Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2) It Ends Tonight
(2) It Ends Tonight
Mar 26 2010, 10:34 pm
By: XGenesis  

Mar 26 2010, 10:34 pm XGenesis Post #1



Second attempt at a map. I dunno if it's too tight or not. :ermm: By the way, this map, like my first, is on twilight (tileset)



Attachments:
It Ends Tonight.scx
Hits: 0 Size: 67.76kb



None.

Mar 26 2010, 10:39 pm Aristocrat Post #2



There's no natural O.o.

Otherwise okay aside from the fact that 3rd gas base is bigger than the main.



None.

Mar 26 2010, 10:45 pm Excalibur Post #3

The sword and the faith

Wasted space, bad formations, bad concept. You'd pretty much be better off re-making most of the map.

Some tips:
Read the stickies, specifically this one. If you have already, read it again, because you obviously didn't understand it, due to your mineral amounts and formations, and the general feel of your map. In fact, you might want to re-read all the stickies in this section if you want to improve. Just saying.
Avoid straight lines, use curves. Straight lines are the enemy.
Use bridges sparingly. There's a reason maps with lots of bridges are imba.
Avoid using building sprites for now, because you have no idea how to use them properly or tactically.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Mar 26 2010, 10:50 pm Aristocrat Post #4



Ex, at least it's playable. The 2x temples make rush distance long at the beginning of the map and at the very least do little to no harm aside from screwing with pathing.

I can see this being feasibly played if he puts a natural in the low ground near the main (after moving the start location closer) and make the corrent corner expansions into low-ground min-onlys.

(In any case, this is better than the "checkmate" map KeSPA started using, even in its current state.)



None.

Mar 26 2010, 10:52 pm Excalibur Post #5

The sword and the faith

Its feasible if more than 50% of it is modified or re-done. If more than 50% of the map has to be re-done to make the map balanced, you might as well be working with a blank SCX.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Mar 26 2010, 10:53 pm XGenesis Post #6



Ah, well. I knew I was due for a bashing since my last map had basically gone away unscathed.

Quote from Excalibur
Wasted space, bad formations, bad concept. You'd pretty much be better off re-making most of the map.

Hm... could you elaborate more on "bad formations"? I will probably abandon this map, but I want to get a little better before starting anew.

Some tips:
Quote from Excalibur
Read the stickies, specifically this one. If you have already, read it again, because you obviously didn't understand it, due to your mineral amounts and formations, and the general feel of your map. In fact, you might want to re-read all the stickies in this section if you want to improve. Just saying.
Ok, I'll read them again, thanks :)

Quote from Excalibur
Avoid straight lines, use curves. Straight lines are the enemy.
I have a BIG problem with this. Mainly because all curved pathways look very tight to me.

Quote from Excalibur
Use bridges sparingly. There's a reason maps with lots of bridges are imba.
Avoid using building sprites for now, because you have no idea how to use them properly or tactically.
Yessir.

Oh and: I added the two temples to block the secondary entrance because the "natural" wouldn't protect the main. Dunno if that was a smart move or not :P
Quote from Aristocrat
There's no natural O.o.

Otherwise okay aside from the fact that 3rd gas base is bigger than the main.
That was just suppose to be a random base if you got map control; I put it out in the open because I thought my map was lacking expansions and it was the least blocking there.



None.

Mar 26 2010, 10:55 pm Excalibur Post #7

The sword and the faith

Your mineral formations aren't good, and neither is your ISOM formation. Gradual diagonals and curves for ISOM, and see the picture in the sticky here about mineral formations. Also, distribution is listed in the tutorial I linked before. You put way too many in the main.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Mar 26 2010, 11:08 pm NinjaOtis Post #8



I like this map, make it less wide open though. Creativity is a good thing, there isn't a right and wrong way to make a map.



None.

Mar 26 2010, 11:20 pm XGenesis Post #9



Im scraping this map due to the ISOM tool making the areas blocky and such. Expect to see another project soon...



This is the "Final" version of the map.
-Removed all the protoss temples
-Added a natural expansion
-Removed 1-2 patches from each expansion, possibly fixed the placement a little bit
-Changed the middle expansions to mineral only
Quote from name:Vortex-
I like this map, make it less wide open though.
I tried to make it wide open to prevent a super tank push from T.



None.

Mar 30 2010, 8:08 pm Super Duper Post #10



It's not playable, go ahead, 12nexus. Lets see how that goes. Or better, 12hatch. Try to do a 2base strategy without your nat (if you can call it that) getting run over.
Soooo much wasted space, look at those mains and third gases.
A few tightness problems, nothing too significant though.
Probably needs to be scrapped.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:00 pm]
lil-Inferno -- benis
[10:41 am]
v9bettel -- Nice
[01:39 am]
Ultraviolet -- no u elky skeleton guy, I'll use em better
[10:50 pm]
Vrael -- Ultraviolet
Ultraviolet shouted: How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
hey cut it out I'm getting all the minerals
[10:11 pm]
Ultraviolet -- :P
[10:11 pm]
Ultraviolet -- How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
[2024-4-17. : 11:50 pm]
O)FaRTy1billion[MM] -- nice, now i have more than enough
[2024-4-17. : 11:49 pm]
O)FaRTy1billion[MM] -- if i don't gamble them away first
[2024-4-17. : 11:49 pm]
O)FaRTy1billion[MM] -- o, due to a donation i now have enough minerals to send you minerals
[2024-4-17. : 3:26 am]
O)FaRTy1billion[MM] -- i have to ask for minerals first tho cuz i don't have enough to send
Please log in to shout.


Members Online: Roy, Ultraviolet