I want the computer to control nothing but men; send those men to attack other groups of men already on the map. After the unit group's death, they should respawn and perform the same behavior.
I have the same trigger spawning these units, and then running the script: Send all units on strategic suicide mission. It works the first time, but the consecutive trigger fires will only spawn units; they just sit there doing nothing. Can anyone tell me why this is?
Quote from Example
Trigger("Player 5"){
Conditions:
Deaths("Current Player", "Ruins", At least, 1);
Deaths("Foes", "Cantina", Exactly, 0);
Bring("Foes", "Men", "1NO", Exactly, 0);
Switch("Random1", not set);
Switch("Random2", not set);
Switch("Random3", not set);
Bring("Current Player", "Men", "Arena", Exactly, 0);
Deaths("Current Player", "Left Wall Missile Trap", Exactly, 60);
Actions:
Comment("Random Assign: 1");
Set Deaths("Current Player", "Left Wall Missile Trap", Set To, 0);
Set Deaths("Current Player", "Cantina", Set To, 1);
Set Deaths("Current Player", "Ruins", Set To, 0);
Remove Unit("Current Player", "Psi Emitter");
Create Unit("Current Player", "Psi Emitter", 1, "1NO");
Create Unit("Current Player", "Protoss Dragoon", 3, "1NO");
Create Unit("Current Player", "Protoss Zealot", 4, "1NO");
Center View("1NO");
Play WAV("sound\\Terran\\CIVILIAN\\TCvRdy00.WAV", 0);
Run AI Script("Suic");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Conditions:
Deaths("Current Player", "Ruins", At least, 1);
Deaths("Foes", "Cantina", Exactly, 0);
Bring("Foes", "Men", "1NO", Exactly, 0);
Switch("Random1", not set);
Switch("Random2", not set);
Switch("Random3", not set);
Bring("Current Player", "Men", "Arena", Exactly, 0);
Deaths("Current Player", "Left Wall Missile Trap", Exactly, 60);
Actions:
Comment("Random Assign: 1");
Set Deaths("Current Player", "Left Wall Missile Trap", Set To, 0);
Set Deaths("Current Player", "Cantina", Set To, 1);
Set Deaths("Current Player", "Ruins", Set To, 0);
Remove Unit("Current Player", "Psi Emitter");
Create Unit("Current Player", "Psi Emitter", 1, "1NO");
Create Unit("Current Player", "Protoss Dragoon", 3, "1NO");
Create Unit("Current Player", "Protoss Zealot", 4, "1NO");
Center View("1NO");
Play WAV("sound\\Terran\\CIVILIAN\\TCvRdy00.WAV", 0);
Run AI Script("Suic");
Preserve Trigger();
}
//-----------------------------------------------------------------//
None.