Staredit Network > Starcraft I Database > File: Sonic .wav files

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Sonic .wav files
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Filename: sonwav.zip
Filesize: 345.87KB

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Uploaded on:Jul 27 2008, 10:00 pm
Uploaded by:Cheathunta
Author:Not Given.
Downloads:2139

File Contents
Boing.wav
TapTap.wav
Tap.wav
Speed.wav
Sega!2.wav
Sega!.wav
Ring.wav
Restart.wav
No.wav
Jump.wav
Inside.wav
Explode.wav
Complete.wav
Bubble.wav
Bonus.wav
TV.wav
sonwav.txt
File Description
Just a bunch of sounds from the old school sonic games. Sounds include the spring, the ring sound, SEGA.and more!

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[08:41 pm]
Ultraviolet -- Suicidal Insanity
Suicidal Insanity shouted: Ultraviolet The devs are fairly good about backwards compatibility, just sometimes takes time
Fair enough, random crashes are always scary though :P
[07:36 pm]
Suicidal Insanity -- Ultraviolet
Ultraviolet shouted: martosss So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
The devs are fairly good about backwards compatibility, just sometimes takes time
[06:59 pm]
sraw531 -- (sc1)
[06:48 pm]
sraw531 -- is there a way to create using triggers a building that is under construction? (Especially protoss, for multiple reasons)
[06:23 pm]
Ultraviolet -- martosss
martosss shouted: jjf28 oh lol it was unplayable a few days ago, I guess Blizzard fixed it, thanks for trying it lol
So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
[06:21 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet depends on zoom
wat
[05:36 pm]
martosss -- jjf28
jjf28 shouted: I played it against the current SC:R bnet
oh lol it was unplayable a few days ago, I guess Blizzard fixed it, thanks for trying it lol
[05:06 pm]
jjf28 -- I played it against the current SC:R bnet
[05:04 pm]
jjf28 -- the map is playable on both 1.16.1 and SC:R, this would just be straight up unprotecting
[10:41 am]
martosss -- jjf28
jjf28 shouted: martosss can you provide an example map? I can confirm what you're saying and make a tool to decorrupt them
The map was probably locked with SMC, I just tested it and SMC produces a very similar garbled MPQ header(with a lot of fffffffffff and an MPQ header size of 10 00 00 00 in the start), which is unreadable by the latest SC:R version(not a valid scenario error when trying to host it). An example map is a KotK map that started all this - https://app.box.com/s/pmefbgb8oay8wo3gewwl046no26lfkjx Here's a link to download the map(giving it in a space storage service since it's not a valid map and i don't want to upload broken maps on SEN/nibbits ...) It would be nice if you can show me what you're doing to test unlocking the map :)
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