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[2014-10-06. : 11:42 am]
Arkane -- also, I like this little tool
[2014-10-06. : 11:41 am]
Arkane -- except the water platform is gone QQ
[2014-10-06. : 11:41 am]
Arkane -- its a good thing I did a back up of it a while ago.
[2014-10-06. : 11:40 am]
Arkane -- That's the thing. I saved it, tested it, and it was triggerless.
[2014-10-06. : 11:31 am]
jjf28 -- texttrigs, that is
[2014-10-06. : 11:23 am]
Roy -- Well, "finished" as in "everything works", at least.
[2014-10-06. : 11:23 am]
Roy -- You can use ChkDraft for triggers; that section of the editor is finished, and it has full support for everything.
[2014-10-06. : 11:22 am]
Roy -- Xtra doesn't support EUDs.
[2014-10-06. : 11:21 am]
Roy -- Just don't save the map, then.
[2014-10-06. : 11:21 am]
Arkane -- FFFFFFFFUUUUUUUU
[2014-10-06. : 11:21 am]
Arkane -- AAGH! IT RUINED MEIN TRIGGERS!! D:
[2014-10-06. : 11:21 am]
Devourer -- When I started working with scmdraft after I got used to scxtra I actually still used scextra for locations and triggers since I disliked scmdraft for that :lol:
[2014-10-06. : 11:21 am]
Arkane -- I'll just use SCMD for making terrain, I guess
[2014-10-06. : 11:20 am]
Roy -- It shouldn't crash. That's a user error.
[2014-10-06. : 11:20 am]
Roy -- http://www.staredit.net/topic/8307/
[2014-10-06. : 11:20 am]
Arkane -- yup
[2014-10-06. : 11:20 am]
Roy -- Did you get the latest version?
[2014-10-06. : 11:20 am]
Arkane -- It crashes when I do triggers
[2014-10-06. : 11:20 am]
Roy -- Use ScmDraft for everything. Why would you use Xtra for anything?
[2014-10-06. : 11:19 am]
Arkane -- I think I'll use xtra for triggers
[2014-10-06. : 11:18 am]
Generalpie -- sucroche!
[2014-10-06. : 11:17 am]
Generalpie -- Since we're doing sugars now
[2014-10-06. : 11:17 am]
Generalpie -- surlactoche!
[2014-10-06. : 11:05 am]
jjf28 -- Surgoche!
[2014-10-06. : 11:01 am]
Devourer -- A bot for TF- would be the easiest. Ungoche! once every three days, done.
[2014-10-06. : 11:01 am]
Devourer -- :O
[2014-10-06. : 11:00 am]
Moose -- Most of the shoutbox is bots. You'd be surprised how much has been replaced and how easy it was.
[2014-10-06. : 10:56 am]
Roy -- Or maybe you already have. :O
[2014-10-06. : 10:55 am]
Roy -- I could probably replace your Shoutbox activity with a script, Moose.
[2014-10-06. : 10:51 am]
Moose -- Dabtoes forward and the dustmen aft, sittin there a pickin at a chicken on a raft
[2014-10-06. : 10:51 am]
Moose -- Chicken on a raft on a Monday morning, ah what a terrible sight to see
[2014-10-06. : 10:42 am]
jjf28 -- =D
[2014-10-06. : 10:42 am]
Roy -- Maybe their native resolutions are only 640x480, jjf.
[2014-10-06. : 10:31 am]
jjf28 -- prolly still stretched regardless of whether the ratio's correct
[2014-10-06. : 8:33 am]
Roy -- Of course, I run the game in windowed mode, so it's not blown up for me.
[2014-10-06. : 8:26 am]
Roy -- It seems like the height is slightly more than 12 tiles. Very close to 12.5 tiles.
[2014-10-06. : 8:18 am]
Roy -- In-game shows 20 tiles across and 12 tiles in height (though some of the height is covered by the UI), with 1/6th of the screen going to the UI. It doesn't matter what resolution your monitor is.
[2014-10-06. : 8:10 am]
Generalpie -- Proper 4:3
[2014-10-06. : 8:10 am]
Generalpie -- FaRTy1billion
FaRTy1billion shouted: jjf28 I don't know what kind of "modern" monitor your have, but SC shows at a proper 4:3 ratio on mine
16:10 here, can confirm
[2014-10-06. : 8:04 am]
TF- -- cool map
[2014-10-06. : 7:16 am]
Sacrieur -- that's really cool how the sound repeats it
[2014-10-06. : 6:27 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: but ofc sc is stretched alot on modern monitors
I don't know what kind of "modern" monitor your have, but SC shows at a proper 4:3 ratio on mine
[2014-10-06. : 5:56 am]
Arkane -- http://i.imgur.com/nTlcR0P.jpg :D D
[2014-10-06. : 5:53 am]
jjf28 -- but ofc sc is stretched alot on modern monitors
[2014-10-06. : 5:52 am]
Dem0n -- 150% is incredibly pixelated.
[2014-10-06. : 5:52 am]
Dem0n -- No, 100% is.
[2014-10-06. : 5:51 am]
Arkane -- in SCMD, the 150% zoom is the screen size is the default one in SCBW, right?
[2014-10-06. : 5:49 am]
Dem0n -- 2 AM and I still need three pages of bullshit on this awful paper that I'm writing
[2014-10-06. : 5:49 am]
Dem0n -- ohh jesus fuck
[2014-10-06. : 5:32 am]
MasterJohnny -- im just gonna assume your right since i dont see a better way to approach this proof
[2014-10-06. : 5:32 am]
MasterJohnny -- interesting...
[2014-10-06. : 5:27 am]
sigsaucy -- lemme know if im right or wrong johnny
[2014-10-06. : 5:13 am]
sigsaucy -- *since A is normal in B
[2014-10-06. : 5:13 am]
sigsaucy -- oh, i defined D to be A inersect B
[2014-10-06. : 5:12 am]
Zycorax -- w00t? I have mineralz!
[2014-10-06. : 5:12 am]
sigsaucy -- and since A is normal then for any d in B dA = Ad
[2014-10-06. : 5:12 am]
sigsaucy -- but d is in B intersect C so its in B
[2014-10-06. : 5:12 am]
sigsaucy -- All we want to show is that dA = Ad for all d in D
[2014-10-06. : 5:11 am]
sigsaucy -- MasterJohnny
MasterJohnny shouted: If A is normal in B and A is normal in C does that mean A is normal in B intersect C
i think yes
[2014-10-06. : 5:02 am]
Zycorax -- Sooo tempting
[2014-10-06. : 4:59 am]
jjf28 -- I should argue SCBW > SC2 in your channel :)
[2014-10-06. : 4:58 am]
Jack -- http://www.twitch.tv/birdietelevision some doto
[2014-10-06. : 4:54 am]
jjf28 -- o, yeah i'll just read it as stably as possible
[2014-10-06. : 4:54 am]
O)FaRTy1billion[MM] -- no, I meant which StarEdit/other editors read
[2014-10-06. : 4:53 am]
jjf28 -- so.. ur just guessing which starcraft reads?
[2014-10-06. : 4:53 am]
Arkane -- My first custom bridge!! :3 http://prntscr.com/4thwxh
[2014-10-06. : 4:53 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: FaRTy1billion FaRTy1billion FaRTy1billion thanks, guess i'll always write to both and assume broodwar for reading if it's hybrid and the map comes from another editor (little possible inconsistency)
I've never actually compared either section before, so I'm not sure how it reads/writes them :P
[2014-10-06. : 4:52 am]
Arkane -- *kicks out xtra* get a job!
[2014-10-06. : 4:52 am]
Arkane -- EEEEEEEE IT CANNNNNN

Pages: < 1 « 3302 3303 3304 3305 33063538 >


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