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The Midst(o), Better version of King of the Hill?
Creator: blacklight28
Time: Nov 3 2007, 8:41 am
 blacklight28 Nov 3 2007, 8:41 am Post #1
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Tell me what I need to fix and stuff and feedback.
Attachments:
scx file
The Midst.scx (161.19 kb)
12 hits.
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 who Nov 3 2007, 7:38 pm Post #2
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someone09
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EDIT: View the newer screen.
This post was edited 1 time, last edit by someone09: Nov 6 2007, 4:53 am.
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 Tazzy Nov 3 2007, 10:20 pm Post #3
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Whats the point of the middle? Are you gonig to add an Expo there?

And if i'm wrong correct me, Wouldn't terran tanks pwn the middle, and anythnig around it?
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 BeDazed Nov 3 2007, 11:34 pm Post #4
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Am I seeing this correctly? Why are the top bases way bigger than the bottom ones?
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 Tazzy Nov 4 2007, 10:27 am Post #5
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Because its a two player map my friend....
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 TitanWing[RWBM] Nov 5 2007, 2:56 am Post #6
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With 4 start locations in each corner?
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 Tazzy Nov 5 2007, 7:56 pm Post #7
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Dont see where the other two are :S Im judging by the SS
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 TitanWing[RWBM] Nov 6 2007, 1:41 am Post #8
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If you open the map file, you'll find 2 more start locations in the bottom corners...but maybe those are just obs. I stick my obs in the middle of the map so there's no confusion.
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 who Nov 6 2007, 4:51 am Post #9
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someone09
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Hey, sorry about the screwed up screenie program. I pieced together another one ( :D )

High-Res
Low-Res

If you look closely, you can see the red isometric box from SCMDraft.
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 BeDazed Nov 6 2007, 8:53 am Post #10
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Okay. It looks much better now.
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 friedleaves[RWBM] Nov 9 2007, 5:20 am Post #11
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FIRST POST

im no melee expert, but zerg seems to be at a disadvantage against terran, maybe put a neutral creep colony close to the entrance to main.
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 yenku Nov 11 2007, 7:07 pm Post #12
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I'm no expert either.
But I know choke's shouldn't be that long!
T map. Turtle in main with long choke, high ground, two gases and lots of minerals. Dropship scv to another main base and turtle up another.
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