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[2016-8-15. : 11:40 pm] Moose -- Exactly. Except in this case, it was victory, so no wonder the human players kept getting defeat.[2016-8-15. : 11:39 pm] DarkenedFantasies -- if you trigger a computer player to do something like turn on a switch after the transmission, you'll see they execute this action immediately, as opposed to a human player who will be waiting for the transmission to end[2016-8-15. : 11:35 pm] Moose -- Based on what I've seen testing this map with Transmission versus Wait, I'm starting to suspect they don't.[2016-8-15. : 11:20 pm] JCarrill0 -- /q [Mini Moose 2707] unfortunatly that is true for all these maps with ending transmissions before victory, one plays faster then the other...[2016-8-15. : 8:24 pm] Corbo -- Dem0nDem0n shouted: I'm watching the 4½ hour extended edition of Lord of the Rings Return of the King Dem0nDem0n shouted: I need to find better things to do watch the whole trilogy at once. Extended editions.[2016-8-15. : 8:11 pm] Moose -- VraelVrael shouted: oh boo hoo cecil just because they used OOP in SC2 doesn't mean you have to call it dead from the start 10/10 shout would read again[2016-8-15. : 5:37 pm] Dem0n -- I'm watching the 4½ hour extended edition of Lord of the Rings Return of the King[2016-8-15. : 4:41 pm] Vrael -- oh boo hoo cecil just because they used OOP in SC2 doesn't mean you have to call it dead from the start[2016-8-15. : 4:32 pm] CecilSunkure -- When it came out it was already dead. It just took a while for us to realize it was a corpse[2016-8-15. : 4:29 pm] Dem0n -- I feel like differentiating unit stats between single player and multiplayer is just pure laziness[2016-8-15. : 4:24 pm] Pr0nogo -- yeah, but blizzard ran sc2 esports into the ground with their balance changes pre-hots, so anything to try to revitalise it is always going to be too little too late[2016-8-15. : 2:30 pm] jjf28 -- haven't we been feeling that way for the past 3 years about everything blizzard's done? xD[2016-8-15. : 12:09 pm] Praetor -- http://us.battle.net/sc2/en/blog/20241474/legacy-of-the-void-multiplayer-design-changes-8-14-2016[2016-8-15. : 11:28 am] Neiv -- There's actually an official tool to mod the sounds. It was called "Starcraft sound utility" or something[2016-8-15. : 11:09 am] Moose -- "Learn how to replace game sounds with any sound you want" I might buy it just to see how they did that, considering it was written in 1999.[2016-8-15. : 4:31 am] O)FaRTy1billion[MM] -- Dem0nDem0n shouted: You may want to check this out. lol they made a guide for that shit?[2016-8-14. : 11:28 pm] jjf28 -- https://66.media.tumblr.com/e86b78d6af4f5e5c6e37f735a848f1c8/tumblr_o982y159mU1uhavv4o1_1280.png[2016-8-14. : 11:15 pm] Moose -- TBH, let's give SEN an object oriented recode to rustle Cecil's jimmies[2016-8-14. : 11:10 pm] CecilSunkure -- IMO we let users inject javascript so we can code games and stick them into SEN[2016-8-14. : 9:22 pm] jjf28 -- Sie_SayokaSie_Sayoka shouted: is sen upgrading now naw we're just gassing for now, we need a lead developer + devlin & devourer for that[2016-8-14. : 9:09 pm] Moose -- Oh, we've burned it down often and fixed it. Sometimes you guys see it, sometimes you don't.[2016-8-14. : 9:07 pm] jjf28 -- mm, testing on production is nasty, props to our former devs for not burning SEN down years ago <3[2016-8-14. : 8:52 pm] jjf28 -- if we do ever remake the site we should consider separating SEN into clear modules, I think it's a bit silly that we're updating every part of the site at once and debugging everything at once[2016-8-14. : 8:51 pm] Moose -- I mean, go for it, I'd be more alarmed if you were able to run Java here. |