Staredit Network > Forums > SC1 Mapping Tools > Topic: MapSketch
MapSketch
Mar 17 2010, 9:50 pm
By: O)FaRTy1billion[MM]
Pages: 1 2 34 >
 

Mar 17 2010, 9:50 pm O)FaRTy1billion[MM] Post #1

👻 👾 👽 💪

Now Introducing MapSketch!

Well, many of you are aware of MapExp (my minimap generating program). Some time ago I was trying to figure out an easy way to calculate minimap tile colors, and I did. I generated tables and lists of all the colors and thought it would be cool to make a SCPM-like program that used real-time generated tiles. I started a program and kept throwing features at it (property masks, custom tile selection, etc.) and it got too complicated for my lazy and unmotivated mind to complete. :P It seemed to work so well that I didn't want to completely abandon the project before anyone got to see it, so I made a heavily stripped-down version from scratch about a week ago, and this is what I present today.

Features:
- Easy step-by-step format!
- You can load an existing map to replace its terrain, or set properties for a new one. Really, though, this is a hint at the property masking (being able to keep old terrain was part of it.)
- All tilesets and irregular map sizes supported.
- Simplified image positioning and scaling for loaded images (something SCPM severely lacked.)
- Contrast/Brightness/Saturation and RGB Gamma correction (instead of just Contrast/Brightness like SCPM. :awesome:)
- Image preview updates while sliding the bars! - One thing I seriously hate about SCPM.
- Lighting filters! I have no idea what most of them mean because they are just a part of the API I used, but they add fun features! They also enable dithering to make smoother colors.
- Lighten Image option ... If you have a low contrast image this may help!
- Save as Image Map (Adds map revealers and 1 computer player -- only one new maps)
- Compress Map (TinyMap2's that map! -- Note that it locks the map -- only on image maps)
- Scenario Properties and Force name visible and editable here for new maps.
- (New!)) Preview Zoom window!

Screenshots:


Samples!
The first image is the source, the second image is MapSketch, and third image is to compare to SC Picture Mapper v5.


Badlands, no adjustments in either.


Badlands, no adjustments but a lighting filter was used in MapSketch.


Space, MapSketch adjusted to be smooth gradient, SCPM adjusted to be as much of a gradient as possible.


Badlands, both use adjustments to make it look best (except in SCPM I adjusted it to make it look at all.)

Download!

Changes:
3/17:
- Fixed mpq load function.
- Load tileset palettes realtime instead of loading Pal.dat.
3/18:
- (hopefully) Fixed tileset loading functions ... Hopefully no more Runtime Error 9!
3/23:
- (New Feature!) Zoom preview window! Double click the preview in the Adjustments tab to open a zoom window. Double click that to toggle between 2x and 4x zooms!
6/03:
- Again, attempted to fix tileset loading functions (Probably even less Runtime Error 9!) Report more if this issue again arises from selected tilesets.

NOTE: If you get an error about comctl32.ocx, download this. If putting it in the MapSketch directory does not work, google how to register it.

Post has been edited 7 time(s), last time on Jun 4 2010, 1:22 am by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 17 2010, 9:56 pm Jack Post #2

>be faceless void >mfw I have no face

The amount of pr0n maps on bnet will double in a month.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 17 2010, 9:58 pm O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

If you read its readme, that is why SC Picture Mapper was made ... ;o That wasn't the purpose of MapSketch, though... I've just always thought minimap images were cool. :P



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 17 2010, 10:02 pm CecilSunkure Post #4



Could you do me a favor and upload some screenies to tiny pic, and then put the links in this topic somewhere? I cannot see images from photobucket as it is blocked :C



None.

Mar 17 2010, 10:10 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

Why is it blocked? ;o
These are listed in the same order:
http://i43.tinypic.com/8zoeis.jpg
http://i42.tinypic.com/9fxhef.jpg
http://i41.tinypic.com/21l917q.jpg
http://i39.tinypic.com/4sjwy9.jpg

Ew, it made them jpg.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 17 2010, 10:12 pm CecilSunkure Post #6



It's under the global block list; the school admins are jerks.

Thanks ;D



None.

Mar 17 2010, 10:15 pm OlimarandLouie Post #7



Quote from O)FaRTy1billion[MM]
:farty: Farty!



None.

Mar 17 2010, 10:16 pm Devourer Post #8

Hello

Nice, the last images... green dark archon... do you have a big version of this? I would love this as a wallpaper.



Please report errors in the Staredit.Network forum.

Mar 17 2010, 10:29 pm Super Duper Post #9



Quote from Devourer
Nice, the last images... green dark archon... do you have a big version of this? I would love this as a wallpaper.
I second this.



None.

Mar 17 2010, 10:30 pm O)FaRTy1billion[MM] Post #10

👻 👾 👽 💪

http://i6.photobucket.com/albums/y242/FaRTy1billion/darkarchon.png
It's not very big ...



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 17 2010, 10:51 pm mapping4joy Post #11



Nice! Something even better than SCPM! Nice Work!



None.

Mar 18 2010, 12:39 am CecilSunkure Post #12



Could I possibly see the source code?



None.

Mar 18 2010, 12:51 am O)FaRTy1billion[MM] Post #13

👻 👾 👽 💪

Quote from CecilSunkure
Could I possibly see the source code?
For what? ;o



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 18 2010, 12:58 am Corbo Post #14

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from O)FaRTy1billion[MM]
If you read its readme, that is why SC Picture Mapper was made ... ;o That wasn't the purpose of MapSketch, though... I've just always thought minimap images were cool. :P


BS, you told me that while you were seeing a sexy pic all you could think of was "why is it so green" next thing I know you were making MapSketch ;o



fuck you all

Mar 18 2010, 1:01 am Aristocrat Post #15



Maps created with this utility cannot be opened with ScmDraft using conventional means?

Usefulness--;



None.

Mar 18 2010, 1:02 am CecilSunkure Post #16



Quote from O)FaRTy1billion[MM]
Quote from CecilSunkure
Could I possibly see the source code?
For what? ;o
Huh? For reading of course. I could probably learn from it, unless it's terribly terribly written, or in VB. I was assuming this was made with C like tinymap. What was it made in? And, could I possibly see the code, to read?



None.

Mar 18 2010, 1:05 am O)FaRTy1billion[MM] Post #17

👻 👾 👽 💪

Quote from Aristocrat
Maps created with this utility cannot be opened with ScmDraft using conventional means?

Usefulness--;
What? Where did you come up with that?

Quote from CecilSunkure
Quote from O)FaRTy1billion[MM]
Quote from CecilSunkure
Could I possibly see the source code?
For what? ;o
Huh? For reading of course. I could probably learn from it, unless it's terribly terribly written, or in VB. I was assuming this was made with C like tinymap. What was it made in? And, could I possibly see the code, to read?
I was lazy and made it in VB. :P

Post has been edited 1 time(s), last time on Mar 18 2010, 1:11 am by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 18 2010, 1:11 am CecilSunkure Post #18



Quote from O)FaRTy1billion[MM]
I was lazy and made it in VB. :P
:P

Oh well. Nice program anyways :cool2:



None.

Mar 18 2010, 1:24 am Aristocrat Post #19



SCMdraft refuses to open AAAAAAA.scm (Error opening map: C) or something similar. 256x256 badlands if that helps at all.

In any case, while it's a hassle having to run a certain program for every map this makes, it's certainly a great utility; is the table of colors hardcoded, pre-generated, or computed on open?



None.

Mar 18 2010, 1:30 am rockz Post #20

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from O)FaRTy1billion[MM]
Ew, it made them jpg.

It did?!?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[2023-12-09. : 1:16 am]
NudeRaider -- Dem0n
Dem0n shouted: who said you were crossing a line
NT kinda did Ultraviolet
Ultraviolet shouted: I always thought it was kind of messed up to impersonate someone without their permission, but I guess that's artistic license for you. When you get into the realm of using AI to do it.. it seems even worse to me, but I'm not sure why
[2023-12-08. : 8:38 pm]
Zoan -- and tbh no, this is exactly the type of thing ai should be used for. Now if you were monetizing it, I would say you should emohasize you used ai for the voicelines
[2023-12-08. : 8:29 pm]
Zoan -- he asked if "am I now crossing a line"
[2023-12-08. : 7:43 pm]
Dem0n -- who said you were crossing a line
[2023-12-08. : 2:24 pm]
Oh_Man -- but if i want to make a LOTR map and use AI generation to give aragorn etc more voice lines am I now suddenly crossing a line? wen did we get so snowflakey
[2023-12-08. : 2:23 pm]
Oh_Man -- well we been doing dodgy stuff in SC for ages playing resident evil and helms deep maps - we dont own the rights to them
[2023-12-06. : 8:46 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet absolutely. You can count me among those folks. ;) But I understand it. It's a silly name only kids find funny. However to know that and still own it that would be the manliest move in my eyes.
Yeah, I can appreciate that perspective. I've used so many handles over the years, I think I had less attachment to NerdyTerdy than some of the folks here. Just never changed my name much here cause it was expensive :P I still kind of like the NT name, but definitely prefer Ultraviolet. I think UV has been my handle for around half my life at this point O.o
[2023-12-06. : 6:34 pm]
NudeRaider -- So the question is will we as a society become resilient against these forms of attacks? Either by detecting or accepting? Find new ways to deal with it? I guess we will have to wait and see.
[2023-12-06. : 6:32 pm]
NudeRaider -- da real donwano
da real donwano shouted: Society is not ready for the AI power we're being given. I'll die on that hill.
"social media" is imo a much better example for "society was not ready for it". We haven't seen yet where AI will lead us. It has a lot of potential for good, but then again, so had social media. For now the only potential for abuse in AI that I see is in forgery of various kinds.
[2023-12-06. : 6:26 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: guys what are your thoughts on AI voice cloning vs someone doing impressions. why is one moral and the other immoral? or do you think both are fair game
For me it's the intent that make the difference, not the method. If you copy someone for profit or harm, then that's immoral. If your goal is satire then all bets are off. I think people are just afraid to be deceived because AI removes skill from the equation and painting AI usage as immoral is their weak attempt to defend against it.
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