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[2017-3-28. : 4:22 am] sigsaucy -- https://us.battle.net/forums/en/starcraft/topic/20753765695 someone here mentions an enhanced editor rumor?[2017-3-28. : 3:55 am] jjf28 -- if they just double the game-frame rate and allow triggers to run at that speed it'll be fast enough[2017-3-28. : 3:53 am] lil-Inferno -- Congratulations, the answer you gave to problem 99 is correct. You are the 22721st person to have solved this problem.[2017-3-28. : 3:50 am] LoveLess -- Honestly, just make the default time the current fastest, slowest the current normal, and make a new fastest.[2017-3-28. : 3:48 am] LoveLess -- I feel bad for Roy. He was building a library into his EUD generator.[2017-3-28. : 3:47 am] trgk -- Maybe blizz could create some compatibility fixes issuing specific tricks.[2017-3-28. : 3:47 am] jjf28 -- I'll probably find a few but I won't be spearheading a new dictionary[2017-3-28. : 3:46 am] LoveLess -- It would break any existing ones, but whether or not we can relocate them and they still operate is the question.[2017-3-28. : 3:46 am] jjf28 -- mm, I expect structure changes to be sure, but to the extent that certain memories have the same relative difference to eachother extended unit placement tricks and EUD conditions will keep working[2017-3-28. : 3:45 am] trgk -- Since this is major update with compiler change, relative addresses are very likely to change.Whi[2017-3-28. : 3:44 am] LoveLess -- Well when it happens, I am definitely going to relocate the EUDs and see if conditions were fixed. Will also check all the unit sprites to see if we are good in that department.[2017-3-28. : 3:43 am] jjf28 -- extended supply and the speed-trick rely on placing an extended unit, not using the set deaths action[2017-3-28. : 3:42 am] jjf28 -- back to the previous topic: EUD = Extended Unit Death via deaths condition and set deaths action - it's a specific term that occasionally gets used incorrectly; we can't conclude "giving up on EUD maps" means they're taking away all effects from placing extended units / extended players[2017-3-28. : 3:19 am] Jack -- it wouldn't be toooo bad if it were just goal kicks but the fact it's the offsides too is silly[2017-3-28. : 3:19 am] Jack -- it's for kids, something about them not being able to kick far enough or something retarded like that[2017-3-28. : 3:11 am] Jack -- http://www.waibopfootball.co.nz/wp-content/uploads/sites/4/2017/03/WaiBOP-Retreating-Line-Booklet.pdf[2017-3-28. : 3:09 am] O)FaRTy1billion[MM] -- and "crazy hardcore limitations" means EUDEnabler can't be brought to 1.17 or whatever the new version is[2017-3-28. : 3:08 am] O)FaRTy1billion[MM] -- as far as I'm concerned EUDs were already taken away, so unless they're putting like crazy hardcore limitations then w/e[2017-3-28. : 3:08 am] outlawpoet -- and with fish integration, wdetector as a common EUD enabler will be a thing of the past[2017-3-28. : 3:08 am] outlawpoet -- FaRTy1billionFaRTy1billion shouted: idk, there's no point in getting hyped up or trying to decide what will/won't be in it. I'm just ignoring it until it happens fair enough. I was just curious what your thoughts were on it. i'm actually the opposite of hyped so far, everything sounds like it's gonna break all the custom maps I play[2017-3-28. : 3:07 am] jjf28 -- *shrug* I'm not korean so I don't know that side of the pond beyond word of mouth [2017-3-28. : 3:06 am] O)FaRTy1billion[MM] -- idk, there's no point in getting hyped up or trying to decide what will/won't be in it. I'm just ignoring it until it happens[2017-3-28. : 3:06 am] jjf28 -- when they say "EUD Maps" they might be talking about "EUD actions" which are already not supported by default (the EUD enabler is build into fish)[2017-3-28. : 3:06 am] outlawpoet -- "We will provide support for custom maps, but the map we have to give up in the remaster was EUD maps. I have an abuse case. I thought this would cause security problems for the player."[2017-3-28. : 3:05 am] O)FaRTy1billion[MM] -- they were removed ages ago, idk what's stopping us from removing the restrictions like we did alreadu[2017-3-28. : 3:04 am] outlawpoet -- how do you guys feel about the EUD removal? farty you practically invented it[2017-3-28. : 3:02 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: p9 dcs necessarily existed when EUDAs existed, no? no, actions always restricted players[2017-3-28. : 3:01 am] outlawpoet -- right, they all but said as much already according to a korean interview. relevant link: https://us.battle.net/forums/en/starcraft/topic/20753705711[2017-3-28. : 3:00 am] jjf28 -- yea they'll prolly nix extended units or at least extended unit gives; huge security vulnerability[2017-3-28. : 2:58 am] outlawpoet -- extended supply relies on it, which is why it crashes so frequently, and it's also not mac compatible[2017-3-28. : 2:57 am] jjf28 -- unused units < 228 aren't buffer overflows imo, they're just unused space[2017-3-28. : 2:57 am] outlawpoet -- which includes the building upgrades for cannon damage, players above 12, etc. |