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[2014-9-30. : 3:57 am] O)FaRTy1billion[MM] -- did it like randomize all the boxes out of it or something? [2014-9-30. : 3:09 am] jjf28 -- was going to try using the icon as a thumbnail till I care more about building a picture for chkdraft[2014-9-30. : 3:07 am] jjf28 -- prolly my fault for trying to give a .ico file when the DLDB specifies that isn't accepted[2014-9-30. : 3:06 am] jjf28 -- "Fatal error: Cannot redeclare class upload in /home/starlite/public_html/core/upload.php on line 4" well that's unnerving[2014-9-30. : 2:57 am] jjf28 -- well damn dreamsparks password reset is malfunctioning, so much for vs2013[2014-9-30. : 2:44 am] jjf28 -- if it was 2012 it should just compile as-is though; and I should at some point check out 2013 ne ways[2014-9-30. : 2:41 am] jjf28 -- what's the name of microsoft's website giving their software for free to college students...[2014-9-30. : 2:41 am] Roy -- Don't worry about it; I'm actually going to bed in like 30 seconds, so I don't actually have the time to figure it out at the moment.[2014-9-30. : 2:40 am] jjf28 -- uhh, you're opening the solution file that's on github using visual studios 2012, correct?[2014-9-30. : 2:38 am] jjf28 -- I should figure out a way to give clean compiler errors for libraries [2014-9-30. : 2:37 am] Roy -- I can't get the ChkDraft source to build on my machine. Am I missing a library or something?[2014-9-30. : 2:37 am] jjf28 -- speaking of modeless dialogs I should push out these little bug fixes[2014-9-30. : 2:35 am] jjf28 -- can do them anywhere in the trigger order, can decide exactly how many frames till next cycle, such <3[2014-9-30. : 2:34 am] O)FaRTy1billion[MM] -- Trigger("All players"){ Conditions: Actions: Set Deaths("Int:203151", "Terran Marine", Set To, 0); Preserve Trigger(); }[2014-9-30. : 2:33 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: I liked EUD hypers indeed, single frame trigger cycle master race [2014-9-30. : 2:31 am] Roy -- A wait just ends the execution of a trigger, not an entire trigger cycle for the player.[2014-9-30. : 2:30 am] Roy -- There is no wait before clearing the switch, so it isn't blocked. Anything after the wait (if you had other actions) would be blocked, but nothing before the wait would be.[2014-9-30. : 2:27 am] jjf28 -- if the first action of the second trigger had run then the switch would be cleared and in the next cycle the first trigger would run again[2014-9-30. : 2:26 am] jjf28 -- doesn't seem right, execution should stop after the wait in the first trigger, blocking the second trigger in its entirety for that cycle[2014-9-30. : 2:25 am] Roy -- The first trigger runs, and then the second trigger runs the first action and is blocked on the first wait.[2014-9-30. : 1:40 am] Roy -- ZoanZoan shouted: Huh, I guess there was something else wrong with my map wonder what it is lol It's the hyper trigger.[2014-9-30. : 12:24 am] Moose -- Lel, so much for my crappy explanation of waits. To be fair, I did warn you. [2014-9-30. : 12:08 am] Zoan -- Huh, I guess there was something else wrong with my map wonder what it is lol |