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[2016-8-14. : 11:19 pm]
jjf28 -- Mineral Clicker imo
[2016-8-14. : 11:18 pm]
lil-Inferno -- The rich get richer.
[2016-8-14. : 11:18 pm]
lil-Inferno -- Mines 8 minerals a day C|X^ D
[2016-8-14. : 11:18 pm]
lil-Inferno -- SCV item tbh.
[2016-8-14. : 11:15 pm]
Moose -- TBH, let's give SEN an object oriented recode to rustle Cecil's jimmies
[2016-8-14. : 11:11 pm]
CecilSunkure -- Put in minerals to play.
[2016-8-14. : 11:11 pm]
CecilSunkure -- Like pacman and snake. Multiplayer
[2016-8-14. : 11:10 pm]
CecilSunkure -- :awesome:
[2016-8-14. : 11:10 pm]
CecilSunkure -- IMO we let users inject javascript so we can code games and stick them into SEN
[2016-8-14. : 10:14 pm]
Moose -- If rap was a game I'd be MVP, the most valuable poet on the m-i-c.
[2016-8-14. : 9:36 pm]
noobscrub -- xd
[2016-8-14. : 9:25 pm]
jjf28 -- just wait till the DNS expires and snipe it :ex:
[2016-8-14. : 9:23 pm]
Moose -- TBH, boutta bop DevliN already and take over
[2016-8-14. : 9:22 pm]
jjf28 -- Sie_Sayoka
Sie_Sayoka shouted: is sen upgrading now
naw we're just gassing for now, we need a lead developer + devlin & devourer for that
[2016-8-14. : 9:19 pm]
Moose -- There, put in my two cents.
[2016-8-14. : 9:18 pm]
Sie_Sayoka -- is sen upgrading now
[2016-8-14. : 9:16 pm]
trgk -- Closed to non-developers, although I accidently found it
[2016-8-14. : 9:15 pm]
lil-Inferno -- dev server could all be local tbh
[2016-8-14. : 9:14 pm]
trgk -- I went to SEN dev server before v6 started
[2016-8-14. : 9:14 pm]
jjf28 -- https://aws.amazon.com/free/
[2016-8-14. : 9:14 pm]
jjf28 -- can start a new free dev server each year on AWS :)
[2016-8-14. : 9:13 pm]
trgk -- SEN needs a mobile skin, too
[2016-8-14. : 9:11 pm]
lil-Inferno -- I'd make a shoutbox mobile app if that was a thing.
[2016-8-14. : 9:11 pm]
lil-Inferno -- SEN API tbh.
[2016-8-14. : 9:10 pm]
trgk -- There is :)
[2016-8-14. : 9:09 pm]
Moose -- Yes, a development server is certainly on my wishlist.
[2016-8-14. : 9:09 pm]
Moose -- Oh, we've burned it down often and fixed it. Sometimes you guys see it, sometimes you don't.
[2016-8-14. : 9:08 pm]
lil-Inferno -- Add a staging server lmao
[2016-8-14. : 9:07 pm]
lil-Inferno -- "greater time commitment for less results" stannis.jpg
[2016-8-14. : 9:07 pm]
jjf28 -- mm, testing on production is nasty, props to our former devs for not burning SEN down years ago <3
[2016-8-14. : 9:04 pm]
Dem0n -- SUnit
[2016-8-14. : 9:04 pm]
lil-Inferno -- Should be able to test shit without affecting production smh
[2016-8-14. : 8:53 pm]
Moose -- Need to unit test SEN O_O
[2016-8-14. : 8:52 pm]
jjf28 -- if we do ever remake the site we should consider separating SEN into clear modules, I think it's a bit silly that we're updating every part of the site at once and debugging everything at once
[2016-8-14. : 8:51 pm]
Moose -- I mean, go for it, I'd be more alarmed if you were able to run Java here.
[2016-8-14. : 8:47 pm]
*jjf28 looks up historical java security flaws :kame:*
[2016-8-14. : 8:46 pm]
Moose -- TBH, though, the version of Java is embarassing. But that can be upgraded.
[2016-8-14. : 8:45 pm]
Moose -- It has Java on it right now. C#, I'm not sure how much would need to be done to get that working.
[2016-8-14. : 8:44 pm]
Moose -- https://en.wikipedia.org/wiki/Capability_Maturity_Model#Levels SEN definitely level 1
[2016-8-14. : 8:44 pm]
jjf28 -- Can SENs server support C#/MVC or Java/J2EE? We could get super fancy :P
[2016-8-14. : 8:42 pm]
Moose -- TBH, what about a v6.1? O_O
[2016-8-14. : 8:32 pm]
Moose -- It's great that we had v5 and v6, but they were mainly one-man shows
[2016-8-14. : 8:32 pm]
Moose -- But yeah, honestly, things like no issue tracker, over-reliance on few coders, etc., holds back what the site could be.
[2016-8-14. : 8:31 pm]
lil-Inferno -- How to make user exist in Postgres LMAO
[2016-8-14. : 8:31 pm]
Roy -- My code artisan side would want to do Node with Postgres (or maybe Redis), with bootstrap and maybe Angular.
[2016-8-14. : 8:30 pm]
Moose -- Write SEN in D
[2016-8-14. : 8:30 pm]
lil-Inferno -- Tbh fam, Ruby on Rails, MongoDB, and Node.js.
[2016-8-14. : 8:29 pm]
Roy -- I'd want to ditch PHP, but ultimately it depends on what language(s) the main contributors would be familiar/comfortable with.
[2016-8-14. : 8:29 pm]
Moose -- Boutta start a planning team and gather requirements LMAO
[2016-8-14. : 8:29 pm]
Moose -- Definitely want git and an issue tracker O___O
[2016-8-14. : 8:27 pm]
Moose -- Would we even want to use PHP/MySQL? (which can be MariaDB at this point LMAO)
[2016-8-14. : 8:27 pm]
Roy -- Yeah, with all the snobby technologies.
[2016-8-14. : 8:26 pm]
Moose -- You mean, start working on a collaborative v7?
[2016-8-14. : 8:26 pm]
Roy -- Someone could just start an open-source codebase to replace the current one. I'd even make a migration script to switch to it.
[2016-8-14. : 8:25 pm]
Moose -- To be honest, family, could run an unmanaged VPS and build everything from source at this point.
[2016-8-14. : 8:23 pm]
Moose -- Boutta put my two cents in that topic.
[2016-8-14. : 8:23 pm]
Moose -- Honestly, I'd work on setting up a git server and a whole bunch of fancy shit, but I need DevliN to work with me.
[2016-8-14. : 8:18 pm]
Roy -- But I don't make the decisions around here.
[2016-8-14. : 8:18 pm]
Roy -- I'd be fine with you having access to the FTP server to fix bugs, jjf, for what it's worth.
[2016-8-14. : 7:28 pm]
DarkenedFantasies -- i just hope my campaign isn't too difficult in general, i don't know how much work will be needed to make an easier version of it :0
[2016-8-14. : 7:19 pm]
jjf28 -- http://www.staredit.net/362825/ you just made my day :)
[2016-8-14. : 7:17 pm]
jjf28 -- I know that feeling (~70hr work weeks w/ the studying/take-home stuff :rip: time)
[2016-8-14. : 7:15 pm]
DarkenedFantasies -- I've been wanting to upload my campaign here, but I've had other things on my hands and haven't completely finished it yet or thoroughly tested a few of the missions :(
[2016-8-14. : 7:11 pm]
jjf28 -- i think for some nuke spots the ghosts are behind small starting ai camps
[2016-8-14. : 7:09 pm]
jjf28 -- mby burrowing or just hiding in key spots would suffice
[2016-8-14. : 7:06 pm]
DarkenedFantasies -- but i don't think broodling is necessary to deal with nuking ghosts. i've never seen an AI nuke ghost with any form of escort
[2016-8-14. : 7:04 pm]
DarkenedFantasies -- well it doesn't really matter if insane AI loses things since they don't actually need resources to build things :D
[2016-8-14. : 7:03 pm]
Dem0n -- You start with like only zerglings and hydras I think
[2016-8-14. : 7:03 pm]
jjf28 -- if they're past a certain point they lose the nuke too
[2016-8-14. : 7:02 pm]
jjf28 -- prolly impossible... can you get quick queens and broodling the nuke ghosts?

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