Switch(Switch 9, Set);
--------------------------------
Comment("Switch 9");
PreserveTrigger();
CreateUnit(1, Arbiter, 9-1, CurrentPlayer);
CreateUnit(1, Arbiter, 9-2, CurrentPlayer);
CreateUnit(1, Arbiter, 9-3, CurrentPlayer);
CreateUnit(1, Arbiter, 9-4, CurrentPlayer);
CreateUnit(1, Arbiter, 9-5, CurrentPlayer);
CreateUnit(1, Arbiter, 9-7, CurrentPlayer);
KillUnitAt(All, Men, 9-1, All Players);
KillUnitAt(All, Men, 9-2, All Players);
KillUnitAt(All, Men, 9-3, All Players);
KillUnitAt(All, Men, 9-4, All Players);
KillUnitAt(All, Men, 9-5, All Players);
KillUnitAt(All, Men, 9-7, All Players);
Wait(575);
CreateUnit(1, Arbiter, 9-8, CurrentPlayer);
CreateUnit(1, Arbiter, 9-4, CurrentPlayer);
CreateUnit(1, Arbiter, 9-3, CurrentPlayer);
CreateUnit(1, Arbiter, 9-2, CurrentPlayer);
CreateUnit(1, Arbiter, 9-1, CurrentPlayer);
CreateUnit(1, Arbiter, 9-6, CurrentPlayer);
CreateUnit(1, Arbiter, 9-5, CurrentPlayer);
KillUnitAt(All, Men, 9-8, All Players);
KillUnitAt(All, Men, 9-4, All Players);
KillUnitAt(All, Men, 9-3, All Players);
KillUnitAt(All, Men, 9-2, All Players);
KillUnitAt(All, Men, 9-1, All Players);
KillUnitAt(All, Men, 9-6, All Players);
KillUnitAt(All, Men, 9-5, All Players);
Wait(575);
CreateUnit(1, Arbiter, 9-5, CurrentPlayer);
CreateUnit(1, Arbiter, 9-2, CurrentPlayer);
CreateUnit(1, Arbiter, 9-3, CurrentPlayer);
CreateUnit(1, Arbiter, 9-4, CurrentPlayer);
CreateUnit(1, Arbiter, 9-7, CurrentPlayer);
CreateUnit(1, Arbiter, 9-1, CurrentPlayer);
KillUnitAt(All, Men, 9-5, All Players);
KillUnitAt(All, Men, 9-2, All Players);
KillUnitAt(All, Men, 9-3, All Players);
KillUnitAt(All, Men, 9-4, All Players);
KillUnitAt(All, Men, 9-7, All Players);
KillUnitAt(All, Men, 9-1, All Players);
Wait(575);
CreateUnit(1, Arbiter, 9-5, CurrentPlayer);
CreateUnit(1, Arbiter, 9-4, CurrentPlayer);
CreateUnit(1, Arbiter, 9-3, CurrentPlayer);
CreateUnit(1, Arbiter, 9-2, CurrentPlayer);
CreateUnit(1, Arbiter, 9-1, CurrentPlayer);
CreateUnit(1, Arbiter, 9-6, CurrentPlayer);
CreateUnit(1, Arbiter, 9-8, CurrentPlayer);
KillUnitAt(All, Men, 9-5, All Players);
KillUnitAt(All, Men, 9-4, All Players);
KillUnitAt(All, Men, 9-3, All Players);
KillUnitAt(All, Men, 9-2, All Players);
KillUnitAt(All, Men, 9-1, All Players);
KillUnitAt(All, Men, 9-6, All Players);
KillUnitAt(All, Men, 9-8, All Players);
Wait(575);
SetSwitch(Switch 99, Set);
Switch(Switch 99, Set);
--------------------------------
Comment("Switch 9");
PreserveTrigger();
CreateUnit(1, Arbiter, 9-8, CurrentPlayer);
CreateUnit(1, Arbiter, 9-4, CurrentPlayer);
CreateUnit(1, Arbiter, 9-7, CurrentPlayer);
CreateUnit(1, Arbiter, 9-2, CurrentPlayer);
CreateUnit(1, Arbiter, 9-6, CurrentPlayer);
KillUnitAt(All, Men, 9-8, All Players);
KillUnitAt(All, Men, 9-4, All Players);
KillUnitAt(All, Men, 9-7, All Players);
KillUnitAt(All, Men, 9-2, All Players);
KillUnitAt(All, Men, 9-6, All Players);
Wait(575);
SetSwitch(Switch 9, Set);
None.