Staredit Network > Starcraft I Database > File: (RISK) Europe

Sunken Treasure
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(RISK) Europe
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Filename: RISK Europe 1.99853.scx
Filesize: 1012.54KB

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File Information
General
Uploaded on:Feb 28 2019, 9:06 am
Uploaded by:yamatoclan
Author:yamatoclan
Downloads:6

Map-Data
Tileset:Ice World
Dimension:256x256

Forces
RISK: Europe
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Force 2
Force 3
By yamatoclan
Computer (Protoss)

Map-Statistics
Units:794
Triggers:1794
Locations:237
Strings:662
File Description
(RISK): Europe

by yamatoclan
based on classic map by Shadowmeld & TheNevermind

(This is the ICE TILESET version of this map)

This is the same as the other version of my "RISK: Europe" map, just with different terrain.

Please note that this Risk map includes a masser;
To use your masser, simply move your observer to where you want to attack on the map, and then move your probe either right or left to activate it.

You can choose either "local" or "all" units by moving your probe either left or right. Doing so will cause either all of your units to attack-move to the observer, or just those which are in the nearby vicinity of the observer.

As everyone has different opinions on what they prefer in risk maps, please feel free to modify it to your liking.

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[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[2019-3-21. : 7:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[2019-3-21. : 7:17 am]
NudeRaider -- Suicidal Insanity obviously francis
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