Ramp Imbalances!
Apr 10 2010, 1:49 am
By: Super Duper  

Apr 10 2010, 1:49 am Super Duper Post #1



Whenever I play melee, whether it be PvT or PvP (Not PvZ, because I usually do Bisu Build), I always noticed that there is a ramp imbalance.

Look at this picture.


Clearly, a probe or SCV can fit through and pass the zealot, right? It would take two zealots to block off the ramp completely or you would have to pull a probe (which is valuable mining time, especially at that time of game). Though, if you bought another zealot to block the ramp, that would cause a huge disturbance to your build order.

Now, look at THIS picture.



...One zealot blocks the ramp :-( . Compared to the previous ramp, where TWO zealots have to block the ramp, or one zealot and a probe.
Now, I know this may not seem like a "big deal", but it is, this is experience talking. I was going for a standard DT rush build order against a protoss, but I wanted to do a ZCore build order, I did NOT want to pull a probe off, since its that early, thats valuable mining time, especially since I went 11 - Gas.
He squeezed by my zealot and scouted that I went DTs.

Again, its a bigger deal than it seems. It's NOT just a thing that happens every 100 games, this happens sooo much, I would say once in every 3 games. Scouting is a huge deal in StarCraft (obviously) and that one ramp completely makes scouting "imbalanced" (Lol, that sounds funny).

Now you might say "But... You can just move the zealot down a little bit and it will block it off 100%!".
That doesnt always work. I try to do that. :dontgetit:
But heres a problem, if you move the zealot down, its on low ground and the scouting scv/probe will see that you blocked the ramp with your zealot, since its on low ground vision. So, the probe can just glitch by the zealot (which has happened to me dozens of times) and get in my main and scout. :flamer:
Again, you may say "Ciara, one probe at that time does not matter".
That's what a lot of D+ players say. It is incorrect, period. :-_-:

Anyways, now that I am done ranting, its time to do something about this "ramp" nonsense. Whenever we make maps, we need a ramp that can only be blocked by a single zealot. Everyone should start using these ramps if we find them. So what I REALLY am requesting, is a ramp that can be blocked by a single zealot.



None.

Apr 10 2010, 1:58 am Aristocrat Post #2



They exist. Take a look at my jungle custom ramp (see post some terrain) for instance. That is exactly 1 matrix wide/tall, but with the flaw of being all high ground. Replacing dirt tiles with ramp tiles will fix that.



None.

Apr 10 2010, 2:02 am Excalibur Post #3

The sword and the faith

They already know, and this does not go here.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Apr 19 2010, 9:48 pm Koltz Post #4



the first ramp is blockable by a single zealot :) (and itll be on high ground)
youre just putting the zealot in the wrong spot



None.

Apr 20 2010, 9:04 pm Aristocrat Post #5



The second ramp is narrower, actually. Not by much, since it's designed to be as similar as possible (hence the blocky terrain), but it makes a difference if you're pushing up it with lings and trying to break a worker wall.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:30 am]
Ultraviolet -- :lol:
[03:35 am]
jjf28 -- easy not necessarily the word I'd use, but should be doable
[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
Please log in to shout.


Members Online: Roy