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Filename: Garbage Gamble D.scx
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Human (Terran) | Human (Terran) | Human (Terran) | Human (Terran) | Human (Terran) | Human (Terran) | Computer (Zerg) | Computer (Terran) |
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A team defense where players must prevent an accumulation of 200 units. Minerals are gained from both mining and kills.
Choosing Races: Terran = Terran Tech Protoss = Protoss Tech Zerg = Garbage Collector
Choosing Terran or Protoss will allow you to choose your own units but prevent you from picking garbage.
The garbage collector 'dumpster dives' for units some are very strong and some are useless. However, like its name suggests there is a strong element of gambling with only a 50% chance to get a unit from a dumpster dive. The garbage collector also maintains all tech buildings.
The Shop:
Top Beacons: Gamble 500 ore, 2 randomizers Gamble 500 ore, 3 randomizers Dumpster Dive, 700 ore, 1 randomizer Gamble 100 ore, 4 randomizers, winning creates a medic
Bottom Beacons: Borrow All Cannons 2k ore, 300 ms Borrow All Cannons 5k ore, 3k ms Borrow All Cannons 10k ore, 13k ms Borrow All Cannons 30k ore, 50k ms
In addition to borrowing cannons the beacons also enable players to permanently purchase traps by spending flags. Purchase Gun Trap 1 flag Purchase Missile Trap 2 flags Purchase Cannon 3 flags Purchase Sunken 5 flags
The final beacon (data disks) require medics. Kill 0-30 enemies.
Flags: Flags are gained by killing zealots. They can either be spent on traps or offensive buildings or saved up for money. Gaining more flags will give a one time bonus.
Garbage Dump: The garbage dump is the mass of units at the top right of the map. Putting a unit on the beacon in your base moves it to the dump. It is also where the dumpster divers get their units.
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