You know that temple water doodad in jungle? Im making a map where you actually go inside that, and I need a lot of water involved. It has to actually look like the inside of a temple, but I dont know how this will be accomplished.
On top of it looking like the inside of a temple, I need to have a lot of water in random area.
Sorry for being so broad, I just need example pictures/ideas to understand how I can accomplish this.
Thanks
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Does this help?
I know the last one doesn't fit, but I found it nice.
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Its sort of an RPG, I want something where you can walk and stuff, you know?
Heres my awful, terrible attempt at what I mean.
See? Walking space, enough to fit enemy zerglings and enough to walk, but at the same time, contains water.
Thats a total of 36 sprites, by the way.
EDIT: Ignore the outer edges, you wont be able to see them in game.
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http://www.staredit.net/files/1814/Look at the intro.
You can do this too and it requires no sprites.
The principle is simple: you place a specific Null tile (just copy-paste it) and order a unit from it to move on water.
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I meant puddles, mini waterfalls etc.
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Let me show you how to hump without making love.
Kinda like this?
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Sorta, but it specifically needs to have ruin ground. Remember, this IS the inside of a temple and all.
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Just whipped this up. Walkability problems on the inside northeast edge; obvious grass blocks on the south Ruin-Temple edges. I'm sure the more experienced terrainers here would know how to fix both. In any case, hopefully this'll be a good starting point for you.
(I used bridge tiles instead of ruins, in order to get the water edge. The inside northwest edge was blended using a specific doodad (that I could not use for the inside northeast edge due to lighting issues).)
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Instead of sprites you can also use those hidden missiles thing although people can see them it makes sure you don't sprite overload...
oh and don't forget to make sure its a computer that allies everyone
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Look at Siege Dyne's terrain. The healing room contain a nice piece you could use.
(You must see it in-game, it's awesome)
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Just whipped this up. Walkability problems on the inside northeast edge; obvious grass blocks on the south Ruin-Temple edges. I'm sure the more experienced terrainers here would know how to fix both. In any case, hopefully this'll be a good starting point for you.
(I used bridge tiles instead of ruins, in order to get the water edge. The inside northwest edge was blended using a specific doodad (that I could not use for the inside northeast edge due to lighting issues).)
That actually helped more than you think.
I guess there is no "puddle on ruins" blend, but this will be the closest I can get to, thanks.
I'll fix the edges by placing a Player12 bunker on them.
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There is a blend for Ruins-Cliff too, want it?
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If you can post a quick pic; that would be great.
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For the cliff-ruins, look at Ahli's Diablo I map from the map editor.
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Lol payne. Is that mine? If it is, that is the very first piece of terrain I have ever posted on this website. Brings back memories.
There is a way to get puddles. Disable protoss or zerg beacons, and you can put an observer over it if you want to.
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Lol payne. Is that mine? If it is, that is the very first piece of terrain I have ever posted on this website. Brings back memories.
There is a way to get puddles. Disable protoss or zerg beacons, and you can put an observer over it if you want to.
But wouldn't they glow like that?
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Yeah, they would glow, but it might look like a puddle with the right atmosphere.
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I don't remember where I saw it, but it was a cool dirt to water ramp, with mud to make a darker walking area, and it was covered with some pylon auras, it really loked like you are walking on/in water... the downside is that it look slike you are walking under the water, but it still looks neat.
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