Staredit Network > Starcraft I Database > File: Wall Check - Method II

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Wall Check - Method II
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Filename: WallingCheckII.scx
Filesize: 42.71KB

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File Information
General
Uploaded on:May 29 2008, 7:51 pm
Uploaded by:Clokr_
Author:|26|
Downloads:76

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
by: Clokr_
Human (Zerg)
Human (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)
GL HF :D
Computer (Protoss)
Computer (Zerg)
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:311
Triggers:17
Locations:7
Strings:917
File Description
Another method for checking for walls. This one needs no extra unit and can be done with only 2 computer players and 4 triggers (although for the demo map I'm using 3 comps and 13 triggers).
The biggest problem this method has is that you have to give another player the units while checking for a wall.

Special thanks to Tuxedo-Templar for the idea :P

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[05:47 pm]
Vrael -- an unopened 300 box
[05:37 pm]
lil-Inferno -- tru
[05:37 pm]
Dem0n -- What could possibly possess me to play when someone else already has a 120 box?
[04:58 pm]
Voyager7456 -- 120 box o____o
[03:57 pm]
lil-Inferno -- inb4 someone mad AF talmbout NO IT'S ACTUALLY 11.9047619048 DCS/SECOND O____________________________________________________________________O
[03:56 pm]
lil-Inferno -- Excalibur
Excalibur shouted: Sorry its 12 dcs per second* I always get confused on that.
just remember SC runs at 24 fps and triggers run every 2 frames
[12:20 pm]
Psychic_Genius -- sorry for bothering. I was just 2 desperate and tired.
[12:13 pm]
Psychic_Genius -- nvm, i was fucking it up. Wasn't using the right player lol. Just figure that out. Was getting desperate. Ty
[12:08 pm]
Psychic_Genius -- then i increased the number from 120, to 12000. Same thing happened
[12:07 pm]
Psychic_Genius -- when i tested that, the msg kept appearing without waiting
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