quote from DavidJCobb
@KrayZee: Reducing accuracy in a game like Halo, where movement, strafing, and dodging is critical... Nobody would be able to hit anything!
You read my post wrong. I said:
"And I appreciate the reticle spreads apart if you fire, but it doesn't spread if you move around. With this method of gameplay, players do not have to stand still to be more accurate."

And the accuracy is reduced when you fire. It does not interfere with movement at all. Secondly, the reticle spread eliminates the idea of wasting bullets. Headshots are a bit harder due to the reticle spreading. Halo 2 and Halo 3 were criticized for its strong auto-aim and its melee lunge. Bungie balanced that out by having the reticle/crosshair spreading. And you can still kill people while the shots are spread apart. Just because the crosshair/reticle extends, it doesn't mean you'll always miss. Aim at the torso or neck to kill enemies if you're in doubt at aiming at the head due to the reticle/crosshair extending. It's fairly the opposite of Call of Duty or games similar to Call of Duty where running around decreases accuracy, and forced to use iron sights to be more accurate. And I'm glad Halo Reach did not adapt the iron sight gameplay.

Quote from DavidJCobb
Ugh, hell freaking no. Team SWAT was awesome in Halo 3, I fucking loved it, but it just sucks in Reach. The maps are too open, the weapons fire at awkward speeds with awkward accuracy -- they're great for normal gameplay but absolutely horrible for SWAT. Yes, having to lead your target is more realistic, but it's also more assraping-the-SWAT-gametype-and-gameplay. (I'm not talking about normal leading, I'm talking about having to lead a barely-strafing target from three feet away even when strafing in an identical fashion.) Doesn't help that the (like, eight) spawns on the maps are also terrible for SWAT.
SWAT originated in Halo 2. And it's more fun in Halo 2 in my opinion. Halo 3's SWAT doesn't match up to the Halo 2 standard. And sure, the maps are "too open", but you also have the ability to sprint around to dodge shots and run to cover. Ever experienced a time you try to kill an enemy, but a split second later you die anyways? The sprint and the "awkward accuracy" allows players to survive a bit longer in an instant kill game mode such as SWAT.

Post has been edited 1 time(s), last time on May 5 2010, 3:41 am by KrayZee.



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May 5 2010, 5:44 pm ShredderIV Post #11



Quote from DavidJCobb
Ugh, hell freaking no. Team SWAT was awesome in Halo 3, I fucking loved it, but it just sucks in Reach. The maps are too open, the weapons fire at awkward speeds with awkward accuracy -- they're great for normal gameplay but absolutely horrible for SWAT. Yes, having to lead your target is more realistic, but it's also more assraping-the-SWAT-gametype-and-gameplay. (I'm not talking about normal leading, I'm talking about having to lead a barely-strafing target from three feet away even when strafing in an identical fashion.) Doesn't help that the (like, eight) spawns on the maps are also terrible for SWAT.
You don't have to lead your target at all.... At least when I played, I didnt do it, and I wound up raping shit.



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May 6 2010, 12:43 am DavidJCobb Post #12



[deleted]

Post has been edited 1 time(s), last time on Jul 5 2018, 3:59 am by DavidJCobb.



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May 6 2010, 1:02 am ShredderIV Post #13



Quote from DavidJCobb
Yeah, turns out you don't... Unless you're using the damn DMR. It's not because of bullet physics or anything; the weapon just has terrible responsiveness, with a horrible lag time between pulling the trigger and actually firing a bullet. And the Magnum? Across the map on wide-open cover-less Powerhouse (which seems to be the only map that Team SWAT comes on)? Forget it.

Bungie made a dick move when replacing the BR. I vote that "DMR" should hence stand for "Dick Move Rifle".
Yeah, confirmed the DMR is not nearly as terrible as david suggests. SWAT game, 13 kills, 12 headshots, many from across the map.

I think you just stink at the DMR David....

I aso played 2 games today as swat on sword base, so 50% of my swat games have been on either map.



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May 6 2010, 5:08 am Riney Post #14

Thigh high affectionado

Quote from name:isolatedpurity
THEY TOOK AWAY THE BR!!! WTF.

This is enough to make me want to play it

WHERE THE FUCK DO I GET IT



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May 6 2010, 6:27 am KrayZee Post #15



Quote from DavidJCobb
Yeah, turns out you don't... Unless you're using the damn DMR. It's not because of bullet physics or anything; the weapon just has terrible responsiveness, with a horrible lag time between pulling the trigger and actually firing a bullet. And the Magnum? Across the map on wide-open cover-less Powerhouse (which seems to be the only map that Team SWAT comes on)? Forget it.

Bungie made a dick move when replacing the BR. I vote that "DMR" should hence stand for "Dick Move Rifle".
So you mean to tell me, you want to repeatedly fire the burst shot battle rifle with infinite ammo and expect the crosshair do all the work as it automatically attaches to someone's head? And what do you mean lag time? Are you referring to "cooldown"? Also according to Halo 3 playlists and their rules, Halo 3's SWAT variants have grenades available.

I also much prefer Halo 2's SWAT than Halo 3's SWAT. And this was before it ever won the popularity among players and it went into matchmaking.

DMR is a nice change for SWAT, and the Sprint by default is there to save the player's life in certain situations.

Quote from name:Dark_Marine
Quote from name:isolatedpurity
THEY TOOK AWAY THE BR!!! WTF.

This is enough to make me want to play it

WHERE THE FUCK DO I GET IT
Just rent Halo 3 ODST. From the main menu, it's already obvious. One rent should have enough days to play the beta, since it's so limited to fourteen days (now twelve days or eleven days).



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May 6 2010, 12:11 pm MadZombie Post #16



Anyone else plays slayer like a pro with pistol/guard combo? I hate halo but Halo reach has me loving it again now that they brought back Halo 1 pistols with the zoom. God i lose playing with pistols and just getting head shots. The pistol isn't a back up weapon for me, it's my main. The other day I was playing at a friends house and i took out three players (one of whom had a sword) with a guard emp blast thing while pistol whipping everyone to death. Now you can counter sword dashes but melee-ing them first to recoil them. Nice.

Guard class is the only one thats useful imo. And it's pretty lulzy when you and another guard have a "guard off". Winner gets the melee kill.

Stalker is pretty trash since they have that stupid "scrambler" effect for you and everyone near you. I don't know how to balance it but it's too under powered, any good player can spot you easily.

Recon? Sprinting? Maybe if you could sprint and perform a melee for bonus damage but then that would probably be over powered. I don't really see it that useful unless it's for some grab bag mode.

Air? You always put your self up in the sky leaving your self open. Never worth it. Especially when you have player who play with pistol make you a ridiculously easy target for head shots. It's only good for grab bag or if you have a power weapon like a rocket launcher.

One more thing. In team slayer pro where you can only play as novice or scout, why would you not pick novice? The needle rifle carries more shots per clip and after a couple of hit you get a damage bonus from the needlers explosion. It's like 6 shots and they are dead (body hits). Does the human rifle do more damage? Have more accuracy? shoot faster? Sup?

Some of the glitches are pretty funny. I got assassinated a couple of times by ghosts, meaning their was no one there. Sometimes i get assasinated while im in the air and the assassin is on the floor and stabbing the in font of him. Melee is still a "hit" until you actually pull your arm back. I melee the air and run into someone with my fist in front of me. Pretty much on it's way back and I still landed a hit.

Not a huge fan of the voting system. If I go to play Slayer classic I should be able to look for games where people want to play the mode I want instead of having majority pick which sub mode to play. Is this just a beta thing? I wanted to play a FFA classic slayer yet it never gets picked. Always team slayer or pro. FFFFFFF-

tl;dr As a halo hater I semi like Reach. The graphic update makes everything seem a lot more serious and "mature". Except for the grenades of course.

Post has been edited 2 time(s), last time on May 6 2010, 12:25 pm by MadZombie.



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May 7 2010, 1:27 am KrayZee Post #17



Quote from MadZombie
Anyone else plays slayer like a pro with pistol/guard combo? I hate halo but Halo reach has me loving it again now that they brought back Halo 1 pistols with the zoom. God i lose playing with pistols and just getting head shots. The pistol isn't a back up weapon for me, it's my main.
Same for me. The Assault Rifle is pretty lame in comparison.
Quote from MadZombie
Guard class is the only one thats useful imo. And it's pretty lulzy when you and another guard have a "guard off". Winner gets the melee kill.
The Guard class is pretty overpowered on Oddball. However, normally players who use the Guard class, I simply wait it off and kill them at the right time. I time the grenade throw before the enemy finishes the armor lock ability. Then I shoot him, and he will explode to death as he tries to escape.
Quote from MadZombie
Stalker is pretty trash since they have that stupid "scrambler" effect for you and everyone near you. I don't know how to balance it but it's too under powered, any good player can spot you easily.
The scrambler works fairly well. But the jammed radar obliviously reveals that there is a cloaked enemy nearby. It's also a nice touch how using active camouflage in Stalker made the player deaf and see a jammed radar for no apparent reason.

Quote from MadZombie
Recon? Sprinting? Maybe if you could sprint and perform a melee for bonus damage but then that would probably be over powered. I don't really see it that useful unless it's for some grab bag mode.
Sprinting in Halo Reach appears to be quite generic compared to most shooters with sprint. And I appreciate that sprint is capable to dodge attacks unlike Modern Warfare 2. Also, when the player possess an energy sword or a gravity hammer, that player can easily sprint forward then smash for an instant kill. You can also throw grenades as you sprint, unlike Call of Duty. In terms of dodging, running away and effective use for melee, I'd personally say the sprint is pretty effective.
Quote from MadZombie
Air? You always put your self up in the sky leaving your self open. Never worth it. Especially when you have player who play with pistol make you a ridiculously easy target for head shots. It's only good for grab bag or if you have a power weapon like a rocket launcher.
I have a tendency to use Airborne quite often. You do not waste the entire jet pack's energy and fly around like an idiot, exposing yourself to dying. Its purpose is merely to give players a shortcut, height advantage and to land on areas unreachable by foot. You shouldn't be very high up in the air unless you have a devastating weapon. Airborne is also very effective on the map Sword Base, mainly because of its elevation in levels. Is the enemy bringing your flag to the their base? Why not use your jet pack to get to their base first?

Also, it is true that you leave yourself open. But remember this quote: If they can see you, then you can see them. I was capable of killing plenty of enemies with the DMR, Pistol and even the Assault Rifle itself. Generally in first person shooters, players attack players on ground. That also means that players do not look all the way up to kill someone, and players will have to get used to fighting against Airborne players. They usually look up to kill enemies who are on a higher floor, or those that are falling down. And remember this: a death from above allows easy headshots, while enemies down below can fire at your legs.

Quote from MadZombie
One more thing. In team slayer pro where you can only play as novice or scout, why would you not pick novice? The needle rifle carries more shots per clip and after a couple of hit you get a damage bonus from the needlers explosion. It's like 6 shots and they are dead (body hits). Does the human rifle do more damage? Have more accuracy? shoot faster? Sup?
Simply because players are more familiar with the DMR than the Needle Rifle, which resembles like the Battle Rifle. And in previous games, due to popularity gives Battle Rifles a more recognizable approach then Carbines.

Quote from MadZombie
Not a huge fan of the voting system. If I go to play Slayer classic I should be able to look for games where people want to play the mode I want instead of having majority pick which sub mode to play. Is this just a beta thing? I wanted to play a FFA classic slayer yet it never gets picked. Always team slayer or pro. FFFFFFF-
At least the voting system is a significant change from Veto. If you don't like the three options, might as well pick None of the Above to bring up three more options. In Halo 2, there was no such voting system or veto. In Halo 3, veto made players regret their decision greatly. Veto was there if players did not like the current map or game mode, and if they wanted to change it, they would veto it and a random one appears. Often times, the random map/game mode is disappointing.
Quote from MadZombie
tl;dr As a halo hater I semi like Reach. The graphic update makes everything seem a lot more serious and "mature". Except for the grenades of course.
Same. And the update on the graphics is a nice change of from colorful to grittiness. Thrown grenades lights up like that to allow player easily recognize the grenades incoming, I assume.



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May 7 2010, 7:16 pm MadZombie Post #18



I didn't mean about the grenade light, I was talking about how grenades look like beach balls when they are dropped by players on death. What about the other grenades? Or the special items you could use like in Halo 3 ? Is it because they just don't go in the plot of reach?



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May 7 2010, 10:05 pm DavidJCobb Post #19



[deleted]

Post has been edited 2 time(s), last time on Jul 5 2018, 3:59 am by DavidJCobb.



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May 7 2010, 10:58 pm KrayZee Post #20



Quote from DavidJCobb
ONE: the BR never "automatically attached to someone's head". Yes, Halo 3 did have an aim assist, a kind of "magnetism", but it was extremely slight, it only worked when moving your reticule, and you never could just aim in someone's direction and have it do all the work. In fact, someone gathered statistics (through unknown means); a BR's bullet would only "bend" by 1° to hit a target, and magnetism only helped by 4°. Five degrees does not an automatic attachment to someone's head make. On a very much related side note, all weapons in all pre-Reach Halo games had very slight bullet curving and reticule magnetism. It was NOT just the BR.
Obviously, I already know that the Battle Rifle is not the only weapon with aim assist. That's common sense, which means you don't have to mention it.
Secondly,
Quote from DavidJCobb
TWO: No. There is an actual delay between pressing the button to shoot and having a bullet actually leave the rifle. Doesn't matter how many times the DMR has been fired previously, or how recently, there is always a delay. It's not my connection, and it's not my skill. No other weapon in the game that I've used has this delay, though I've not yet had an occasion to try out the sniper rifle. (And no, it's not like the sniper rifle's shots just taking a while to hit the target. I've seen the DMR's delay at a distance of ten feet, and given that bullets travel at hundreds of miles per hour,...)
And I said that's a cooldown. A cooldown is the minimum length of time that the player needs to wait after using an ability before they can use it again. You mentioned that there is "lag" between each shots in the DMR, and now you say it's a delay. There is no lag between shots from the DMR, unless the game is lagging and therefore all guns will suffer the same consequence. You specifically mentioned the DMR has "lag", which is related to network and latency problems, not cooldown or "delay" in your terms. And now you say that it's not your connection neither your skill. You appear to contradict yourself. You mention that there is lag, but you say it's not your connection.

As for the word "delay", I have never experienced a delay from the DMR at all.
Quote from DavidJCobb
THREE: ...I will concede that I like the lack of grenades. Those always were annoying in SWAT. People who knew what they were doing (read: non-retards), however, never used them, because headshots and melees were and are just so much quicker.
Yet grenades allowed easy kills around corners, or have the grenade explode and kill multiple targets at a time.
Quote from DavidJCobb
FOUR: Sprint. Yeah, sure. Good luck trying to sprint when you spawn in full view of someone's scoped-in Magnum. Good luck trying not to spawn in full view of someone's scoped-in Magnum when you play Powerhouse. Good luck trying not to play Powerhouse when you get Team SWAT.
Why are you changing the purpose of what sprint would do? I said that sprint allows players to run away and take cover. Your argument points out when you spawn, you're saying sprint is worthless. I did not mention spawning, now did I? Your argument is nothing more than saying good luck when you're out in the open. And you used that argument against my argument where I mention that sprint allows players to take cover and survive? What?
Quote from DavidJCobb
(And on a related note, ~80% of the people I've seen in SWAT immediately switch to the Magnum upon spawning. They avoid the DMR like the plague. Hell, you could be seven feet in front of them as they're reloading their Magnum, and rather than switching and using the DMR, they'll try to melee you knowing you're outside their range. These players, by the way, are always the highest scorers in every SWAT match I have ever played.)
I do too use the pistol. And as a matter of fact, playing Halo Combat Evolved multiplayer on the PC made players use pistol way more than anything else. Then again, the pistol is easier to use, which is probably the purpose why the "80%" of people you've seen in SWAT used it more. Simply because it allows the player to shoot faster, unlike the DMR's cooldown.

Quite personally, I believe DMR takes more skill than the Battle Rifle. And while DMR stands for Designated Marksman Rifle, that proves that you require marksmanship.



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