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Peace is Deviation
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File Information
Uploaded on:Mar 30 2019, 4:13 pm
Uploaded by:Voyager7456
Author:Polaris/Sand Wraith/Biophysicist

File Contents
Peace is Deviationv0.93.exe
File Description
Peace is Deviation is a mod centered around controlling strategic areas for resources and building space. The story is set in an empire of planets on the verge of collapse. It requires SC 1.15.1.

Here's how it works:
Control Points are basically vespane geysers. When you see one, you build a Control Center {Assimilator) on it to start acquiring its resources, along with another valuable resource: Building space. Upon completion of a Control Center, you will be provided with one point that you can use to build a Power Unit with. The Power Unit acts as a receiving point for the Control Center's resources, and gives off a Pylon's PSI field, letting you build your base around it. Thus, in order to get more resources and more room to construct things, you have to be aggressive to go out and capture more Control Points before your enemy does.

When the game starts, you'll start out with a Control Center, and probably another Control Point close by, as long as the map you chose has vespane in the mains. From there, you get a basic flow of income, enough to get some early buildings and units, but nowhere near enough to sustain you for the whole game. The building space you get will also not be enough to last you for long. When the mod is released, you will not be able to cram a ton of buildings under one PSI field like in the above picture. Their placement size will be increased greatly. This forces players to not build a billion factories and mass a unit, but rather take a more tactical approach to capture other Control Points and destroy the enemy. Speaking of buildings and bases, they are extra vulnerable in this mod. Why? Their shields don't recharge. If you lose your shields on your buildings, they're gone for good. However, their health regenerates slowly over time. Shields on unit also don't regenerate, although, they can be regenerated through the use of a Shield Restoration Unit (Shield Battery), which is now a key structure in the game.

One thing you might be concerned about is that forces will be spread extremely thin across a map when one owns several Control Points. That's where the recall spell comes in. All Control Centers are equipped with Recall, allowing for instantaneous transfer of units across the map. Another concern you might have is food, seeing as building space is so precious. Food will be taken care of in one of two ways: 1) Right now, you start off with a Mobile Supply Unit, which, is basically an Overlord. But, this won't make it in the final release if I can get #2 to work. 2) You will have a structure that supplies food and is built on the ground, but, it will be able to lift off as well as transport units once researched, the tech for which will come early - mid game.

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[11:13 pm]
Suicidal Insanity -- There was a blue post to that effect, why would it be silly?
[08:37 pm]
NudeRaider -- Suicidal Insanity
Suicidal Insanity shouted: to do with the fact that macos is phasing out 32bit support
that would be silly but might still be true
[08:33 pm]
jjf28 -- there was a neat trick in 1.16.1 with the sprite structure... though it's not in SC:R
[07:43 pm]
Zoan -- I'll try it when I get home
[07:30 pm]
Zoan -- anyone know how to make selection persist through walking in fog of war with eud's?
[02:17 pm]
Suicidal Insanity -- to do with the fact that macos is phasing out 32bit support
[02:17 pm]
Suicidal Insanity -- NudeRaider
NudeRaider shouted: The changes are all "under the hood" main reason for 64 bit is access to more than ~3.5GB RAM. Probably not relevant to Starcraft though.
it may, just maybe, just a littgle, havet
[2019-10-22. : 5:07 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider <3
even though I clearly put no effort into those arrows? :P
[2019-10-22. : 5:06 am]
NudeRaider -- ... because all the main characters suffocated during this scene
Please log in to shout.

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