Staredit Network > Starcraft I Database > File: Sand Castle Wars DARK2 2.0

Sunken Treasure
(Reload)
Sand Castle Wars DARK2 2.0
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Filename: SCWv2.0_new.scx
Filesize: 147.37KB

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File Information
General
Uploaded on:Aug 25 2017, 5:45 am
Uploaded by:NudeRaider
Author:Legacy(U) / NudeRaider
Downloads:201

Map-Data
Tileset:Badlands
Dimension:128x128

Forces
Mutant Children's Rights
Human (Terran)
Human (Terran)
Human (Terran)
Legacy(U)
Computer (Protoss)
Dolphin Activists
Human (Terran)
Human (Terran)
Human (Terran)
NudeRaider (v2.0)
Computer (Protoss)

Map-Statistics
Units:72
Triggers:808
Locations:79
Strings:364
File Description
Version DARK2 v2.0
Unit balancing,
Multispawns,
better Sudden Death
by NudeRaider (thx to wbf)
Original by Legacy(U)

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Comments
NudeRaider wrote on Aug 25 2017, 5:54 am:
Shortened the map file name, replaced the '²' with 2 in file name and map title, removed the colors in title and changed the extended color to brown. Afterwards the map was hostable on bnet. Before something always seemed to prevent it.

[12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[06:46 am]
RIVE -- Beta 4 lyfe, ya kno
[05:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
ubtrueblue -- hello
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