Staredit Network > Starcraft I Database > File: Wall Check - Method II

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Wall Check - Method II
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Filename: WallingCheckII.scx
Filesize: 42.71KB

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File Information
General
Uploaded on:May 29 2008, 7:51 pm
Uploaded by:Clokr_
Author:|26|
Downloads:78

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
by: Clokr_
Human (Zerg)
Human (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)
GL HF :D
Computer (Protoss)
Computer (Zerg)
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:311
Triggers:17
Locations:7
Strings:917
File Description
Another method for checking for walls. This one needs no extra unit and can be done with only 2 computer players and 4 triggers (although for the demo map I'm using 3 comps and 13 triggers).
The biggest problem this method has is that you have to give another player the units while checking for a wall.

Special thanks to Tuxedo-Templar for the idea :P

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[11:39 pm]
TV3D -- any admins on
[11:25 pm]
Vrael -- bye Corbow
[11:24 pm]
Corbo -- bye
[11:20 pm]
Corbo -- ok
[11:19 pm]
Vrael -- I'm not above a few manly whiskey nose tears in order to get a drink down
[11:18 pm]
Corbo -- which is why Corbo
Corbo shouted: We have a local liquor called chaparro, it fucking smells like hell and tastes like the devil itself
[11:18 pm]
Vrael -- no smell remaining - I chug the chaparro
[11:18 pm]
Vrael -- so here's the plan - I bring my own whiskey, to cleanse my palate, then I shoot a lil whiskey up my nose
[11:18 pm]
Corbo -- its worse
[11:18 pm]
Corbo -- nasty smell really makes it rather undrinkable, then there is the taste
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