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Pages: < 1 « 898 899 900 901 9023538 >

[2017-3-28. : 4:26 am]
O)FaRTy1billion[MM] -- who knows, there are lots of rumors
[2017-3-28. : 4:22 am]
sigsaucy -- https://us.battle.net/forums/en/starcraft/topic/20753765695 someone here mentions an enhanced editor rumor?
[2017-3-28. : 3:58 am]
jjf28 -- though...
[2017-3-28. : 3:55 am]
jjf28 -- if they just double the game-frame rate and allow triggers to run at that speed it'll be fast enough
[2017-3-28. : 3:54 am]
jjf28 -- there are frames and then there are frames in sc tho
[2017-3-28. : 3:53 am]
lil-Inferno -- ProjreC#t Euler reC#t in C#
[2017-3-28. : 3:53 am]
lil-Inferno -- Congratulations, the answer you gave to problem 99 is correct. You are the 22721st person to have solved this problem.
[2017-3-28. : 3:53 am]
O)FaRTy1billion[MM] -- might mess up network games, but who cares
[2017-3-28. : 3:53 am]
O)FaRTy1billion[MM] -- just make it run realtime, with no limits on framerate
[2017-3-28. : 3:50 am]
LoveLess -- Honestly, just make the default time the current fastest, slowest the current normal, and make a new fastest.
[2017-3-28. : 3:48 am]
trgk -- 4x speedup or so. Really have to wait.
[2017-3-28. : 3:48 am]
LoveLess -- I feel bad for Roy. He was building a library into his EUD generator.
[2017-3-28. : 3:47 am]
trgk -- Maybe blizz could create some compatibility fixes issuing specific tricks.
[2017-3-28. : 3:47 am]
jjf28 -- and we have to wait for the update to see what happens ofc
[2017-3-28. : 3:47 am]
jjf28 -- I'll probably find a few but I won't be spearheading a new dictionary
[2017-3-28. : 3:46 am]
LoveLess -- It would break any existing ones, but whether or not we can relocate them and they still operate is the question.
[2017-3-28. : 3:46 am]
jjf28 -- mm, I expect structure changes to be sure, but to the extent that certain memories have the same relative difference to eachother extended unit placement tricks and EUD conditions will keep working
[2017-3-28. : 3:45 am]
trgk -- Which would definitely break any extended (.+) tricks.
[2017-3-28. : 3:45 am]
trgk -- Since this is major update with compiler change, relative addresses are very likely to change.Whi
[2017-3-28. : 3:45 am]
LoveLess -- Unless jj or farty wants to check EUDs. They might be faster.
[2017-3-28. : 3:44 am]
LoveLess -- Well when it happens, I am definitely going to relocate the EUDs and see if conditions were fixed. Will also check all the unit sprites to see if we are good in that department.
[2017-3-28. : 3:43 am]
jjf28 -- extended supply and the speed-trick rely on placing an extended unit, not using the set deaths action
[2017-3-28. : 3:42 am]
jjf28 -- back to the previous topic: EUD = Extended Unit Death via deaths condition and set deaths action - it's a specific term that occasionally gets used incorrectly; we can't conclude "giving up on EUD maps" means they're taking away all effects from placing extended units / extended players
[2017-3-28. : 3:22 am]
jjf28 -- lame
[2017-3-28. : 3:19 am]
Jack -- it wouldn't be toooo bad if it were just goal kicks but the fact it's the offsides too is silly
[2017-3-28. : 3:19 am]
Jack -- makes it more confusing and doesn't teach them proper football IMO
[2017-3-28. : 3:19 am]
Jack -- it's for kids, something about them not being able to kick far enough or something retarded like that
[2017-3-28. : 3:18 am]
jjf28 -- regular offsides isn't enough?
[2017-3-28. : 3:15 am]
Jack -- suh d00d
[2017-3-28. : 3:14 am]
outlawpoet -- > New Zealand
[2017-3-28. : 3:11 am]
Jack -- u guys wanna see something really dumb
[2017-3-28. : 3:11 am]
Jack -- DONG SAYA DAAAAAAAAAAAAAAAAAA
[2017-3-28. : 3:10 am]
outlawpoet -- :(
[2017-3-28. : 3:09 am]
O)FaRTy1billion[MM] -- and "crazy hardcore limitations" means EUDEnabler can't be brought to 1.17 or whatever the new version is
[2017-3-28. : 3:09 am]
outlawpoet -- mhm, I just don't know what server lol
[2017-3-28. : 3:09 am]
O)FaRTy1billion[MM] -- and if they do, we can just play on 1.16
[2017-3-28. : 3:08 am]
O)FaRTy1billion[MM] -- as far as I'm concerned EUDs were already taken away, so unless they're putting like crazy hardcore limitations then w/e
[2017-3-28. : 3:08 am]
outlawpoet -- and with fish integration, wdetector as a common EUD enabler will be a thing of the past
[2017-3-28. : 3:08 am]
outlawpoet -- FaRTy1billion
FaRTy1billion shouted: idk, there's no point in getting hyped up or trying to decide what will/won't be in it. I'm just ignoring it until it happens
fair enough. I was just curious what your thoughts were on it. i'm actually the opposite of hyped so far, everything sounds like it's gonna break all the custom maps I play
[2017-3-28. : 3:07 am]
jjf28 -- *shrug* I'm not korean so I don't know that side of the pond beyond word of mouth :P
[2017-3-28. : 3:06 am]
outlawpoet -- can't host EUD maps on fish without #w
[2017-3-28. : 3:06 am]
jjf28 -- and that they considered adding support but decided not to
[2017-3-28. : 3:06 am]
outlawpoet -- it's built into wdetector, not fish
[2017-3-28. : 3:06 am]
O)FaRTy1billion[MM] -- idk, there's no point in getting hyped up or trying to decide what will/won't be in it. I'm just ignoring it until it happens
[2017-3-28. : 3:06 am]
jjf28 -- when they say "EUD Maps" they might be talking about "EUD actions" which are already not supported by default (the EUD enabler is build into fish)
[2017-3-28. : 3:06 am]
outlawpoet -- translated from the korean interview
[2017-3-28. : 3:06 am]
outlawpoet -- "We will provide support for custom maps, but the map we have to give up in the remaster was EUD maps. I have an abuse case. I thought this would cause security problems for the player."
[2017-3-28. : 3:05 am]
jjf28 -- no, I read post, it wasn't clear on anything
[2017-3-28. : 3:05 am]
O)FaRTy1billion[MM] -- they were removed ages ago, idk what's stopping us from removing the restrictions like we did alreadu
[2017-3-28. : 3:05 am]
outlawpoet -- EUD removal is confirmed
[2017-3-28. : 3:05 am]
jjf28 -- they haven't confirmed that they're removing anything in particular
[2017-3-28. : 3:05 am]
O)FaRTy1billion[MM] -- I was just one of those who refused to let them die xD
[2017-3-28. : 3:04 am]
outlawpoet -- ok, question stands tho
[2017-3-28. : 3:04 am]
O)FaRTy1billion[MM] -- I didn't invent it, Heinermann did
[2017-3-28. : 3:04 am]
outlawpoet -- how do you guys feel about the EUD removal? farty you practically invented it
[2017-3-28. : 3:04 am]
O)FaRTy1billion[MM] -- ya
[2017-3-28. : 3:04 am]
jjf28 -- your enabler gets around those limits I assume? :)
[2017-3-28. : 3:03 am]
O)FaRTy1billion[MM] -- and if your EUD happened to fall on P9-12 you were SOL
[2017-3-28. : 3:03 am]
jjf28 -- good to know
[2017-3-28. : 3:03 am]
O)FaRTy1billion[MM] -- ya
[2017-3-28. : 3:03 am]
jjf28 -- o, so EUDAs were range-limited by the 2-byte unit field then?
[2017-3-28. : 3:02 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: p9 dcs necessarily existed when EUDAs existed, no?
no, actions always restricted players
[2017-3-28. : 3:01 am]
outlawpoet -- right, they all but said as much already according to a korean interview. relevant link: https://us.battle.net/forums/en/starcraft/topic/20753705711
[2017-3-28. : 3:00 am]
jjf28 -- yea they'll prolly nix extended units or at least extended unit gives; huge security vulnerability
[2017-3-28. : 2:58 am]
outlawpoet -- I can't imagine they leave it in
[2017-3-28. : 2:58 am]
outlawpoet -- because mac version already removed most of that stuff
[2017-3-28. : 2:58 am]
outlawpoet -- extended supply relies on it, which is why it crashes so frequently, and it's also not mac compatible
[2017-3-28. : 2:57 am]
jjf28 -- unused units < 228 aren't buffer overflows imo, they're just unused space
[2017-3-28. : 2:57 am]
outlawpoet -- which includes the building upgrades for cannon damage, players above 12, etc.

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