Staredit Network > Forums > SC1 Mapping Tools > Topic: EUD Action Enabler !
EUD Action Enabler !
Apr 7 2010, 9:08 pm
By: O)FaRTy1billion[MM]
Pages: < 1 4 5 6
 

Jan 3 2012, 10:57 pm O)FaRTy1billion[MM] Post #101

👻 👾 👽 💪

Did all clients have EUDs working? If EUDs work for all players, nobody should drop.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 4 2012, 7:10 am iCCup.xboi209 Post #102



I was in a game of 4 people including me. 2 had oblivion enabled plus the eud enabler but they stood in the game together. Another person with just the enabler dropped through lag screen(always) leaving me alone. 1 guy with oblivion quit. Other guy with oblivion restart sc with enabler only and I restarted sc without chaoslauncher and all of us played fine without disconnects. Obviously there's interference between other hacks



None.

Jan 4 2012, 7:59 am O)FaRTy1billion[MM] Post #103

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Did you make sure EUDs work properly with all variations? If they do, then EUD Enable is apparently working second to something else which is causing desync.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 4 2012, 9:51 pm iCCup.xboi209 Post #104



all variations of what?



None.

Jan 4 2012, 11:40 pm O)FaRTy1billion[MM] Post #105

👻 👾 👽 💪

the enabler itself, oblivion, and chaoslauncher.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 5 2012, 10:35 pm iCCup.xboi209 Post #106



Well I need people to help me test it then and last time I was just lucky to find some



None.

Jan 6 2012, 5:08 pm Mouse Post #107



I found a problem with the chaoslauncher as well. I was playing an EUD map with my friend and he got dc'd because he had Chaos Launcher as well as having EUDEnabler on.



None.

Jan 6 2012, 11:25 pm iCCup.xboi209 Post #108



Using the .exe version of the enabler in conjunction of chaoslauncher or the plugin version of the enabler?



None.

Jan 7 2012, 3:22 am Mouse Post #109



He tried both, but neither would allow him to use it correctly.



None.

Jan 13 2012, 9:19 pm I)eathBringer Post #110



Hi guys! I want to create a map where you have to keep a civilian selected so I check if he's not selected and then, with an eud action, I set him as the selected unit for player 1. The problem is that I can't see the selection circle under the civilian, if I select another unit and I try to move it, the civilian moves but the circle remains under the old unit.
Solutions?



None.

Jan 13 2012, 9:32 pm O)FaRTy1billion[MM] Post #111

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There is another, local, array somewhere (I haven't found it for 1.16.1) that has the current selected units in the gui. It should just be a copy of whatever player you are's selection array. I think some more stuff changes too like which unit ID is selected as the portrait and sounds.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 14 2012, 2:25 pm I)eathBringer Post #112



Another question: I have this address 0x59723D (number of selected unit Player 1) that is a byte. It ends with D and so his byte offset isn't the first place. How can I check if that address has a value of 1?

EDIT: Solved...

Post has been edited 1 time(s), last time on Jan 14 2012, 2:40 pm by I)eathBringer.



None.

Jan 22 2012, 12:01 am iCCup.xboi209 Post #113



Quote from name:xboi209
I was in a game of 4 people including me. 2 had oblivion enabled plus the eud enabler but they stood in the game together. Another person with just the enabler dropped through lag screen(always) leaving me alone. 1 guy with oblivion quit. Other guy with oblivion restart sc with enabler only and I restarted sc without chaoslauncher and all of us played fine without disconnects. Obviously there's interference between other hacks
Hey wouldn't this mean that we can differentiate between good and oblivion players?



None.

Jan 22 2012, 10:48 am O)FaRTy1billion[MM] Post #114

👻 👾 👽 💪

If I use the exe and chaoslauncher in a game together, it works fine. I don't have oblivion, so I didn't test with it.

If there is any issue when using Oblivion or other hacks, blame the hacks. This works fine as I have it.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 15 2021, 8:23 pm Bruce Post #115



It seems the links of EUD Enabler are down, do you know where I can download the latest version of this software ?



None.

Jul 16 2021, 11:20 am NudeRaider Post #116

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

No need, EUD actions are now supported out of the box




Jul 16 2021, 4:13 pm O)FaRTy1billion[MM] Post #117

👻 👾 👽 💪

I'm not at home to fix the server, but you can get the latest qdp or bwl from https://github.com/saintofidiocy/EUDEnableR



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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[2023-12-09. : 1:16 am]
NudeRaider -- Dem0n
Dem0n shouted: who said you were crossing a line
NT kinda did Ultraviolet
Ultraviolet shouted: I always thought it was kind of messed up to impersonate someone without their permission, but I guess that's artistic license for you. When you get into the realm of using AI to do it.. it seems even worse to me, but I'm not sure why
[2023-12-08. : 8:38 pm]
Zoan -- and tbh no, this is exactly the type of thing ai should be used for. Now if you were monetizing it, I would say you should emohasize you used ai for the voicelines
[2023-12-08. : 8:29 pm]
Zoan -- he asked if "am I now crossing a line"
[2023-12-08. : 7:43 pm]
Dem0n -- who said you were crossing a line
[2023-12-08. : 2:24 pm]
Oh_Man -- but if i want to make a LOTR map and use AI generation to give aragorn etc more voice lines am I now suddenly crossing a line? wen did we get so snowflakey
[2023-12-08. : 2:23 pm]
Oh_Man -- well we been doing dodgy stuff in SC for ages playing resident evil and helms deep maps - we dont own the rights to them
[2023-12-06. : 8:46 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet absolutely. You can count me among those folks. ;) But I understand it. It's a silly name only kids find funny. However to know that and still own it that would be the manliest move in my eyes.
Yeah, I can appreciate that perspective. I've used so many handles over the years, I think I had less attachment to NerdyTerdy than some of the folks here. Just never changed my name much here cause it was expensive :P I still kind of like the NT name, but definitely prefer Ultraviolet. I think UV has been my handle for around half my life at this point O.o
[2023-12-06. : 6:34 pm]
NudeRaider -- So the question is will we as a society become resilient against these forms of attacks? Either by detecting or accepting? Find new ways to deal with it? I guess we will have to wait and see.
[2023-12-06. : 6:32 pm]
NudeRaider -- da real donwano
da real donwano shouted: Society is not ready for the AI power we're being given. I'll die on that hill.
"social media" is imo a much better example for "society was not ready for it". We haven't seen yet where AI will lead us. It has a lot of potential for good, but then again, so had social media. For now the only potential for abuse in AI that I see is in forgery of various kinds.
[2023-12-06. : 6:26 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: guys what are your thoughts on AI voice cloning vs someone doing impressions. why is one moral and the other immoral? or do you think both are fair game
For me it's the intent that make the difference, not the method. If you copy someone for profit or harm, then that's immoral. If your goal is satire then all bets are off. I think people are just afraid to be deceived because AI removes skill from the equation and painting AI usage as immoral is their weak attempt to defend against it.
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