Staredit Network > Forums > SC1 Map Showcase > Topic: Templates for Map showcase
Templates for Map showcase
Apr 25 2010, 12:45 pm
By: Ahli  

Apr 25 2010, 12:45 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Here you can find templates for the Map Showcase.

Have a look around and post your own templates.

Post has been edited 1 time(s), last time on Apr 27 2010, 4:43 pm by Ahli.




Apr 26 2010, 2:53 am Adeon Post #2



You mean the presentation post?
I made this one a while ago: (2)Snow Defense
I guess it still lacks of some information, gametype for instance. However, it's plain simple I think.

EDIT: forgot the code.
Collapsable Box


Preview


Post has been edited 2 time(s), last time on Apr 27 2010, 4:58 pm by Ahli. Reason: added collapse



None.

Apr 26 2010, 4:04 am UnholyUrine Post #3



How does this look: http://www.staredit.net/topic/10640/

Code




None.

Apr 26 2010, 4:35 am DevliN Post #4

OVERWATCH STATUS GO

Or from http://www.staredit.net/topic/8722/

Collapse Box




\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 26 2010, 4:35 am payne Post #5

:payne:

preview:

http://www.staredit.net/topic/3476/
http://www.staredit.net/topic/5598/
http://www.staredit.net/topic/10461/
http://www.staredit.net/topic/5758/
http://www.staredit.net/topic/7808/

Code from the posts:
[GTA classic

Elementa

-IO

Cataclysm

[Yggdrasill - Tree of Genesis


There ya go. ^^

Post has been edited 1 time(s), last time on Apr 27 2010, 4:55 pm by Ahli. Reason: added code from the linked topics



None.

Apr 26 2010, 5:32 pm CecilSunkure Post #6



.
>>Insert banner image<<



Map Name Here






Introductory Storyline:
Quote from name:Interesting storyline intro or map summary
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi.

Map Specs:
  • Players: 1
  • Tileset: Jungle
  • Genre: RPG
  • Map Dimensions: Over 9000
  • Trigger Count: Over 9000
  • File Size: Over 9000

ScreenShots


[encasebox]Updates:

-Qkjksng
-Ajjsng
-Kkgnnsa
-Qkjksng
-Ajjsng
-Kkgnnsa
-Qkjksng
-Ajjsng
-Kkgnnsa
-Qkjksng
-Ajjsng
-Kkgnnsa


To Do:

-Xnanngs
-Sjjdsakk
-Owddiss
-Xnanngs
-Sjjdsakk
-Owddiss
-Xnanngs
-Sjjdsakk
-Owddiss
-Xnanngs
-Sjjdsakk
-Owddiss
-Xnanngs
-Sjjdsakk[/encasebox]

Additional Gameplay Notes:
  • Notes: Lorem ipsum dolor sit amet
  • Notes: Lorem ipsum dolor sit amet

Download link:
Don't click this link.
.

Code for this Post


I think everything in this post is necessary, including gameplay notes. I always see people posting up some gameplay notes throughout the post, which is okay, but they should be summarized next to the download link. These gameplay notes are things like "Don't cast this spell yet, it currently doesn't work", etc.

Post has been edited 2 time(s), last time on Apr 30 2010, 4:54 pm by CecilSunkure. Reason: Redid code.



None.

Apr 27 2010, 10:34 pm Azrael Post #7



I had some issues with this myself haha, ended up randomly throwing stuff together to make my template. Who knows, maybe this will help somebody someday.

Preview: Random Missions

Code





Jun 22 2013, 11:17 pm Dem0n Post #8

ᕕ( ᐛ )ᕗ

Here's a template I used on the last only map I posted here. :P It's for Winterfrost RPG. It's a really short template because my map is really short, but it can be expanded to fit everything you need.

Code





Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:47 pm]
C(a)HeK -- greetings all, friends, can you check my new post? :) http://www.staredit.net/topic/18183/
[03:17 pm]
IlyaSnopchenko -- Neiv
Neiv shouted: Depending on your situation you may be able to use 18/19/20/21 to select all players in a force?
thanks! Will use the force # instead most likely, if they're in the same one
[02:26 pm]
Neiv -- Depending on your situation you may be able to use 18/19/20/21 to select all players in a force?
[02:25 pm]
Neiv -- IlyaSnopchenko
IlyaSnopchenko shouted: Anyone knows whether current player (13) is counted among allied (15) when specifying targeting flags for idle_orders in AISE?
It is not counted; the dll seems to accept a combination of multiple players there like most other extended commands, but pyai doesn't seem to allow specifying them in targeting flags
[2021-1-16. : 8:55 pm]
NudeRaider -- he gets a notification when you send him a pm
[2021-1-16. : 5:08 pm]
m.0.n.3.y -- Hey @roy just sent you a pm :D
[2021-1-16. : 4:05 pm]
IlyaSnopchenko -- Here's the idea - I want to specify idle_orders for area effect spells like Psi Storm and Plague so that the computer avoids hitting its own (13) or allied (15) troops
[2021-1-16. : 4:05 pm]
IlyaSnopchenko -- Or do I need to set a dedicated condition?
[2021-1-16. : 4:04 pm]
IlyaSnopchenko -- Anyone knows whether current player (13) is counted among allied (15) when specifying targeting flags for idle_orders in AISE?
[2021-1-16. : 1:26 pm]
Oh_Man -- Zycorax
Zycorax shouted: There's a family with one or two men named Adolf around where I live. Funnily enough, the SS used their family business' offices as their HQ in town during the occupation :]
cool tale
Please log in to shout.


Members Online: Roy