Staredit Network > Starcraft I Database > File: Chain Reaction

Sunken Treasure
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Chain Reaction
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Filename: Chain Reaction.scx
Filesize: 58.04KB

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File Information
General
Uploaded on:Oct 4 2008, 1:18 pm
Uploaded by:Psionic_Storm
Author:|2340|
Downloads:80

Map-Data
Tileset:Space
Dimension:64x64

Forces
Team 1
Human (Zerg)
Human (Zerg)
Human (Zerg)
Team 2
Human (Zerg)
Human (Zerg)
Human (Zerg)
Particles
Computer (Zerg)
Neutral (Zerg)
Unused

Map-Statistics
Units:40
Triggers:286
Locations:28
Strings:914
File Description
In this game you control a defiler with which you trigger chains of explosions in order to ultimately eliminate your opponents.
You may read more about the map here: http://www.staredit.net/topic/4378/

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Comments
Symmetry wrote on Oct 5 2008, 1:48 pm:
Fun minigame.

Devourer wrote on Oct 5 2008, 9:15 am:
i also like this game.... but; the terrain isnt great at all :D

RIVE wrote on Oct 5 2008, 3:57 am:
This game is GREAT! It does lose interest after a few games, but I can see myself coming back to it a lot. I like how you can take one for the team and kill yourself with your enemy, or just whine over the fact that you killed yourself in a 'free for all' match. It is simple and fun, and I give it a thumbs up. NICE!

[07:36 pm]
Ahli -- beacons are unclickable when disabled. To make the beacon's non-light areas appear as cloaked, simply gain vision with them via a detector for a brief moment, e.g. at map start
[06:21 pm]
jjf28 -- many units can be cloaked with the disable-disable-enable trick, dunno if beacon is one of them
[05:46 pm]
MTiger156 -- Psychic_Genius
Psychic_Genius shouted: Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
doodad state is used to open/close installation doors. cloaking a beacon (or any unit) can be done with special EUD software such as T-Warp's editor http://www.staredit.net/topic/17518/ modify advanced properties to include "permanent cloak", and the structure of the beacon will be invisible (given that it isnt pre-placed and is owned by a non-shared vision player)
[05:31 pm]
Psychic_Genius -- Im using scmdraft 2
[05:18 pm]
Psychic_Genius -- Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
[02:57 pm]
poiuy_qwert -- and for units, do they use their starEditPlacementBox for their size, or the unitSize? and I assume they are drawn in the same order as the units on the map?
[02:55 pm]
poiuy_qwert -- sooo, if both dims are <= 64 it renders 4 pixels per tile? which pixels from the tiles other then {7,6}? and if both dims are > 128 it does every other tile gets a pixel?
[11:00 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: it was some other pixels for 64-sized maps
It actually uses 4 pixels for 64x64
Please log in to shout.


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