I'm just wondering, would the new editor be powerful enough to recreate a futuristic SC WoW with multiple worlds and over 80 levels, with multiple stats and items, ect.? Plus raids, dungeons, epic zerg bosses, (Imagine one of the raid bosses being the overmind with hordes of zerg).
Yeah, you probably could. I don't know what the "hero" level cap is (if any), but I hope it'll allow that. I don't know if you'd be able to do a ton of raids and continents (mostly due to map size), but at least you'll be able to create a very extensive RPG.
I'm just wondering, would the new editor be powerful enough to recreate a futuristic SC WoW with multiple worlds and over 80 levels, with multiple stats and items, ect.? Plus raids, dungeons, epic zerg bosses, (Imagine one of the raid bosses being the overmind with hordes of zerg).
I don't know about you, but that sounds kind of boring to me. Personally, I'm going to make something more original. What it is, I don't know yet, and I wouldn't post it on a public forum if I did - but it's gonna be more original than a WoW takeoff.
Logically we can assume that SCII will have spells simply because they also (if i remember correctly) are putting in leveling (but not for melee, only UMS) so that it will have the capability to do more, rather than downgrading and not even being able to make Dota. Logically.
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I remember reading somewhere that the capabilities for hero customization on SC2 will be beyond what you could do on WC3. More than 3 attribute types allowed (though max of 3 displayed in the attributes area) and large inventory for items were two I had heard of. Leveling will be supported too, obviously. SC2 also has more spaces for unit commands (do any built-in units even use all of them ever?), so it will be possible to show buttons for even more spells at a time.
As for spells, it sounds like there will be lots of things you can do. For example, one I've heard of is that you can have a damage shield that when the unit is hit it fires off whatever type of weapon you want to make come off of it. Another I've heard of is that projectiles themselves can fire a weapon of their own at things, and those could then do the same in return... All of this just by setting unit and weapon properties. Then beyond the unit and weapon properties, there's still the scripting and there was a lot you could do with that on WC3.
@Shadow: The thing about weapons firing weapons would make sense. Units can be fired as weapons by other units, so you'd just make a unit that fires a unit that fires a unit.
I don't think you guys quite get what the editor will be. It's a game engine with an easy mode for noobs. There'll be a few limitations but not many, the big one being it isn't opensource.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I don't think you guys quite get what the editor will be. It's a game engine with an easy mode for noobs. There'll be a few limitations but not many, the big one being it isn't opensource.
Do we know map limitations (or rather map dimensions)?
Units can be scaled, and map size max is at least 512x512 according to heinermann, so it shouldn't be a major limitation for any but the largest of RPGs.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
well see even with the 256 area map limit you can use underground so essentially you have a bigger game play area anyhow.
I doubt size will be a huge problem except if someone does try to creat basically a True game within Starcraft. Could be wrong but I just can't see it being that big a problem.
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