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[2018-6-01. : 3:03 am] ClansAreForGays -- Oh fuck yeah, school-shooter TZ! https://imgur.com/a/atlzE6O[2018-6-01. : 2:48 am] O)FaRTy1billion[MM] -- I think I still have a picture of voy with tentacle grape somewhere[2018-6-01. : 2:41 am] ClansAreForGays -- Going through some old folders, found this from like 10 years ago... https://imgur.com/rvdLXnr[2018-5-31. : 10:31 pm] NudeRaider -- Pr0nogoPr0nogo shouted: NudeRaider you only stand to lose out on quality of your project by ignoring the potential of mods, designers should always design to their own taste so if they are doing that and still not modding then they must derive more value from sharing the project on bnet and other dead communities just to clarify because my initial statement may have been ambigious: If you can achieve what you want with EUDs, then EUDs are preferable. Use modding when EUDs aren't feasible.[2018-5-31. : 9:49 pm] Suicidal Insanity -- NudeRaiderNudeRaider shouted: "SI, have you feeding them spinach again?" - "No, why?" https://i.imgur.com/mMqGpit.jpg I've seen worse .... https://www.flickr.com/photos/145804477@N06/28674435246/in/dateposted-public/[2018-5-31. : 9:35 pm] Lanthanide -- also the growth is very slow, and doesn't occur directly under the overlord - but you can achieve creep placement by moving zerg buildings around (and you can make them have 0 collision so the creep always places)[2018-5-31. : 9:34 pm] Lanthanide -- unfortuantely creep grown in this way will stay permanently on the map, even if the overlords move away from it[2018-5-31. : 9:34 pm] Lanthanide -- so players have to grow creep with their overlords to allow their units to move[2018-5-31. : 9:34 pm] Lanthanide -- so a base gameplay idea is have units that die when they move off of creep, and then give creep-spawning ability to overlords[2018-5-31. : 9:34 pm] Lanthanide -- it's also what makes creep colonies and hatchery grow creep (any tile without creep adjacent to a creep tile within radius of the building will grow creep)[2018-5-31. : 9:28 pm] Lanthanide -- oh, if you give them shield battery recharge for idle order, when units are idle they will get the sparkly blue graphics from shield recharge and have their shields recharged (duh)[2018-5-31. : 9:28 pm] Lanthanide -- it's also what makes critters randomly walk around, and arbs cloak nearby units[2018-5-31. : 9:27 pm] Lanthanide -- if you set units to have the Larva idle order, then if they move off of creep for 2-3 seconds, they instantly die[2018-5-31. : 9:26 pm] Lanthanide -- but otherwise you can make refineries etc impossible to mine from[2018-5-31. : 9:26 pm] Lanthanide -- sraw531sraw531 shouted: I assume you can turn off the flag that says extractors are harvestable from without much difficulty (with understanding of eud) yes, except if you build a refinery with an SCV, it will automatically harvest gas from it, and continue to do so until ordered not to. I've not found any way of disrupting that (aside from CUnit and changing it's order to something else)[2018-5-31. : 6:46 pm] Pr0nogo -- sraw531sraw531 shouted: so, mods can do it (unacceptable, but good to know), and eud we dont know but we assume no? (probably easier to eud out the ability to harvest gas and just make income passive instead) if you just want workers to auto harvest then Pr0nogoPr0nogo shouted: sraw531 idk what you can do with euds, should just mod like a real man, but try units.dat -> AI Actions -> human idle, set it to harvesting minerals should work fine, i don't know what the problem is[2018-5-31. : 6:44 pm] Pr0nogo -- NudeRaiderNudeRaider shouted: But of course I understand Pr0, we're on SEN, so elitist views are to be expected, right? elitism is the ideal way to assess things imo, i seek out the best in every field i operate in and that means modding for sc1[2018-5-31. : 6:44 pm] Pr0nogo -- NudeRaiderNudeRaider shouted: Pr0nogo supported EUDs > modding. Just mod when there's no other way, because for mods you need a dedicated platform to distribute your mod and it will never be as prominent as Blizzards b.net platform. And even if it were, "just using" b.net is still less hassle. you only stand to lose out on quality of your project by ignoring the potential of mods, designers should always design to their own taste so if they are doing that and still not modding then they must derive more value from sharing the project on bnet and other dead communities[2018-5-31. : 3:24 pm] Voyager7456 -- sraw531sraw531 shouted: so, mods can do it (unacceptable, but good to know), and eud we dont know but we assume no? (probably easier to eud out the ability to harvest gas and just make income passive instead) http://farty1billion.dyndns.org/EUDdb/?pg=entry&id=299 according to EUDDB it's editable[2018-5-31. : 3:24 pm] NudeRaider -- you say "don't" but at the same time you make me curious as to what you have to say to this[2018-5-31. : 3:23 pm] Voyager7456 -- sraw531sraw531 shouted: how do you set the idle order, is that basically "all workers whenever idle just go find something to mine" or can you just make it at map initiation? You could set it at map initiation and then set it back.[2018-5-31. : 3:23 pm] Voyager7456 -- NudeRaiderNudeRaider shouted: Pr0nogo supported EUDs > modding. Just mod when there's no other way, because for mods you need a dedicated platform to distribute your mod and it will never be as prominent as Blizzards b.net platform. And even if it were, "just using" b.net is still less hassle. don't get me started, nude[2018-5-31. : 8:02 am] NudeRaider -- "SI, have you feeding them spinach again?" - "No, why?" https://i.imgur.com/mMqGpit.jpg[2018-5-31. : 7:42 am] NudeRaider -- sraw531sraw531 shouted: side note, is http://www.staredit.net/wiki/index.php/Modifying_Supply_Limits still work under current patch (rather than rollback for EUD)? I assume it does but one of my maps I checked didn't have it (didn't check hard, thought it might be old version without increased limits) I haven't noticed anyone trying to confirm it. Be the first! [2018-5-31. : 7:33 am] sraw531 -- side note, is http://www.staredit.net/wiki/index.php/Modifying_Supply_Limits still work under current patch (rather than rollback for EUD)? I assume it does but one of my maps I checked didn't have it (didn't check hard, thought it might be old version without increased limits)[2018-5-31. : 7:32 am] sraw531 -- I assume you can turn off the flag that says extractors are harvestable from without much difficulty (with understanding of eud)[2018-5-31. : 7:29 am] sraw531 -- so, mods can do it (unacceptable, but good to know), and eud we dont know but we assume no? (probably easier to eud out the ability to harvest gas and just make income passive instead)[2018-5-31. : 7:21 am] NudeRaider -- But of course I understand Pr0, we're on SEN, so elitist views are to be expected, right?[2018-5-31. : 7:18 am] NudeRaider -- Pr0nogoPr0nogo shouted: sraw531 idk what you can do with euds, should just mod like a real man, but try units.dat -> AI Actions -> human idle, set it to harvesting minerals supported EUDs > modding. Just mod when there's no other way, because for mods you need a dedicated platform to distribute your mod and it will never be as prominent as Blizzards b.net platform. And even if it were, "just using" b.net is still less hassle.[2018-5-31. : 7:13 am] Pr0nogo -- sraw531sraw531 shouted: how do you set the idle order, is that basically "all workers whenever idle just go find something to mine" or can you just make it at map initiation? idk what you can do with euds, should just mod like a real man, but try units.dat -> AI Actions -> human idle, set it to harvesting minerals[2018-5-31. : 6:42 am] NudeRaider -- KrayZeeKrayZee shouted: I'd like a probe to harvest minerals for me. Suicidal InsanitySuicidal Insanity shouted: I'd like a medic the first problem is definitely the greater challenge. I don't think anyone has done it yet (although people seem to think how it should work theoretically). But changing unit graphics / abilities is almost standard on EUD maps now.[2018-5-31. : 5:55 am] sraw531 -- how do you set the idle order, is that basically "all workers whenever idle just go find something to mine" or can you just make it at map initiation?[2018-5-31. : 4:10 am] KrayZee -- Voyager7456Voyager7456 shouted: Lanthanide Setting the idle order to "Harvesting Minerals" works just fine. That needs to happen in SEN[2018-5-31. : 12:25 am] Voyager7456 -- LanthanideLanthanide shouted: I don't think the harvest order will work, 'cause it'll require a target of a mineral patch or vespene geyser Setting the idle order to "Harvesting Minerals" works just fine.[2018-5-31. : 12:18 am] Lanthanide -- perhaps if the orders / AI associated with that is still in the game it would work though[2018-5-31. : 12:18 am] Lanthanide -- there are indications in the stat txt string table that workers used to be able to autonomously mine in someway[2018-5-31. : 12:17 am] Lanthanide -- I don't think the harvest order will work, 'cause it'll require a target of a mineral patch or vespene geyser[2018-5-30. : 1:25 pm] jjf28 -- I don't think that's a thing, you could try starting them as computer and giving them to humans or setting the order (if writable) with EUDs[2018-5-30. : 7:59 am] sraw531 -- anyone know if theres a way to set workers to start mining at the begin of a match automatically for humans?[2018-5-30. : 12:29 am] Generalpie -- I'm doing pretty good these days, so I guess you can say I'm sitting pretty[2018-5-29. : 10:28 pm] Moose -- Maybe the years have caught up with him and he's just more conscious of his posture now.[2018-5-29. : 4:52 pm] *Generalpie yawns* |