You are a newly developed humanoid tank that has been dropped into hostile territory for it's final test. Several offensive and defensive systems were damaged in the incursion, but luckily, the creatures possess an element that you are able to draw from them when they die that can be stored and used to restore your systems. Behold, the marvels of modern technology.
Authoring by LoveLess
Game Play:
Run around while automated abilities take place. Eventually, there will require more player interaction, but it is limited at the moment.
Leveling:
Based around kills. When you level, you receive a full heal and upgrade points. You will receive upgrade points for each level you gain to help yourself fight the onslaught.
Interface:
I got a WASD system fully functional, to include diagonal angles of movement. The current dialog menus display your status and now includes an upgrade menu along the right side with buttons, but no tool-tips for the time being.
Weapon Systems:
You have twin cannons that can be used while stationary, available from the start. Passive missile pod that fires at the unit closest to you, available from the start. Additional missile pods will become available as you gain additional levels but fire at random targets around you. Some of your Yamato Cannons will also slowly activate, but their sensors are damaged and cannot be targeted correctly. Equipped a biological weapon that covers enemies, stopping them in their tracks and damaging them over time. You can upgrade these with points you receive for each level.
Terrain:
Non-existant.
Music:
Maybe.
I still need to come up with some more ideas for the map, new ones are welcome.
Attachments:
Post has been edited 9 time(s), last time on Apr 26 2010, 3:31 pm by LoveLess.
None.