Staredit Network > Forums > SC1 Mapping Tools > Topic: EUD Action Enabler !
EUD Action Enabler !
Apr 7 2010, 9:08 pm
By: O)FaRTy1billion[MM]
Pages: < 1 « 4 5 6
 

Jan 3 2012, 10:57 pm O)FaRTy1billion[MM] Post #101

👻 👾 👽 💪

Did all clients have EUDs working? If EUDs work for all players, nobody should drop.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 4 2012, 7:10 am iCCup.xboi209 Post #102



I was in a game of 4 people including me. 2 had oblivion enabled plus the eud enabler but they stood in the game together. Another person with just the enabler dropped through lag screen(always) leaving me alone. 1 guy with oblivion quit. Other guy with oblivion restart sc with enabler only and I restarted sc without chaoslauncher and all of us played fine without disconnects. Obviously there's interference between other hacks



None.

Jan 4 2012, 7:59 am O)FaRTy1billion[MM] Post #103

👻 👾 👽 💪

Did you make sure EUDs work properly with all variations? If they do, then EUD Enable is apparently working second to something else which is causing desync.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 4 2012, 9:51 pm iCCup.xboi209 Post #104



all variations of what?



None.

Jan 4 2012, 11:40 pm O)FaRTy1billion[MM] Post #105

👻 👾 👽 💪

the enabler itself, oblivion, and chaoslauncher.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 5 2012, 10:35 pm iCCup.xboi209 Post #106



Well I need people to help me test it then and last time I was just lucky to find some



None.

Jan 6 2012, 5:08 pm Mouse Post #107



I found a problem with the chaoslauncher as well. I was playing an EUD map with my friend and he got dc'd because he had Chaos Launcher as well as having EUDEnabler on.



None.

Jan 6 2012, 11:25 pm iCCup.xboi209 Post #108



Using the .exe version of the enabler in conjunction of chaoslauncher or the plugin version of the enabler?



None.

Jan 7 2012, 3:22 am Mouse Post #109



He tried both, but neither would allow him to use it correctly.



None.

Jan 13 2012, 9:19 pm I)eathBringer Post #110



Hi guys! I want to create a map where you have to keep a civilian selected so I check if he's not selected and then, with an eud action, I set him as the selected unit for player 1. The problem is that I can't see the selection circle under the civilian, if I select another unit and I try to move it, the civilian moves but the circle remains under the old unit.
Solutions?



None.

Jan 13 2012, 9:32 pm O)FaRTy1billion[MM] Post #111

👻 👾 👽 💪

There is another, local, array somewhere (I haven't found it for 1.16.1) that has the current selected units in the gui. It should just be a copy of whatever player you are's selection array. I think some more stuff changes too like which unit ID is selected as the portrait and sounds.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 14 2012, 2:25 pm I)eathBringer Post #112



Another question: I have this address 0x59723D (number of selected unit Player 1) that is a byte. It ends with D and so his byte offset isn't the first place. How can I check if that address has a value of 1?

EDIT: Solved...

Post has been edited 1 time(s), last time on Jan 14 2012, 2:40 pm by I)eathBringer.



None.

Jan 22 2012, 12:01 am iCCup.xboi209 Post #113



Quote from name:xboi209
I was in a game of 4 people including me. 2 had oblivion enabled plus the eud enabler but they stood in the game together. Another person with just the enabler dropped through lag screen(always) leaving me alone. 1 guy with oblivion quit. Other guy with oblivion restart sc with enabler only and I restarted sc without chaoslauncher and all of us played fine without disconnects. Obviously there's interference between other hacks
Hey wouldn't this mean that we can differentiate between good and oblivion players?



None.

Jan 22 2012, 10:48 am O)FaRTy1billion[MM] Post #114

👻 👾 👽 💪

If I use the exe and chaoslauncher in a game together, it works fine. I don't have oblivion, so I didn't test with it.

If there is any issue when using Oblivion or other hacks, blame the hacks. This works fine as I have it.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 15 2021, 8:23 pm Bruce Post #115



It seems the links of EUD Enabler are down, do you know where I can download the latest version of this software ?



None.

Jul 16 2021, 11:20 am NudeRaider Post #116

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

No need, EUD actions are now supported out of the box




Jul 16 2021, 4:13 pm O)FaRTy1billion[MM] Post #117

👻 👾 👽 💪

I'm not at home to fix the server, but you can get the latest qdp or bwl from https://github.com/saintofidiocy/EUDEnableR



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Options
Pages: < 1 « 4 5 6
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:22 pm]
ubtrueblue -- hello
[2023-9-26. : 5:26 pm]
Ultraviolet -- Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
[2023-9-26. : 5:25 pm]
Ultraviolet -- nukes).* lol
[2023-9-26. : 5:24 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: UV how far are you with imp UV2? is it already better than the first map? Fully playable?
Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
[2023-9-26. : 4:13 pm]
NudeRaider -- UV how far are you with imp UV2? is it already better than the first map? Fully playable?
[2023-9-26. : 4:10 pm]
Zoan -- hello
[2023-9-26. : 1:58 pm]
aluVrt -- hello
[2023-9-25. : 1:09 pm]
Ultraviolet -- :lol:
[2023-9-25. : 12:51 pm]
UndeadStar -- After checking his posts, I'm in awe in front of that fantastically varied vocabulary
[2023-9-25. : 8:40 am]
Keaton -- nice
Please log in to shout.


Members Online: jjf28