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[2017-8-14. : 2:01 am] martosss -- I tried spawning lurks on tom of the building ... they are unburrowed, tried spawning them on another location and moving them ... still unburrowed[2017-8-14. : 2:01 am] martosss -- there is a trigger to send units on random suicide missions ... maybe that causes the lurkers to unburrow?(yes, they do unburrow!)[2017-8-14. : 1:59 am] martosss -- the authors spawn the lurkers at a different location for different player, then the building, then they move the lurkers on top of the building and give them to the correct player[2017-8-14. : 1:21 am] ImagoDeo -- *waits patiently for episode to be pirated so he can watch like the poor hobo he is*[2017-8-14. : 12:49 am] lil-Inferno -- ya, not like you're gonna take advantage of matchmaking or w/e[2017-8-14. : 12:44 am] Excalibur -- That feel when you have a new map idea but remaster comes out in less than 24hr. -_-[2017-8-14. : 12:35 am] lil-Inferno -- ExcaliburExcalibur shouted: anyone wanna play something? .-. we were just playing Cave Wars but it's almost gay of bones time O_O[2017-8-14. : 12:35 am] lil-Inferno -- ImagoDeoImagoDeo shouted: Someone explain this "C|X^D" thing. Is it a complicated smiley of some sort? It's like XD but with a nose and a fedora LMAO[2017-8-14. : 12:15 am] Moose -- They're actually doing bitwise operations. It means C or X xor D, which is a very important formula.[2017-8-14. : 12:12 am] ImagoDeo -- Someone explain this "C|X^D" thing. Is it a complicated smiley of some sort?[2017-8-14. : 12:09 am] lil-Inferno -- oh no they'll see that you're putting up a fake personality around them C|X^ D[2017-8-14. : 12:08 am] Dem0n -- anyone know if "/f m" on 1.19 sends to just SC friends or all friends tied to your blizzard account? I don't wanna send memes to my IRL friends ROFL[2017-8-13. : 11:59 pm] Pr0nogo -- ya, mca was pretty popular for a while and had a host of UI changes[2017-8-13. : 11:57 pm] Moose -- Pr0nogoPr0nogo shouted: yes, on 1.18+ Or 1.16.1 if you use w/e meme launchers, which is probs where Blizzard got the idea to even add it.[2017-8-13. : 11:56 pm] Moose -- DarkenedFantasiesDarkenedFantasies shouted: ImagoDeo not sure, but since the game timer (i mean the new one on the HUD) pauses when the game is paused, my guess is it should be the same for "elapsed time" as well In 1.16.1 I know game time and the end-game time aren't the same. The game on the end-game screen is wall-clock time, which doesn't match game time on fastest.[2017-8-13. : 11:55 pm] ImagoDeo -- DarkenedFantasiesDarkenedFantasies shouted: ImagoDeo not sure, but since the game timer (i mean the new one on the HUD) pauses when the game is paused, my guess is it should be the same for "elapsed time" as well There's one on the HUD now? [2017-8-13. : 11:49 pm] DarkenedFantasies -- ImagoDeoImagoDeo shouted: Elapsed Time doesn't count up while the game is paused, right? not sure, but since the game timer (i mean the new one on the HUD) pauses when the game is paused, my guess is it should be the same for "elapsed time" as well[2017-8-13. : 11:48 pm] Pr0nogo -- DarkenedFantasiesDarkenedFantasies shouted: WEE HEE-HEE see: TF-TF- shouted: fanfiction [2017-8-13. : 10:54 pm] martosss -- but I think I have trigger problems that are a bigger issue than this[2017-8-13. : 10:53 pm] martosss -- loool that actually worked ! the map that I'm editing has it ... and it's broken .. that's why I asked ...[2017-8-13. : 10:48 pm] DarkenedFantasies -- second person to ask about text stacking... perhaps we could use a thread or something? [2017-8-13. : 10:46 pm] DarkenedFantasies -- Yes text stacking still works, just need a different method than what was more commonly used before 1.18. http://oriehulan.com/projects/overlap-generator/ This is essentially a demo version, since we're waiting for sc:r to see if it's text stacking is different in any way on it, or if it's going to get broken again with a new patch, but should still do the job.[2017-8-13. : 10:31 pm] martosss -- hm ... ok .. I opened the string editor .. and I can see the colors .. but the stacking doesn't work ... nvm I just opened a save game from the Architect .. no stacking [2017-8-13. : 10:21 pm] ImagoDeo -- Wing ZeroWing Zero shouted: I remember playing it and sucking thought Yeah, it has a learning curve.[2017-8-13. : 10:15 pm] Pr0nogo -- martosssmartosss shouted: I hope they both can open maps from each other .. let's see ... thanks for the link though they can, but you'll want to migrate to the newest version and not use older versions, especially if the older versions have crashes. If you find a bug, you can report it to SI in this thread[2017-8-13. : 10:09 pm] ImagoDeo -- Also, this was what got me back on SEN in the last week or so: http://www.staredit.net/sc1db/file/3815/[2017-8-13. : 9:58 pm] ImagoDeo -- I could figure it out on my own, probably, but I'm a lazy bastard.[2017-8-13. : 9:58 pm] ImagoDeo -- Someone explain how to use these to do direction detection? http://www.staredit.net/topic/14204/[2017-8-13. : 9:53 pm] martosss -- I hope they both can open maps from each other .. let's see ... thanks for the link though [2017-8-13. : 9:50 pm] martosss -- uhm... another question ... how do I know what code is front space? It's not written anywhere ... and BTW my scm draft 2 crashes when I open the string editor O.o[2017-8-13. : 9:40 pm] Dem0n -- http://www.staredit.net/wiki/index.php?title=String#Overlapping_text_in_unit_names[2017-8-13. : 9:38 pm] martosss -- ok, let's see... I played the architect ... I think there the names were stacked .. so it's possible[2017-8-13. : 9:37 pm] martosss -- guys, I need some help with scm draft 2, I want to stack text in unit settings, but I don't know how ... any tips?[2017-8-13. : 9:36 pm] KrayZee -- Pr0nogoPr0nogo shouted: you see nude, they tried to link the thread here, but they couldn't load the website Nude pics?[2017-8-13. : 8:50 pm] NudeRaider -- But that's of course no problem, because Necrons have A LOT of time |