This is one of my first few attempts at melee mapping, so try to take it easy on me.
Possible Faults:
There might be tank holes in some spots.
Mains are too large.
Attachments:
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T would own this map with a tank push; make more paths.
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Giving one base 10 minerals and the other 9 isn't generally a good idea
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Nat really should be closer to the main and the main-nat choke needs to be made a lot smaller. (Mineral lines also should not face the middle unless you are going for the outsider approach).
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You could replace some of those cliffs with water..
It' be more aesthetically pleasing...
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XGenesis)Will work on that.
Giving one base 10 minerals and the other 9 isn't generally a good idea
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It's definitly 10 and 10.
UnholyUrine)I was thinking that it looked a little bland.
Won't upload a new picture till I have new comments, fix that stuff, because it takes 5-20 min just to upload a picture with this computer.
Post has been edited 1 time(s), last time on Mar 25 2011, 2:43 am by Derqua. Reason: IDK
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I like the map.
I think the mineral formation for the top is a bit weird. I usually like having my minerals close together so I don't have to worry about where (which side) to place them to go mine and they can organize themselves on their own.
And I can't really tell, but the natural choke (the part with the minerals) seems a lot more cramped than the bottom one.
Remember, you don't ALWAYS have to follow the gas rule for every single base except the mains. Just do it when you can
. I just hate those gases (not talking about your map here) that are in the middle of your base, ugh.
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Constructive criticism:
Due to the small size of the map, and the combination of the bases being so large, and the bases hugging the sides of the map, it leaves a lot to be desired for higher level game play. To have such large bases hugging one side of the map on such a small map wastes a lot of space, and makes it more awkward for strategy, attacking, and just overall game play. If you like that setup for the bases, however, I suggest making the map a little bigger, although personally I'm not a big fan of this type of layout.
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The natural shouldn't block the main path with minerals, so move them over to the side more. And as others have hinted at, make the map more open. It looks a bit cluttered right now, which a) makes the map look weird, and b) makes terran too strong.
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Guys, the maker hasn't posted about this since March. The map is not salvageable, and you should just let it be please. v.v
Excalibur, I just talked to him about the map yesterday. I think he just chooses not to respond in the thread for whatever reason.
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