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From Starcraft 2
(Latest | Earliest) View (newer 50) (older 50) (20 | 50 | 100 | 250 | 500)- 05:16, 24 November 2010 Trigger Template Test (hist) [98 bytes] DevliN (Talk | contribs) (Created page with '{{Trigger |TriggerName= |TriggerEvents= |TriggerVariables= |TriggerConditions= |TriggerActions= }}')
- 14:54, 23 November 2010 TestTrigger (hist) [1,322 bytes] DevliN (Talk | contribs) (Created page with '{{Triggers |TriggerName=Sample Trigger |Event1= |Event2= |Event3= |Event4= |Event5= |Event6= |Event7= |Event8= |Event9= |Event10= |Event11= |Event12= |Event13= |Event14= |Event15…')
- 04:50, 20 November 2010 General Mapping Tips (hist) [7,289 bytes] Payne (Talk | contribs) ("Save". I'm still working on it atm.)
- 01:12, 19 November 2010 Text Message (hist) [1,716 bytes] Payne (Talk | contribs) (Created page with ''''Text Message''' is an action that you will use to display a message to a Player Group. If you want to display it only to one specific player and this player isn't in a Pla…')
- 02:38, 17 November 2010 How to balance your map (hist) [15,570 bytes] Payne (Talk | contribs) (Created page with 'People keep asking on the forums how to make their maps popular. Blizzard then, told us on BlizzCon that the secret for a good map is to find the fun factor. However, to better a…')
- 10:30, 16 November 2010 Movers (hist) [2,616 bytes] DevliN (Talk | contribs) (Created page with ''''Movers''' manage how things move in the game. ==Motion Overlays== '''Motion Overlays''' manipulate how objects reach their target. Most often, they are used to change the pat…')
- 14:46, 15 November 2010 Protoss (hist) [839 bytes] Cardinal (Talk | contribs) (added filler text & editor quirks)
- 14:43, 15 November 2010 Terran (hist) [732 bytes] Cardinal (Talk | contribs) (added filler text & editor quirks)
- 19:39, 14 November 2010 Making Melee Maps (hist) [13,301 bytes] Jack (Talk | contribs) (Created page with 'Introduction Most people like to play custom games with mods, and while that is fun, those have an entirely different creation aspect to them that don't solely depend on the lo…')
- 22:09, 13 November 2010 Zerg (hist) [873 bytes] Payne (Talk | contribs) (Created page with ':Whenever this is created, it should contain a link to this: http://www.youtube.com/watch?v=Lq74R7wWAnQ&feature=player_embedded :-- ~~~~')
- 21:28, 13 November 2010 Cameras (hist) [3,596 bytes] Payne (Talk | contribs) (Thanks to shmeeps! =))
- 12:07, 13 November 2010 Marine (hist) [85 bytes] DevliN (Talk | contribs) (Created page with '{{UnitInfo |Name = Marine |Race = Terran |Testing = Yes}}')
- 07:58, 13 November 2010 Stacking Buildings (hist) [2,706 bytes] DevliN (Talk | contribs) (Created page with 'In order to make a building completely stackable, you have to modify the footprint of that building. In this tutorial, we'll make stackable cannons just like they …')
- 07:54, 13 November 2010 Footprints (hist) [366 bytes] DevliN (Talk | contribs) (Created page with ''''Footprints''' manage the size of a building as a unit (rather than the model's scale), and make sure that a building's placement requirements are met. ==Making a Building Sta…')
- 06:43, 13 November 2010 UI Frames (hist) [5,599 bytes] Aalleecc248 (Talk | contribs) (Created page with '= Measuring UI Frames = The measurement of the Dialogs may change dramatically due to the different screen sizes. These may not be the exact Measurements. == Mini Map == '''Siz…')
- 02:13, 13 November 2010 MPQ (File Format) (hist) [5,298 bytes] Jack (Talk | contribs) (Created page with 'The MPQ format is used to package and compress many files into a file system similiar to a ZIP file. MPQ stands for Mo'PaQ, which in turn comes from the name of the format's crea…')
- 02:11, 13 November 2010 DDS (File Format) (hist) [459 bytes] Jack (Talk | contribs) (Created page with 'DDS stands for DirectDraw Surface, and it is a standard for storing data compressed with the lossy S3 Texture Compression (S3TC) algorithm, which can be decompressed in hardware …')
- 01:59, 13 November 2010 Filetypes (hist) [2,009 bytes] Jack (Talk | contribs) (Created page with '[StarCraft II] uses several different filetypes for controlling the game, both for art and for data. This page has lists the basic file types. === Art === DDS DDS is the ima…')
- 00:18, 13 November 2010 Game Attributes (hist) [9,227 bytes] DevliN (Talk | contribs) (Created page with ''''Game Attributes''' manage certain attributes that the player can modify in the game lobby and/or the map's settings when creating the game. This is essentially where a map's c…')
- 08:07, 12 November 2010 Host Site Operations (hist) [12,266 bytes] DevliN (Talk | contribs) (Created page with ''''Host Site Operations''' are values used to help attach models to units. The following is a list of "Operations" included in the editor (Core.SC2Mod), though custom ones can be…')
- 03:54, 12 November 2010 Required/Unfinished Wikis (hist) [2,805 bytes] Payne (Talk | contribs) (Created page with 'If you're searching for something to write and/or wondering how you could help this wiki, simply think about sharing a bit of your knowledge on these topics (following links are …')
