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[2014-10-07. : 1:30 am]
Roy -- Or, more importantly, how you'd try to manage an array of groups of variables without using structs.
[2014-10-07. : 1:08 am]
jjf28 -- (was going to say "then think how ugly a function call with that would be" but that's not what you meant by not seeing a diff :) )
[2014-10-07. : 1:05 am]
Dem0n -- Oh, didn't see the full picture
[2014-10-07. : 1:05 am]
jjf28 -- imagine if your struct would otherwise be 8 variables
[2014-10-07. : 1:04 am]
Dem0n -- I don't see a difference between using structs and not using them
[2014-10-07. : 1:00 am]
jjf28 -- meh
[2014-10-07. : 1:00 am]
jjf28 -- woops, failed with semicolons
[2014-10-07. : 1:00 am]
jjf28 -- http://puu.sh/c2mpt/ad13ab85ff.png
[2014-10-07. : 1:00 am]
jjf28 -- disregard last picture
[2014-10-07. : 12:59 am]
jjf28 -- woops
[2014-10-07. : 12:59 am]
jjf28 -- http://puu.sh/c2mkz/1c18e84bb9.png
[2014-10-07. : 12:57 am]
jjf28 -- http://puu.sh/c2meW/1591bab15c.png
[2014-10-07. : 12:52 am]
trgk -- struct = Merge multiple variables into one.
[2014-10-07. : 12:49 am]
Dem0n -- someone teach me wtf structs in C are pls
[2014-10-07. : 12:43 am]
jjf28 -- awake for 32 hours, brain has reached mush max
[2014-10-06. : 10:32 pm]
Moose -- Yeah, you can optionally add a "rekt" after the GG.
[2014-10-06. : 10:29 pm]
Jack -- tyrannasaurus rekt :wob:
[2014-10-06. : 10:03 pm]
Moose -- Proof by contradiction. Assume x > 0 does not imply (1/x) > 0, then x > 0 must imply (1/x) <= 0. Since x > 0, you can multiply both sides by x without reversing the inequality, so (1/x) * x <= 0 * x. Since x != 0, that becomes 1 <= 0. Contradiction, GG. ∎
[2014-10-06. : 9:29 pm]
Moose -- Zoan
Zoan shouted: btw, how do you prove [ x > 0 ] => [ (1/x) > 0 ]
Uh, did you try multiplying both sides by x? :P
[2014-10-06. : 9:24 pm]
KrayZee -- :wob:
[2014-10-06. : 8:31 pm]
jjf28 -- i*
[2014-10-06. : 8:23 pm]
Generalpie -- 1V + 1 = V
[2014-10-06. : 8:23 pm]
Generalpie -- 111+ 1 = 1V
[2014-10-06. : 8:23 pm]
Generalpie -- 11 + 1 = 111
[2014-10-06. : 8:22 pm]
Generalpie -- 1+ 1 = 11
[2014-10-06. : 7:20 pm]
Zoan -- you'd have to prove that too D:
[2014-10-06. : 7:18 pm]
sigsaucy -- 1/x^2 * x = x/x^2 = 1/x
[2014-10-06. : 7:17 pm]
Zoan -- but why is 1/x^2 * x = 1/x ?
[2014-10-06. : 7:16 pm]
sigsaucy -- x > 0 <====> 1/x^2 * x > 1/x^2 * 0 <====> 1/x > 0
[2014-10-06. : 7:10 pm]
sigsaucy -- x > 0 => 1/x^2 x > 1/x^2 0 => 1/x > 0
[2014-10-06. : 6:54 pm]
Zoan -- I feel like there's a simpler way to do this though..
[2014-10-06. : 6:52 pm]
Zoan -- ohhh, I need to specify that 1/(x*x) > 0
[2014-10-06. : 6:46 pm]
Zoan -- don't see why not though
[2014-10-06. : 6:45 pm]
Zoan -- I have no idea if I'm allowed to define a multiplicative inverse (1/(x*x)) for (x*x)
[2014-10-06. : 6:44 pm]
Zoan -- so (1/x) > 0
[2014-10-06. : 6:44 pm]
Zoan -- so (x*x)*(1/x) > 0, => (x*x)*(1/(x*x))*(1/x) > 0*(1/(x*x))
[2014-10-06. : 6:43 pm]
Zoan -- Wait, actually just the left side. then I used multiplicative associativity to change it to (x*x)*(1/x) > 0 * (x*(1/x))
[2014-10-06. : 6:42 pm]
jjf28 -- you're not multiplying against 0 are you?
[2014-10-06. : 6:42 pm]
Zoan -- hrm, I multiplied both sides by x(1/x)
[2014-10-06. : 6:40 pm]
jjf28 -- of the right equation that is
[2014-10-06. : 6:39 pm]
jjf28 -- i'd start by adding one to both sides
[2014-10-06. : 6:38 pm]
Zoan -- btw, how do you prove [ x > 0 ] => [ (1/x) > 0 ]
[2014-10-06. : 6:37 pm]
Zoan -- :O so there's a chance!
[2014-10-06. : 6:05 pm]
jjf28 -- remotely*
[2014-10-06. : 6:05 pm]
jjf28 -- would have to wipe all related section's undos when a change is made
[2014-10-06. : 6:04 pm]
jjf28 -- oh but man, undos would be ruined
[2014-10-06. : 6:00 pm]
jjf28 -- though I could inefficiently implement it well enough; no-section abstraction means whole sections/scenario files could be easily passed, scanned, and updated through a plugin
[2014-10-06. : 5:56 pm]
jjf28 -- sounds like concurrency hell
[2014-10-06. : 5:51 pm]
Zoan -- and any changes one person makes displays on everyone's computer
[2014-10-06. : 5:50 pm]
Zoan -- jjf I think chkdraft should have an option where you can have multiple people edit the same map at a time, like one person works on terrain while another works on the triggers lol
[2014-10-06. : 5:50 pm]
Zoan -- Thanks all
[2014-10-06. : 5:09 pm]
Roy -- Yeah, Oh_Man, that's the thread that came to mind when I posted that answer; I just couldn't find it with a quick search. Thanks for linking it!
[2014-10-06. : 5:01 pm]
NudeRaider -- WLAN = WiFi
[2014-10-06. : 5:01 pm]
NudeRaider -- not sure how they tell exactly, but apparently they are attacking MACs that are not theirs
[2014-10-06. : 4:47 pm]
NudeRaider -- Tethering works via WLAN. They are sending out forged WLAN packets
[2014-10-06. : 4:42 pm]
jjf28 -- few maps with 2-4 creators were made
[2014-10-06. : 4:42 pm]
jjf28 -- startling lack in dedicated full-map terrain developers, also there's tons of overhead in huge workgroups
[2014-10-06. : 4:29 pm]
FlameViper -- So how come staredit never banded together as a team to create excessively giant maps? or practically turn into a map factory.
[2014-10-06. : 4:05 pm]
Sacrieur -- also it looks nice
[2014-10-06. : 4:05 pm]
Sacrieur -- how can they tell you're tethering?
[2014-10-06. : 2:58 pm]
NudeRaider -- now THAT'S gay ;)
[2014-10-06. : 2:58 pm]
NudeRaider -- P.S. don't go there, they are disrupting your WiFi tethering :P
[2014-10-06. : 12:55 pm]
Arkane -- using "all players" makes them move, though
[2014-10-06. : 12:55 pm]
Arkane -- transmissions work
[2014-10-06. : 12:46 pm]
TF- -- http://i.imgur.com/8vicwwz.png ABOMINATION
[2014-10-06. : 12:45 pm]
TF- -- Generalpie
Generalpie shouted: sucroche!
impressive...
[2014-10-06. : 12:45 pm]
jjf28 -- dunno about transmissions, try it
[2014-10-06. : 12:44 pm]
jjf28 -- they can't be rescuable
[2014-10-06. : 12:44 pm]
TF- -- Ungoche!

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