Staredit Network > Forums > Modding Assistance > Topic: Extra unused triggers?
Extra unused triggers?
Nov 2 2007, 8:15 am
By: darkzerox  

Nov 2 2007, 8:15 am darkzerox Post #1

So, I took the section length of TRIG and divided it by 2400. It came out 3, when I very clearly only had 2 triggers (no mission briefings). It seems to like to add blank/empty triggers (the default StarEdit). What's up with that?


Nov 2 2007, 9:46 pm MindArchon Post #2

Sometimes switching between editors can cause errors.

Once in a while you'll find a blank trigger with no players. It's just a strange occurrence.


Nov 2 2007, 10:52 pm Durandal Post #3

Well, what game-type was it?

I'm pretty sure there are some triggers auto-programmed into the game-type that are specified by the GOT files. I don't know much at all about them though, so I'm really not sure, but MindArchon is probably right.


  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:17 am]
O)FaRTy1billion[MM] -- imagine having minerals
[2020-8-02. : 5:44 pm]
Dem0n -- ya I'm below 3100 smh
[2020-8-02. : 2:22 pm]
Wing Zero -- Ya
[2020-8-02. : 1:12 pm]
Voyager7456 -- seriously
[2020-8-02. : 12:56 pm]
lil-Inferno -- can these boxes fuccing give me some fuccing minerals already
[2020-8-02. : 12:56 pm]
lil-Inferno -- :wob:
[2020-8-02. : 12:22 pm]
Ultraviolet -- :wob:
[2020-8-01. : 8:55 pm]
MTiger156 -- :wob:
[2020-8-01. : 8:17 pm]
UndeadStar -- :wob:
[2020-7-30. : 9:53 am]
Ultraviolet -- C(a)HeK C(a)HeK
C(a)HeK shouted: Ultraviolet
Awesome! Unfortunately the Mercenaries video is just for normal Mercenaries not the 2020 version I made. But I watched the Mercs III video all the way through, it was a lot of fun to watch. He had some good feedback, I agreed with all of it.
Please log in to shout.

Members Online: Roy