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Peace is Deviation
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Filename: PiD.zip
Filesize: 3692.79KB

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General
Uploaded on:Mar 30 2019, 4:13 pm
Uploaded by:Voyager7456
Author:Polaris/Sand Wraith/Biophysicist
Downloads:18

File Contents
Peace is Deviationv0.93.exe
File Description
Peace is Deviation is a mod centered around controlling strategic areas for resources and building space. The story is set in an empire of planets on the verge of collapse. It requires SC 1.15.1.

Here's how it works:
Control Points are basically vespane geysers. When you see one, you build a Control Center {Assimilator) on it to start acquiring its resources, along with another valuable resource: Building space. Upon completion of a Control Center, you will be provided with one point that you can use to build a Power Unit with. The Power Unit acts as a receiving point for the Control Center's resources, and gives off a Pylon's PSI field, letting you build your base around it. Thus, in order to get more resources and more room to construct things, you have to be aggressive to go out and capture more Control Points before your enemy does.

When the game starts, you'll start out with a Control Center, and probably another Control Point close by, as long as the map you chose has vespane in the mains. From there, you get a basic flow of income, enough to get some early buildings and units, but nowhere near enough to sustain you for the whole game. The building space you get will also not be enough to last you for long. When the mod is released, you will not be able to cram a ton of buildings under one PSI field like in the above picture. Their placement size will be increased greatly. This forces players to not build a billion factories and mass a unit, but rather take a more tactical approach to capture other Control Points and destroy the enemy. Speaking of buildings and bases, they are extra vulnerable in this mod. Why? Their shields don't recharge. If you lose your shields on your buildings, they're gone for good. However, their health regenerates slowly over time. Shields on unit also don't regenerate, although, they can be regenerated through the use of a Shield Restoration Unit (Shield Battery), which is now a key structure in the game.

One thing you might be concerned about is that forces will be spread extremely thin across a map when one owns several Control Points. That's where the recall spell comes in. All Control Centers are equipped with Recall, allowing for instantaneous transfer of units across the map. Another concern you might have is food, seeing as building space is so precious. Food will be taken care of in one of two ways: 1) Right now, you start off with a Mobile Supply Unit, which, is basically an Overlord. But, this won't make it in the final release if I can get #2 to work. 2) You will have a structure that supplies food and is built on the ground, but, it will be able to lift off as well as transport units once researched, the tech for which will come early - mid game.

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[05:48 am]
O)FaRTy1billion[MM] -- SI when do we get more EUD condition/actions? It'd be nice to have .dat ones XD
[05:22 am]
O)FaRTy1billion[MM] -- I just heard the song
[05:17 am]
NudeRaider -- and I even heard it in the overmind voice
[05:16 am]
NudeRaider -- I am proud that I recognized it after the first 3 words :)
[04:23 am]
KrayZee -- Behold that I shall set you amongst the greatest of my Cerebrates, that you might benefit from their wisdom and experience. Yet your purpose is unique. While they carry forth my will to the innumerable Broods, you have but one charge entrusted to your care.
[04:23 am]
KrayZee -- Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me.
[2019-5-23. : 7:33 am]
KrayZee -- NO
[2019-5-23. : 5:00 am]
Pr0nogo -- U
[2019-5-23. : 2:39 am]
RdeRenato -- xd
[2019-5-22. : 7:40 pm]
Suicidal Insanity -- I can just look at PyMS or something
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