Introduction:
ZombieCraft is a mod heavily inspired by maps like Raccoon City. It contains two factions, Zombies and Survivors.
Gameplay:
Civilian Generation:
Every 30 seconds, neutral civilians spawn randomly on the map. This continues until they reach a certain population density:
The two player map Astral Balance, fully seeded.
Civilians can be rescued by the Survivors and equipped with weapons to reinforce their numbers:
Zombie players, of course, can kill civilians to limit humanity's numbers. Zombies are also capable of upgrading their units into more lethal forms by killing humans.
Ammunition:
Every human unit (apart from the Engineer) has a limited ammunition supply. When a unit runs out of ammunition, it will be unable to fire and will be marked in blue like this:
In order to replenish ammo, these units must reload, leaving them vulnerable to attack, as they are unable to preform any other actions while reloading.
Objectives:
Human players must survive for 20 minutes, until the military arrives to save them or Jesus descends down from the heavens to clear the zombie plague or whatever your imagination would like to happen.
Zombie players, on the other hand, must wipe out the Survivors before this happens.
Survivors:
Machine Gun:
Rapid-fire ranged unit.
Ammo Cost: Low
Ability: Deep Focus
- Slows the Machine Gunner down and doubles the rate of ammo consumption, but also doubles the rate of fire.
Shotgun:
Medium-range splash unit.
Ammo Cost: Medium
Ability: Paralyzing Strike
- Immobilizes up to three zombies.
Sniper Rifle:
Long-range unit.
Ammo Cost: Low
Ability: Hide
- Hides this unit from view, but at the cost of ammunition.
Flamethrower:
Melee splash unit.
Ammo Cost: High
Ability: Molotov Cocktail
- Tosses a grenade that explodes into a lasting fiery inferno.
Rocket Launcher:
Long-range splash unit.
Ammo Cost: Extremely High
Ability: Kevlar Boost
- Temporarily boost's an ally's armor.
Engineering Kit:
Support unit.
Ammo Cost: None
Ability: Mines
- Lays up to 5 land mines.
Ability: Build Barricade
Defensive wall.
Ability: Build Missile Turret
Automated defensive turret.
Ability: Build Ammo Cache
Automatically regenerates allied units' ammunition (albeit slowly). Also capable of upgrading weapons and armor.
An Engineer can only maintain 3 of these structures at once.
Medical Kit:
Support unit.
Ability: Heal
- Automatically heals nearby Survivors.
Ability: Cure
- Cures the target unit of any status afflictions.
Ability: Toxic Gas
- Creates a damaging cloud of toxic gas on the target unit.
APC:
The Survivors' best friend. The APC is a starting unit and no others may be obtained. It is incredibly resilient and can carry up to 8 Survivors inside.
Ability: Entrench
- Immobilizes the APC and reduces its sight range, but allows Survivors inside (apart from Engineers and Rocket Launchers) to fire at nearby enemies.
Post has been edited 1 time(s), last time on Apr 1 2010, 3:32 am by Voyager7456.
all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox
Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox
Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]