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From Starcraft 2
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- Abilities
- Actor Events
- Adding Abilities to Units
- Andromeda
- Artificial Intelligence (AI)
- Attaching a Model to a Unit
- Attribute
- Attribute Behavior Modification
- Attributes (Stat Boosts)
- Auto Cast
- Banks
- Behaviors
- Boolean
- Build time
- Built On
- Cameras
- Create a unit
- Creating a Missile Ability
- Creating a custom button
- Creating an Instant Effect Ability
- Critical Strike
- Custom UI
- DDS (File Format)
- Data Editor
- Data Editor Theory
- Data Editor Tips
- Decal Doodad
- Designing an ability
- Detecting if a unit is in water
- Dialogs
- Documentation Format
- Doodads
- Effects
- FAQs
- Filetypes
- Flashlight
- Footprints
- GS Syntax
- GalaxyEdit
- Game Attributes
- Game Variants
- General Mapping Tips
- Host Site Operations
- How to balance your map
- Import Custom Models
- Importing Custom Icons
- Impossible Scenarios
- Leveling units
- Lighting
- List of Units
