Staredit Network > Starcraft I Database > File: Brink Of Oblivion (Resistance)

Sunken Treasure
Brink Of Oblivion (Resistance)
Filename: Brink Of Oblivion.exe
Filesize: 2028.5KB


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File Information
Uploaded on:Jun 21 2008, 9:13 pm
Uploaded by:Fisty
File Description
This Mod was made by Deathman101 (aka Eternus). This version only
contains the Resistance (Terran). Any attamept to play other races
will result in crashes, since the second race is still in production.
It is also meant for 1.15.1.
Have fun!

All Images

Fisty wrote on Feb 11 2009, 10:51 pm:
Invalid as far as I know, because, I never put anything I knew was closed source into the mod.

Corbo wrote on Dec 1 2008, 12:51 am:
It is actually pretty valid.
OLD modders weren't as open source as we are, Phobos.

Just look at Mesk or Hercanic for that matter.

Phobos wrote on Nov 28 2008, 9:41 pm:
Modders are the ultimate open source comunity. So, that isn't an exactly valid arguement :P

RISKED911 wrote on Nov 28 2008, 5:11 pm:
Some of the units I see in the picture looks like it came from another mod.

[03:09 am]
RdeRenato -- with weapon* i need a medic with grenade launcher
[03:09 am]
RdeRenato -- x2
[02:48 am]
youarenotworthy -- Is there a post somewhere that details how to get started with EUD?
[02:47 am]
youarenotworthy -- I looked at the AI ability requirements you sent me before, but I don't really understand any of it.
[02:41 am]
Roy -- Or do you mean giving the medic a weapon?
[02:37 am]
Roy -- It would be easier to just meet the AI requirements:
[02:32 am]
RdeRenato -- Is it possible to make the medic attack with EUD?
[02:22 am]
Roy -- For some reason I have the ability to check it via condition in EUDGen but not set it with an action, so I'm guessing at least some of them don't work as expected as EUD actions. Or I'm just bad and forgot to include them.
[02:18 am]
Roy -- I'm not sure if all of them work, but the offsets are 0x116 for the ensnare timer and 0x123 for whether or not the unit is blind.
[02:18 am]
Roy -- If you know the index ID of the unit, you could try setting the appropriate flags in memory with EUDs:
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