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[2016-8-14. : 11:15 pm] Moose -- TBH, let's give SEN an object oriented recode to rustle Cecil's jimmies[2016-8-14. : 11:10 pm] CecilSunkure -- IMO we let users inject javascript so we can code games and stick them into SEN[2016-8-14. : 9:22 pm] jjf28 -- Sie_SayokaSie_Sayoka shouted: is sen upgrading now naw we're just gassing for now, we need a lead developer + devlin & devourer for that[2016-8-14. : 9:09 pm] Moose -- Oh, we've burned it down often and fixed it. Sometimes you guys see it, sometimes you don't.[2016-8-14. : 9:07 pm] jjf28 -- mm, testing on production is nasty, props to our former devs for not burning SEN down years ago <3[2016-8-14. : 8:52 pm] jjf28 -- if we do ever remake the site we should consider separating SEN into clear modules, I think it's a bit silly that we're updating every part of the site at once and debugging everything at once[2016-8-14. : 8:51 pm] Moose -- I mean, go for it, I'd be more alarmed if you were able to run Java here.[2016-8-14. : 8:47 pm] *jjf28 looks up historical java security flaws *[2016-8-14. : 8:46 pm] Moose -- TBH, though, the version of Java is embarassing. But that can be upgraded.[2016-8-14. : 8:45 pm] Moose -- It has Java on it right now. C#, I'm not sure how much would need to be done to get that working.[2016-8-14. : 8:44 pm] Moose -- https://en.wikipedia.org/wiki/Capability_Maturity_Model#Levels SEN definitely level 1[2016-8-14. : 8:44 pm] jjf28 -- Can SENs server support C#/MVC or Java/J2EE? We could get super fancy [2016-8-14. : 8:32 pm] Moose -- But yeah, honestly, things like no issue tracker, over-reliance on few coders, etc., holds back what the site could be.[2016-8-14. : 8:31 pm] Roy -- My code artisan side would want to do Node with Postgres (or maybe Redis), with bootstrap and maybe Angular.[2016-8-14. : 8:29 pm] Roy -- I'd want to ditch PHP, but ultimately it depends on what language(s) the main contributors would be familiar/comfortable with.[2016-8-14. : 8:27 pm] Moose -- Would we even want to use PHP/MySQL? (which can be MariaDB at this point LMAO)[2016-8-14. : 8:26 pm] Roy -- Someone could just start an open-source codebase to replace the current one. I'd even make a migration script to switch to it.[2016-8-14. : 8:25 pm] Moose -- To be honest, family, could run an unmanaged VPS and build everything from source at this point.[2016-8-14. : 8:23 pm] Moose -- Honestly, I'd work on setting up a git server and a whole bunch of fancy shit, but I need DevliN to work with me.[2016-8-14. : 8:18 pm] Roy -- I'd be fine with you having access to the FTP server to fix bugs, jjf, for what it's worth.[2016-8-14. : 7:28 pm] DarkenedFantasies -- i just hope my campaign isn't too difficult in general, i don't know how much work will be needed to make an easier version of it :0[2016-8-14. : 7:17 pm] jjf28 -- I know that feeling (~70hr work weeks w/ the studying/take-home stuff time)[2016-8-14. : 7:15 pm] DarkenedFantasies -- I've been wanting to upload my campaign here, but I've had other things on my hands and haven't completely finished it yet or thoroughly tested a few of the missions [2016-8-14. : 7:11 pm] jjf28 -- i think for some nuke spots the ghosts are behind small starting ai camps[2016-8-14. : 7:06 pm] DarkenedFantasies -- but i don't think broodling is necessary to deal with nuking ghosts. i've never seen an AI nuke ghost with any form of escort[2016-8-14. : 7:04 pm] DarkenedFantasies -- well it doesn't really matter if insane AI loses things since they don't actually need resources to build things [2016-8-14. : 7:02 pm] jjf28 -- prolly impossible... can you get quick queens and broodling the nuke ghosts? |