- Several different game modes available.
- Empty player slots and players who leave mid-game will be replaced by a powerful AI.
- The AI has 4 unique difficulty settings, there's one for everyone!
- Changing weather and lightning conditions to keep your eyes entertained.
Spells:
Attack (Q) - A very fast projectile that you launch towards a target location. It will explode when it reaches its destination and kill anything within a short radius (including other missiles). Can be very useful both offensively and defensively. If you are at close range to an enemy it can be hard for him to react with a Repel in time because of the projectile's speed. It can also be used defensively to save your life by destroying incoming hostile missiles if you aim carefully.
Barrage (W) - Launches two slowly moving projectiles that will track down a target enemy unit. They will not be stopped unless destroyed or repelled. Very useful if you aim poorly with your normal attack but it can easily be repelled if the target has the cooldown ready.
Repel (E) - This is your lifesaver. It reflects any missiles or projectiles that hit you for a very short duration. The look on your enemies' faces when they see their own projectiles coming back at them is priceless! It is a good trick to sneak up close to an enemy and use it just as he launches his spells at you; he won't know what hit him! (Note: be careful when trying to outsmart/outreact a computer controlled player with it! The AI reacts 10 times as quick as you do

.
Dampening Field (R) - Creates a dampening field in a target area that lasts 8 seconds. Projectiles entering the area while the field is active are slowed to roughly 25% of their normal speed. This is mainly a defensive tool but note that the fields are neutral - it does not matter who created them, they all affect everyone's projectiles in the same way. So be careful so your enemies won't turn the positioning of your own fields against you!
Orb of Binding (T) - Summons a green sphere that orbits around you. If it comes in contact with a hostile unit it immobilizes it for 5 seconds and disappears. Be careful not to stand too close to pillars when using this ability or the orb's life could be a short one!
On a last note, make sure to visit this link from time to time to make sure you have the latest version:
http://www.sc2mapster.com/maps/hexd/ .