Unholy, I'm still going to catch you online sometime and finish it with you
Congratulations to the other participants!
In the forest-ish stage, the entire bottom area of the map is just so.. bland.
I swear that little doodads here and there, or have areas that look different from others would make the map SOO Much better.. But the forest of doom is just SOOO bland. There just could’ve been more color everywhere.
You're 100% right of course. I wanted the entire map to be like the starting town, with each room handcrafted individually with details and whatnot. I was even doing that just outside the town, where you can see there's blends for horizontal and vertical rock ledges. After making 30 rooms like that though, it became quickly apparent that I wouldn't have enough time if I continued doing it
The forest area was far more generic than I originally wanted, as I had to basically create it all at once. I tried adding a few special things (random doodads, the Woodsmen room, tree-concealed passages, Mystical Stones) to try to make it feel less bland, but the area is a shadow of what I planned for it originally.
The text, however, is great. I didn’t think it’d be humanly possible to compile so many strings.
Yeah, it was a pain in the ass
Many of them will never be seen, but I figured I would implement them for the few times they are.
Another thing is that there’s no variation between the enemies. There’re marines, medics, and ghosts (and those faggish woodland creatures). That’s it…
There are a few more variants of enemies in the last third of the map
There's also a boss battle at the end of the first castle that has some very unique mechanics. I'd have liked to have some more variety along the way to be sure, but balancing is time consuming, and the time constraints killed a lot of what I was going to do.
Also, while Gold being random is fine, the increments to getting more gold is just too marginal to notice.
It is hard to notice at first, though at some point you'll see how much gold you have and know something must have been helping
I would have liked to use a leveling system other than that (even something like "You've gained reputation, prices at the store are now lower" would have been a better implementation of the same system). When I make a new version and have plenty of time to work on it, I'll put in something more sophisticated.
the Music is absolutely amazing.
And of course, the music syncs very well, and the fade-in fade-out effects of battle music is really, really well done.
Thanks
I spent way more time on this than I should have, but it's certainly what I'm proudest of in the map.