Volcano Run [DJC]
The volcano.
Featuring:
Obstacles to destroy.
Obstacles to jump.
(And the lava can run up that ledge on the high dirt to get around it. There's no escape!)
And...
BLENDS.
The volcano.
Featuring:
Obstacles to destroy.
Obstacles to jump.
(And the lava can run up that ledge on the high dirt to get around it. There's no escape!)
And...
BLENDS.
Current progress:
Version 0 Draft 52
- Revive system complete. Not tested in multiplayer, but works perfectly in theory.
- Multiple spawn points that activate 30 seconds after being approached by a player, and remain active thereafter.
- Awesome terrain that doesn't break vision.
- Players stay in-game after winning or losing, allowing them to spectate and chat with each other.
Todo:
- Post an in-game screenshot of the revised lavafall (now a magmafall).
- Post an in-game screenshot of the dropship-powered revive system.
- Keep testing the AI, and tweaking or removing extended terrain features as necessary to get it to work. (Seems like if the AI has multiple paths a ling can take, and it gets stuck, that causes a glitchy backtrack and "traffic jams"...)
- Remove the debug flags before releasing!
- Finish the end-of-game system. Losers an hero as Infested Terran for a defeat message (may simplify to a Beacon), while winners just walk into a green Beacon for a Victory trigger.
Attachments:
Post has been edited 2 time(s), last time on Aug 8 2010, 10:13 pm by DavidJCobb. Reason: Progress update!
None.