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[2014-10-15. : 11:31 pm] Dem0n -- And then we solve those four inequalities and find their intersection[2014-10-15. : 11:31 pm] Dem0n -- But the way we did it in class is we had two cases: one was where x^2 - 4 >= 0 and x^2 - 4 < 5, and the other was the opposite of that[2014-10-15. : 11:27 pm] Dem0n -- Yeah I know how to do it that way, but I have to use stupid cases to solve them, and I don't get that[2014-10-15. : 11:26 pm] Moose -- You would just need to solve (x+2)(x-2) < 5 and -5 < (x+2)(x-2) and intersect the solutions of those.[2014-10-15. : 11:24 pm] Dem0n -- Like |x2-4| < 5 has two cases, one being x2-4 >= 0 and x[sup]2-4 < 5, and the other being the opposite of the first one[2014-10-15. : 11:23 pm] Moose -- Tell your TA that he is a scrub and some moose on the internet rekt him.[2014-10-15. : 11:21 pm] Dem0n -- My TA was showing us how to solve them with cases and I had no clue what he was doing[2014-10-15. : 11:21 pm] Moose -- ex |x-3| < 5 becomes -5 < x-3 and x-3 < 5 and combine the results: intersect if the original equality was < or <=, union if the original inequality was > or >=[2014-10-15. : 11:17 pm] Moose -- Dem0nDem0n shouted: moose how do i solve inequalities Dem0nDem0n shouted: like ones with absolute values and shit You split them into two inequalities[2014-10-15. : 11:15 pm] Jack -- if I have time later today I'll have a stab at implementing one of them[2014-10-15. : 10:48 pm] Moose -- 5820K doesn't even come up in the list when I do a comparison on cpuboss. Is it new?[2014-10-15. : 9:43 pm] Jack -- now I've got zbuffering and backface culling working, I should implement model editing[2014-10-15. : 7:53 pm] Roy -- I saw Gigins made a new post, so I had to check the Shoutbox to make sure he shouted it, too.[2014-10-15. : 6:53 pm] LoveLess -- Just tried to play SC2, it's still the same way SC has been the last 4 years... Nothing but the popular maps are played, all the interesting and unique ones... Good luck.[2014-10-15. : 6:17 pm] Devourer -- and shitloads of searches are made on a daily basis, woah. Anyways; I'm out.[2014-10-15. : 6:13 pm] Devourer -- The SC1Database #ofDownloads/Day has greatly increased since v6, so did shouts :3[2014-10-15. : 6:13 pm] Devourer -- insane activity and productivity and honestly I enjoyed the game back then[2014-10-15. : 6:12 pm] Devourer -- I wished starcraft and starcraft 2 would be as cool as starcraft 1 was in 2008[2014-10-15. : 6:05 pm] Generalpie -- And on top of that, I think I fucked something up, because I've been having stability issues lately[2014-10-15. : 5:30 pm] Generalpie -- Should I spend tonight reworking my phone, or installing my new 4TB HDD...[2014-10-15. : 5:25 pm] Gigins -- How to choose wine like a boss #01 http://youtu.be/g1ZGswu5VYw?list=PL1yMoxSQkMQsg_jMXCBp_XpkBNUGMPyIO[2014-10-15. : 4:47 pm] Generalpie -- LoveLessLoveLess shouted: Are there any PC games on the horizon with promise...? A few in the indie scene, but not seeing anything big otherwise. I'm kind of excited for AW, but I'm the FPS type ;3[2014-10-15. : 4:45 pm] jjf28 -- @ sigsaucysigsaucy shouted: so is it realistically possible to disable dt cloaking? how difficult would it be to implement it into an already made map? should i even try [2014-10-15. : 4:44 pm] sigsaucy -- hmmmm, what if instead of changing the dt permenant cloaking flag we just make every other unit a detector.....[2014-10-15. : 4:42 pm] sigsaucy -- theres a discussion here, http://www.staredit.net/topic/16545/unread/#special, about doing it with eup, although it requires very large numbers[2014-10-15. : 4:39 pm] LoveLess -- The best method to make them not cloaked, is to give vision to all enemies of the player that owns it, but that may not be an option. |